Unity 金币收集效果

龙兴贤
2023-12-01
private Vector3[] _v_middle=new Vector3[]{
new Vector3(0,0,0),
}
private Vector3[] _v_end=new Vector3[]{
new Vector3(0,0,0),
}

private void InitAnimation(GameObject obj){
 float random_x,random_y;
 float rrra=100f;
 random_x=Random.Range(_rrra,rrra);
 random_y=Random.Range(_rrra,rrra);
 _v_middle[0]=_startPos+new Vector3(random_x,random_y,0);
 _v_end[0]=_endPos;
 Sequence _seq=DOTween.Sequence();
 _seq.Append(obj.transform.DOPath(_v_middle,0.2f,PathType.CatmullRom).SetEase(Ease.Linear));
 _seq.AppendInterval(0.1f);
 _seq.Append(obj.transform.DOPath(_v_end,0.6f,PathType.CatmullRom).SetEase(Ease.Linear));
 _seq.AppendCallback(delegate{GameObject.Destroy(obj);});
}
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