原文地址:https://blog.csdn.net/t163361/article/details/113745059
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最早的开源地址
UGUI
AssetBundleGraphTool
主github地址
项目太多了,简单列举几个
ScriptableRenderPipeline
mono
InputSystem
UnityCsReference
com.unity.immediate-window
com.unity.timeline-tools
unity-cache-server
vscode-unity-debug
官方github地址2
unity的中国开发团队在使用
主要有以下项目
UIWidgets
ConnectAppCN
DocCN
中国团队另一个地址
Unity-China
Unity 日本团队
主要有以下项目
⭐⭐⭐⭐⭐MeshSync LIVE LINK!!! DCC工具和Unity交互的工具
AlembicForUnity
AssetGraph
ProfilerReader
FrameCapturer
FbxExporter
USDForUnity
貌似主要都是和资源相关的项目
Unity自有代码分享平台
有不少Demo的库,国内访问应该会很快
PreviewPackage
官方发布贴
DSP音频系统
文档地址
讨论贴
Demo
UITookit运行时
Unity新的UI系统,同时支持运行时和编辑器模式
文档地址
讨论贴入口
预览版讨论贴
Demo
本地化
文档地址
Pick up these helpful tips on advanced profiling
How to achieve cross-platform success through console game development
Everything you need to know about Memory Profiler 1.0.0
C#CodeStyle
Create a C# style guide: Write cleaner code that scales
Level up your code with game programming patterns Sample
目录
Games focus whats next
Game focus rendering that scales with your needs
Profiling and performance optimization
Reach more players over multiple platforms and form factors
Extending your reality with XR
How your feedback drives product development
Empowering teams for cross-functional collaboration
Creating and operating connected games with multiplayer networking