ios 上传照片90度 java_iOS开发,解决上传照片按原图旋转了90度的问题

丁宏盛
2023-12-01

做项目的时候发现, 如果把通过相机获取到的图片,直接进行操作, 比如裁剪, 缩放, 可能会把原图片向右旋转90度。

用相机拍摄出来的照片含有EXIF信息,UIImage的imageOrientation属性指的就是EXIF中的orientation信息。

如果我们忽略orientation信息,而直接对照片进行像素处理或者drawInRect等操作,得到的结果是翻转或者旋转90之后的样子。这是因为我们执行像素处理或者drawInRect等操作之后,imageOrientaion信息被删除了,imageOrientaion被重设为0,造成照片内容和imageOrientaion不匹配。

所以,在对照片进行处理之前,先将照片旋转到正确的方向,并且返回的imageOrientaion为0。

下面这个方法就是一个UIImage category中的方法,用它可以达到获取正确照片方向的目的。

- (UIImage *)fixOrientation:(UIImage *)aImage {

// No-op if the orientation is already correct

if (aImage.imageOrientation == UIImageOrientationUp)

return aImage;

// We need to calculate the proper transformation to make the image upright.

// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.

CGAffineTransform transform = CGAffineTransformIdentity;

switch (aImage.imageOrientation) {

case UIImageOrientationDown:

case UIImageOrientationDownMirrored:

transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);

transform = CGAffineTransformRotate(transform, M_PI);

break;

case UIImageOrientationLeft:

case UIImageOrientationLeftMirrored:

transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);

transform = CGAffineTransformRotate(transform, M_PI_2);

break;

case UIImageOrientationRight:

case UIImageOrientationRightMirrored:

transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);

transform = CGAffineTransformRotate(transform, -M_PI_2);

break;

default:

break;

}

switch (aImage.imageOrientation) {

case UIImageOrientationUpMirrored:

case UIImageOrientationDownMirrored:

transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);

transform = CGAffineTransformScale(transform, -1, 1);

break;

case UIImageOrientationLeftMirrored:

case UIImageOrientationRightMirrored:

transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);

transform = CGAffineTransformScale(transform, -1, 1);

break;

default:

break;

}

// Now we draw the underlying CGImage into a new context, applying the transform

// calculated above.

CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,

CGImageGetBitsPerComponent(aImage.CGImage), 0,

CGImageGetColorSpace(aImage.CGImage),

CGImageGetBitmapInfo(aImage.CGImage));

CGContextConcatCTM(ctx, transform);

switch (aImage.imageOrientation) {

case UIImageOrientationLeft:

case UIImageOrientationLeftMirrored:

case UIImageOrientationRight:

case UIImageOrientationRightMirrored:

// Grr...

CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);

break;

default:

CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);

break;

}

// And now we just create a new UIImage from the drawing context

CGImageRef cgimg = CGBitmapContextCreateImage(ctx);

UIImage *img = [UIImage imageWithCGImage:cgimg];

CGContextRelease(ctx);

CGImageRelease(cgimg);

return img;

}

但有时候我们获取图片时用的是AGImagePickerController,在其从ALAsset转为UIImage的时候可能原图就发生了旋转,因此,这里也给出了一个处理办法:

for (ALAsset * asset in self.assetArray) {

CGImageRef ref = [[asset defaultRepresentation]fullResolutionImage];

UIImage *orgImage = [UIImage imageWithCGImage:[asset.defaultRepresentation fullScreenImage]

scale:[asset.defaultRepresentation scale] orientation:

(UIImageOrientation)[asset.defaultRepresentation orientation]];

// 这句解决了问题

orgImage = [UIImage imageWithCGImage:ref scale:1 orientation:orgImage.imageOrientation];

// XMLog(@"原始选完imageOrientation===%ld",orgImage.imageOrientation);

// 让图片的旋转方向向上(即正确的方向)

orgImage = [self fixOrientation: orgImage];

[self.previewImageArray addObject:orgImage];

}

[delegate imagePickerDidSelectImagearray:self.previewImageArray];

但如果一开始用以下这种写法从ALAsset转为UIImage,就不会发生旋转的问题:

ALAssetRepresentation *assetRep = [asset defaultRepresentation];

CGImageRef imgRef = [assetRep fullResolutionImage];

UIImage *orgImage = [UIImage imageWithCGImage:imgRef

scale:assetRep.scale

orientation:(UIImageOrientation)assetRep.orientation];

参考资料:资料1 , 资料2 。

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