我有个简短的脚本,人们不断告诉我,我需要使用Key绑定来移动Jlabel,但我不知道该怎么做。没有人对如何以不使用键侦听器的方式实现键绑定有任何想法,或者如果添加按钮会出现问题?
import java.awt.BorderLayout;
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.border.EmptyBorder;
import java.awt.CardLayout;
import javax.swing.JButton;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.ActionEvent;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.SwingConstants;
import java.awt.Color;
import java.awt.Font;
public class Screen extends JFrame {
private JPanel contentPane;
int x,y;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Screen frame = new Screen();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public Screen() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 450, 300);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(new CardLayout(0, 0));
JPanel panel = new JPanel();
contentPane.add(panel, "p1");
panel.setLayout(null);
JButton btnPlay = new JButton("Play");
btnPlay.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
CardLayout c =(CardLayout)(contentPane.getLayout());
c.show(contentPane, "p2");
}
});
btnPlay.setBounds(185, 164, 53, 23);
panel.add(btnPlay);
JLabel lblGame = new JLabel("Game");
lblGame.setHorizontalAlignment(SwingConstants.CENTER);
lblGame.setBounds(189, 28, 46, 14);
panel.add(lblGame);
JPanel panel_1 = new JPanel();
contentPane.add(panel_1, "p2");
panel_1.setLayout(null);
JLabel player = new JLabel("P");
player.setHorizontalAlignment(SwingConstants.CENTER);
player.setFont(new Font("Tahoma", Font.BOLD, 27));
player.setForeground(Color.BLACK);
player.setBackground(Color.BLACK);
player.setBounds(x, y, 51, 40);
panel_1.add(player);
}
}
与大多数事情一样,开始看看教程“
如何使用键绑定”,几乎所有答案都将基于这些内容。
您可以做这样简单的事情…
import com.sun.glass.events.KeyEvent;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public interface Movable {
public void changeLocation(int xDelta, int yDelta);
}
public class TestPane extends JPanel implements Movable {
private JLabel player;
public TestPane() {
setLayout(null);
player = new JLabel("X");
player.setSize(player.getPreferredSize());
add(player);
setupKeyBindings();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected void setupKeyBindings() {
InputMap im = getInputMap(WHEN_IN_FOCUSED_WINDOW);
ActionMap am = getActionMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0), "up");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0), "down");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0), "left");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0), "right");
int xDelta = player.getWidth();
int yDelta = player.getHeight();
am.put("up", new MoveAction(this, 0, -yDelta));
am.put("down", new MoveAction(this, 0, yDelta));
am.put("left", new MoveAction(this, -xDelta, 0));
am.put("right", new MoveAction(this, xDelta, 0));
}
@Override
public void changeLocation(int xDelta, int yDelta) {
int xPos = player.getX() + xDelta;
int yPos = player.getY() + yDelta;
if (xPos + player.getWidth() > getWidth()) {
xPos = getWidth() - player.getWidth();
} else if (xPos < 0) {
xPos = 0;
}
if (yPos + player.getHeight() > getHeight()) {
yPos = getHeight() - player.getHeight();
} else if (xPos < 0) {
yPos = 0;
}
player.setLocation(xPos, yPos);
}
}
public class MoveAction extends AbstractAction{
private Movable movable;
private int xDelta;
private int yDelta;
public MoveAction(Movable movable, int xDelta, int yDelta) {
this.movable = movable;
this.xDelta = xDelta;
this.yDelta = yDelta;
}
@Override
public void actionPerformed(ActionEvent e) {
movable.changeLocation(xDelta, yDelta);
}
}
}
正如我反复告诉您或您的同班同学一样,您不应该以这种方式使用组件。相反,您应该遵循自定义的绘画路线,从长远来看,它将为您提供更大的灵活性和更少的问题。
import com.sun.glass.events.KeyEvent;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import javax.swing.AbstractAction;
import javax.swing.ActionMap;
import javax.swing.InputMap;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.KeyStroke;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public interface Movable {
public void changeLocation(int xDelta, int yDelta);
}
public class TestPane extends JPanel implements Movable {
private Rectangle player;
public TestPane() {
String text = "X";
FontMetrics fm = getFontMetrics(getFont());
int width = fm.stringWidth(text);
int height = fm.getHeight();
player = new Rectangle(0, 0, width, height);
setupKeyBindings();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected void setupKeyBindings() {
InputMap im = getInputMap(WHEN_IN_FOCUSED_WINDOW);
ActionMap am = getActionMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0), "up");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0), "down");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0), "left");
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0), "right");
int xDelta = player.width;
int yDelta = player.height;
am.put("up", new MoveAction(this, 0, -yDelta));
am.put("down", new MoveAction(this, 0, yDelta));
am.put("left", new MoveAction(this, -xDelta, 0));
am.put("right", new MoveAction(this, xDelta, 0));
}
@Override
public void changeLocation(int xDelta, int yDelta) {
int xPos = player.x + xDelta;
int yPos = player.y + yDelta;
if (xPos + player.width > getWidth()) {
xPos = getWidth() - player.width;
} else if (xPos < 0) {
xPos = 0;
}
if (yPos + player.height > getHeight()) {
yPos = getHeight() - player.height;
} else if (xPos < 0) {
yPos = 0;
}
player.setLocation(xPos, yPos);
repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
g2d.draw(player);
FontMetrics fm = g2d.getFontMetrics();
g2d.drawString("X", player.x, player.y + fm.getAscent());
g2d.dispose();
}
}
public class MoveAction extends AbstractAction {
private Movable movable;
private int xDelta;
private int yDelta;
public MoveAction(Movable movable, int xDelta, int yDelta) {
this.movable = movable;
this.xDelta = xDelta;
this.yDelta = yDelta;
}
@Override
public void actionPerformed(ActionEvent e) {
movable.changeLocation(xDelta, yDelta);
}
}
}
您还应该适当地使用布局管理器。这些可以保护您的头发和时间。
有关更多详细信息,请参见在容器中布置组件
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