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我的世界服务器物品属性,[娱乐|机械]Item Lore Stats —— 自定义你的物品属性[自带强化][1.10及以上]...

杜鸿彩
2023-12-01

fileVersion: 607

#插件版本

serverVersion: 172

#服务器版本

checkForUpdates: false

#是否开启自动检查更新

languageFile: language-en

#语言文件

usingMcMMO: false

#是否使用MCMMOusingBarAPI: true

#是否使用BarAPI

usingBossBarAPI: false

#是否使用BossBarAPIdropCustomILSLoot: false

#是否掉落随机ILS物品

ILSLootFromNaturalSpawnsOnly: false

#是否开启ILS物品只从自然生成的怪物身上掉落

addSellValueToDrops: false

#是否给随机掉落的ILS物品加上出售价值

enableItemRepairing: true

#是否允许修复物品

keepXPOnDeath: true

#死亡后是否保留经验

addRandomLore: false

#是否给随机掉落的ILS物品添加描述

randomApplyChance: 0

#随机掉落概率

baseHealth: 20

#玩家基础生命值

baseHealthRegen: 2

#玩家基础生命回复

baseMovementSpeed: 0.2

#玩家基础移动速度

baseCritDamage: 0

#玩家基础暴击伤害(如果添加了暴击伤害X,那么出暴击时伤害为: 基础暴击伤害+X)

healthScale: 20

#玩家生命星星个数(将生命星星固定为一个值,无论玩家有多少血量都是这个生命星星,不会出现很多排的生命星星)

levelCap: 9999

#等级上限

displayDurabilityWarnings:

enable75%DurabilityWarning: true

#物品耐久低于75%时是否提醒

enable50%DurabilityWarning: true

#物品耐久低于50%时是否提醒

enable25%DurabilityWarning: true

#物品耐久低于20%时是否提醒

disabledInWorlds:

#不使用ILS插件的世界

- worldNEW

messages:

#信息提示

loreSuccessfullyAdded: true

添加描述成功

upgradeSuccessful: false

插件更新成功

upgradeCapReached: false

插件有新版本

itemReceived: true

收到ILS物品

itemLooted: true

收到怪物掉落的ILS物品

vanilla:

#基础信息

includeDamage: true

includeArmour: false

combatMessages:

#战斗信息

outgoing:

#输出伤害

damageDone: true

#对敌人造成伤害

enemyDodgedAttack: true

#敌人躲避伤害

enemyBlockedAttack: true

#敌人格挡伤害

critStrike: true

#对敌人造成暴击伤害

lifeSteal: true

#生命偷取

enemyReflectedAttack: true

#敌人反射伤害

fire: true

#触发着火特效

ice: true

#触发减速特效

poison: true

#触发中毒特效

wither: true

#触发凋零特效

harm: true

#触发流血特效

blind: true

#触发致盲特效

incoming:

#受到伤害

damageTaken: false

#受到敌人伤害

dodgeAttack: true

#躲避敌人伤害

blockAttack: true

#格挡敌人伤害

enemyCritStrike: false

#敌人对自己造成暴击伤害

enemyLifeSteal: true

#敌人生命偷取

reflectAttack: true

#反射敌人伤害

enemyFire: true

#敌人触发着火特效

enemyIce: true

#敌人触发减速特效

enemyPoison: true

#敌人触发中毒特效

enemyWither: true

#敌人触发凋零特效

enemyHarm: true

#敌人触发流血特效

enemyBlind: true

#敌人触发致盲特效

#这下面一串是随机ILS物品的描述信息(随机掉落ILS物品加一些描述信息)

prefix:

random:

- Angelic

- Brutal

- Cursed

- Empowered

- Fine

- Gleaming

- Heavy

- Perfect

- Sharp

- Standard

- Worn

- Light

- Smooth

- Slick

- Hard

- Thick

- Grim

suffix:

random:

- of Chaos

- of Destruction

- of Murder

- of Power

- of Silence

- of Sorrows

- of Terror

- of Thunder

- of the Ancients

- of the UnderWorld

- of the Wilderness

randomLore:

tools:

bow:

- '&cCrafted with the essence of the Ancient Tree.'

- '&aThe corruption has weakened this {item}.'

- '&9This lightweight {item} is easy to carry.'

stick:

- '&cCrafted with the essence of the Ancient Tree.'

- '&aThe corruption has weakened this {item}.'

- '&9This lightweight {item} is easy to carry.'

blazeRod:

- '&cCrafted with the essence of the Eternal Flame.'

- '&aThe corruption has weakened this {item}.'

- '&9This lightweight {item} is easy to carry.'

string:

- '&aThe corruption has weakened this {item}.'

- '&9This lightweight {item} is easy to carry.'

shears:

- '&9This lightweight {item} is easy to carry.'

wood:

- '&cCrafted with the essence of the Ancient Tree.'

- '&aThe corruption has weakened this {item}.'

- '&9This lightweight {item} is easy to carry.'

stone:

- '&cThis {item} is crafted from local materials.'

- '&aThis {item} is fairly strong.'

- '&9This {item} was originally much sharper.'

iron:

- '&cThe blade on this {item} is very sharp.'

- '&aThe {item} is rusty.'

- '&9This {item} has been forged by a decent blacksmith.'

gold:

- '&cCrafted with valuable materials.'

- '&aForged for the Great King.'

- '&9Weak materials make this {item} weak.'

diamond:

- '&cThe hilt has a symbol engraved into it.'

- '&aCrafted with the finest materials of the land.'

- '&9This {item} is very strong.'

armour:

leather:

- '&cMade from Horse hide.'

- '&aMade from Cow hide.'

- '&9This lightweight {item} offers basic protection.'

iron:

- '&cThis {item} offers very good protection.'

- '&aThe {item} is strong.'

- '&9This {item} has been forged by a decent blacksmith.'

gold:

- '&cThis {item} offers decent protection.'

- '&aCrafted from very valuable materials.'

- '&9Weak materials make this {item} weak.'

diamond:

- '&cThis {item} offers excellent protection.'

- '&aCrafted with the finest materials of the land.'

- '&9This {item} is very strong.'

mobHead:

- '&cDecapitated head.'

#这下面就是各个标签的配置了(只可修改不可增添或删除)primaryStats:

armour:

name: 护甲

colour: '&3'

sellValuePerStat: 0

prefix:

colour: '&3'

list:

suffix:

colour: '&3'

list:

damage:

name: 伤害

colour: '&3'

sellValuePerStat: 0

health:

name: 生命值

colour: '&3'

sellValuePerStat: 0

healthRegen:

name: 生命回复

colour: '&3'

sellValuePerStat: 0

prefix:

colour: '&3'

list:

suffix:

colour: '&3'

list:

secondaryStats:

block:

name: 格挡

colour: '&3'

sellValuePerStat: 0

internalCooldown: 3

prefix:

colour: '&3'

list:

suffix:

colour: '&3'

list:

dodge:

name: 闪避

colour: '&3'

sellValuePerStat: 0

internalCooldown: 3

prefix:

colour: '&3'

list:

suffix:

colour: '&3'

list:

critChance:

name: 暴击几率

colour: '&3'

sellValuePerStat: 0

internalCooldown: 3

prefix:

colour: '&3'

list:

suffix:

colour: '&3'

list:

critDamage:

name: 暴击伤害

colour: '&3'

sellValuePerStat: 0

prefix:

colour: '&3'

list:

suffix:

colour: '&3'

list:

lifeSteal:

name: 生命窃取

colour: '&a'

sellValuePerStat: 0

internalCooldown: 3

prefix:

colour: '&a'

list:

suffix:

colour: '&a'

list:

healPercentage: 0.15

reflect:

name: 伤害反射

colour: '&e'

sellValuePerStat: 0

internalCooldown: 3

prefix:

colour: '&e'

list:

suffix:

colour: '&e'

list:

fire:

name: 着火

colour: '&c'

sellValuePerStat: 0

internalCooldown: 3

effectDuration: 3

prefix:

colour: '&c'

list:

suffix:

colour: '&c'

list:

ice:

name: 减速

colour: '&9'

sellValuePerStat: 0

internalCooldown: 3

effectDuration: 3

effectAmplifier: 1

prefix:

colour: '&9'

list:

suffix:

colour: '&9'

list:

poison:

name: 中毒

colour: '&2'

sellValuePerStat: 0

internalCooldown: 3

effectDuration: 3

effectAmplifier: 1

prefix:

colour: '&2'

list:

suffix:

colour: '&2'

list:

wither:

name: 凋零

colour: '&f'

sellValuePerStat: 0

internalCooldown: 3

effectDuration: 3

effectAmplifier: 1

prefix:

colour: '&f'

list:

suffix:

colour: '&f'

list:

harming:

name: 撕裂

colour: '&5'

sellValuePerStat: 4

internalCooldown: 3

effectDuration: 3

effectAmplifier: 1

prefix:

colour: '&5'

list:

suffix:

colour: '&5'

list:

blind:

name: 致盲

colour: '&7'

sellValuePerStat: 10

internalCooldown: 3

effectDuration: 3

effectAmplifier: 1

prefix:

colour: '&7'

list:

suffix:

colour: '&7'

list:

movementSpeed:

name: 移动速度

colour: '&6'

sellValuePerStat: 4

internalCooldown: 3

prefix:

colour: '&6'

list:

suffix:

colour: '&6'

list:

bonusStats:

pvpDamage:

name: PVP伤害

colour: '&6'

sellValuePerStat: 0

pveDamage:

name: PVE伤害

colour: '&2'

sellValuePerStat: 0

xpLevel:

name: 等级需求

colour: '&3'

sellValuePerStat: 0

xpMultiplier:

name: 经验加成

colour: '&d'

sellValuePerStat: 0

prefix:

colour: '&d'

list:

suffix:

colour: '&d'

list:

soulbound:

name: 绑定给

colour: '&3'

sellValuePerStat: 0

weaponSpeed:

name: 攻击速度

colour: '&b'

sellValuePerStat:

veryFast: 0

fast: 0

normal: 0

slow: 0

verySlow: 0

durability:

name: 耐久值

colour: '&8'

sellValuePerStat: 0

splitter: /

setBonus:

name: 金币加成

colour: '&6'

sellValuePerStat: 0

class:

name: 职业需求

colour: '&3'

sellValuePerStat: 0

separator: ','

list:

sellValue:

name: 出售价格

colour: '&7'

currency:

name: 价格

colour: '&f'

heroesOnlyStats:

heroesMaxMana:

enabled: false

name: Mana

colour: '&3'

sellValuePerStat: 0

spells:

tnt:

name: 大爆炸

colour: '&c'

sellValuePerStat: 0

cooldown: 15

detonationTime: 5

speed: 3

lightning:

name: 闪电

colour: '&9'

sellValuePerStat: 0

cooldown: 15

bossBar:

splitter: ' | '

colour: '&7'

health:

name: 生命值

colour: '&a'

splitter: /

level:

enabled: true

name: 等级

colour: '&e'

exp:

enabled: true

name: 经验值

colour: '&b'

splitter: /

upgradeStatsOnLevelChange:

#物品强化

enabled: false

upgradeCap: 0

stats:

armour: 0

dodge: 0

block: 0

critChance: 0

critDamage: 0

damage: 0

health: 0

healthRegen: 0

lifeSteal: 0

reflect: 0

fire: 0

ice: 0

poison: 0

wither: 0

harming: 0

blind: 0

movementSpeed: 0

xpMultiplier: 0

pvpDamage: 0

pveDamage: 0

heroesMaxMana: 0

environmentalDamage:

#自然伤害调控

#这里的伤害是按原本的20血为比例扣血的  block_explosion:

#方块爆炸

damage: 20

#伤害值

durabilityLost: 40

#装备耐久消耗

cactus:

#仙人掌

damage: 5

durabilityLost: 10

drowning:

#溺水

damage: 10

durabilityLost: 0

entity_explosion:

damage: 20

durabilityLost: 40

fall:

#高空跌落

damage: 12

durabilityLost: 20

fire:

#火

damage: 5

durabilityLost: 10

fire_tick:

#火虫?

damage: 5

durabilityLost: 6

lava:

#岩浆

damage: 20

durabilityLost: 30

lightning:

#闪电

damage: 25

durabilityLost: 60

magic:

#法术

damage: 5

durabilityLost: 3

poison:

#中毒

damage: 5

durabilityLost: 2

starvation:

#饥饿

damage: 5

durabilityLost: 0

suffocation:

#窒息

damage: 5

durabilityLost: 0

thorns:

#荆棘

damage: 2

durabilityLost: 4

damage:

#攻击伤害

durabilityLost: 1

potions:

#药水配置

instantHealthI: 15

#设置瞬间生命回复药水I回复的生命百分值

instantHealthII: 35

#设置瞬间生命回复药水II回复的生命百分值

splashHealthI: 15

#设置瞬间生命回复药水II(溅射)回复的生命百分值

splashHealthII: 35

#设置瞬间生命回复药水II(溅射)回复的生命百分值

rarity:

#设置随机掉落的ILS物品的随机稀有度

'15':

colour: '&l&f'

'9':

colour: '&l&2'

'5':

colour: '&l&3'

'3':

colour: '&l&5'

'1':

colour: '&l&6'

additionalStatsPerLevel:

#玩家升级奖励

health: 2

healthRegen: 0

speed: 0

defaultCraftedDurability:

#是否开启合成物品有耐久值

enableDurabilityOnCrafted: false

enableDurabilityOnDrops: false

tools:

#后面的数值是随机范围

bow: '&7150-250'

shears: '&770-130'

stick: '&7190-270'

string: '&7160-290'

blazeRod: '&7210-340'

flintAndSteel: '&730-60'

fishingRod: '&730-80'

carrotStick: '&725-50'

wood: '&7150-300'

stone: '&7250-350'

iron: '&7300-600'

gold: '&7550-750'

diamond: '&7700-1100'

armour:

leather: '&71300-1450'

iron: '&71700-2300'

chainmail: '&71550-2050'

gold: '&72200-2500'

diamond: '&72400-3200'

mobHead: '&71600-2550'

defaultCraftedArmour:

#是否开启合成物品添加护甲

enableArmourOnCrafted: false

enableArmourOnDrops: false

armourStatFormat: '&3[statName]: &b[statValue]&3%'

armour:

leather: '&b3.6-7.3'

iron: '&b7.8-15.6'

chainmail: '&b6.2-12.5'

gold: '&b5.7-11.4'

diamond: '&b10.4-20.8'

mobHead: '&b4.0-15.0'

defaultCraftedDamage:

#是否开启合成物品添加伤害

enableDamageOnCrafted: fales

enableDamageOnDrops: false

damageStatFormat: '&3[statName]: +&b[statValue]-[statValue2]'

tool:

bow: '&b3.6-7.3'

wood: '&b7.8-15.6'

stone: '&b6.2-12.5'

iron: '&b5.7-11.4'

gold: '&b10.4-20.8'

diamond: '&b4.1-15.5'

durabilityAddedOnEachRepair:

#物品修复配置

repairCostType: Material

#修复类型[可选:Material(材料)  Currency(金币)]

[修复一把钻石剑需要的材料就是合成一把钻石剑需要的材料,即一根木棍两颗钻石,其他的以此类推]

repairBlock: WORKBENCH

#修复工具台[不可更改]

tools:

#修复一次以下工具恢复的耐久值

bow: 75

shears: 35

flintAndSteel: 15

fishingRod: 15

carrotStick: 13

wood: 75

stone: 125

iron: 150

gold: 275

diamond: 350

armour:

leather: 650

iron: 850

chainmail: 1000

gold: 1100

diamond: 1200

repairCurrencyCost:

tools:

bow: 50

shears: 80

flintAndSteel: 75

fishingRod: 45

carrotStick: 70

wood: 60

stone: 100

iron: 135

gold: 150

diamond: 200

armour:

leather: 120

iron: 270

chainmail: 290

gold: 300

diamond: 400

materialSellValue:

#金币修复一次以下工具的花费[需要valut作为前置插件]

tools:

bow: 30

shears: 15

flintAndSteel: 10

fishingRod: 10

carrotStick: 15

wood:

sword: 35

axe: 25

hoe: 15

pickaxe: 15

spade: 20

stone:

sword: 55

axe: 45

hoe: 35

pickaxe: 35

spade: 40

iron:

sword: 75

axe: 65

hoe: 55

pickaxe: 55

spade: 60

gold:

sword: 95

axe: 85

hoe: 75

pickaxe: 75

spade: 80

diamond:

sword: 115

axe: 105

hoe: 95

pickaxe: 95

spade: 100

armour:

leather:

helmet: 35

chestplate: 25

leggings: 15

boots: 15

iron:

helmet: 75

chestplate: 65

leggings: 55

boots: 55

chainmail:

helmet: 55

chestplate: 45

leggings: 35

boots: 35

gold:

helmet: 95

chestplate: 85

leggings: 75

boots: 75

diamond:

helmet: 115

chestplate: 105

leggings: 95

boots: 95

mobHead: 100

enchants:

#附魔配置

sharpness:

#锋利

levelMultiplier: 5

最高等级

unbreaking:

#耐久

levelMultiplier: 33

power:

#力量

levelMultiplier: 5

featherFalling:

#摔落保护

levelMultiplier: 10

npcDropEquippedGear:

#怪物穿戴的装备掉落概率

dropChance:

helmet: 0

chestplate: 0

leggings: 0

boots: 0

itemInHand: 0

materials:

#不要修改这一项(这项是支持MOD物品,MCPC服务可自行添加)

#作者原话:不要修改这一项,除非你知道你在干什么

tools:

- BLAZE_ROD

- BOW

- BUCKET

- CARROT_STICK

- FISHING_ROD

- FLINT_AND_STEEL

- SHEARS

- STICK

- STRING

- WOOD_SWORD

- STONE_SWORD

- IRON_SWORD

- GOLD_SWORD

- DIAMOND_SWORD

- WOOD_PICKAXE

- STONE_PICKAXE

- IRON_PICKAXE

- GOLD_PICKAXE

- DIAMOND_PICKAXE

- WOOD_AXE

- STONE_AXE

- IRON_AXE

- GOLD_AXE

- DIAMOND_AXE

- WOOD_SPADE

- STONE_SPADE

- IRON_SPADE

- GOLD_SPADE

- DIAMOND_SPADE

- WOOD_HOE

- STONE_HOE

- IRON_HOE

- GOLD_HOE

- DIAMOND_HOE

- X5588:HEAVY_DUTY_AXE

- X5590:HEAVY_DUTY_PICKAXE

- X5591:HEAVY_DUTY_SPADE

- X5592:HEAVY_DUTY_SWORD

- X5760:QUARTZ_AXE

- X5591:QUARTZ_HOE

- X5763:QUARTZ_PICKAXE

- X5591:QUARTZ_SPADE

- X5765:QUARTZ_SWORD

- X9353:RUBY_AXE

- X9356:RUBY_HOE

- X9354:SAPPHIRE_AXE

- X9355:PERIDOT_AXE

- X9358:PERIDOT_HOE

- X9359:RUBY_PICKAXE

- X9360:SAPPHIRE_PICKAXE

- X9361:PERIDOT_PICKAXE

- X9362:RUBY_SPADE

- X9363:SAPPHIRE_SPADE

- X9364:PERIDOT_SPADE

- X9365:RUBY_SWORD

- X9366:SAPPHIRE_SWORD

- X9368:PERIDOT_SWORD

- X9381:RUBY_SICKLE

- X9382:SAPPHIRE_SICKLE

- X9383:PERIDOT_SICKLE

- X10163:DESH_SWORD

- X10164:DESH_PICKAXE

- X10165:DESH_SPADE

- X10166:DESH_HOE

- X10167:DESH_AXE

- X10261:ETHERIC_SWORD

- X11776:WOODEN_SPEAR

- X11777:STONE_SPEAR

- X11778:IRON_SPEAR

- X11779:DIAMOND_SPEAR

- X11780:GOLDEN_SPEAR

- X11781:WOODEN_HALBERD

- X11782:STONE_HALBERD

- X11783:IRON_HALBERD

- X11784:DIAMOND_HALBERD

- X11785:GOLDEN_HALBERD

- X11786:WOODEN_BATTLEAXE

- X11787:STONE_BATTLEAXE

- X11788:IRON_BATTLEAXE

- X11789:DIAMOND_BATTLEAXE

- X11790:GOLDEN_BATTLEAXE

- X11791:WOODEN_WARHAMMER

- X11792:STONE_WARHAMMER

- X11793:IRON_WARHAMMER

- X11794:DIAMOND_WARHAMMER

- X11795:GOLDEN_WARHAMMER

- X11796:WOODEN_KNIFE

- X11797:STONE_KNIFE

- X11798:IRON_KNIFE

- X11799:DIAMOND_KNIFE

- X11800:GOLDEN_KNIFE

- X11801:WOODEN_FLAIL

- X11802:STONE_FLAIL

- X11803:IRON_FLAIL

- X11804:DIAMOND_FLAIL

- X11805:GOLDEN_FLAIL

- X11806:JAVELIN

- X11819:CROSSBOW

- X11824:WOODEN_BOOMERANG

- X11825:STONE_BOOMERANG

- X11826:IRON_BOOMERANG

- X11827:DIAMOND_BOOMERANG

- X11828:GOLDEN_BOOMERANG

- X11834:WOODEN_KATANA

- X11835:STONE_KATANA

- X11836:IRON_KATANA

- X11837:DIAMOND_KATANA

- X11838:GOLDEN_KATANA

- X20259:INVAR_SWORD

- X20260:INVAR_SPADE

- X20261:INVAR_PICKAXE

- X20262:INVAR_AXE

- X20263:INVAR_HOE

- X20264:INVAR_SHEARS

- X20264:INVAR_FISHING_ROD

- X20264:INVAR_SICKLE

- X20267:INVAR_BATTLEWRENCH

- X20759:INVAR_SWORD

armour:

helmet:

- LEATHER_HELMET

- STONE_HELMET

- CHAINMAIL_HELMET

- IRON_HELMET

- GOLD_HELMET

- DIAMOND_HELMET

- SKULL_ITEM

- X5561:HEAVY_DUTY_HELMET

- X8893:INVAR_HELMET

- X10168:DESH_HELMET

- X20413:HAZMAT_HELMET

- X25027:POWER_ARMOUR_HELMET

chest:

- LEATHER_CHESTPLATE

- STONE_CHESTPLATE

- CHAINMAIL_CHESTPLATE

- IRON_CHESTPLATE

- GOLD_CHESTPLATE

- DIAMOND_CHESTPLATE

- X5560:HEAVY_DUTY_CHESTPLATE

- X8891:INVAR_CHESTPLATE

- X10169:DESH_CHESTPLATE

- X20410:HAZMAT_CHESTPLATE

- X25028:POWER_ARMOUR_CHESTPLATE

legs:

- LEATHER_LEGGINGS

- STONE_LEGGINGS

- CHAINMAIL_LEGGINGS

- IRON_LEGGINGS

- GOLD_LEGGINGS

- DIAMOND_LEGGINGS

- X5562:HEAVY_DUTY_LEGGINGS

- X8892:INVAR_LEGGINGS

- X10170:DESH_LEGGINGS

- X20412:HAZMAT_LEGGINGS

- X25029:POWER_ARMOUR_LEGGINGS

boots:

- LEATHER_BOOTS

- STONE_BOOTS

- CHAINMAIL_BOOTS

- IRON_BOOTS

- GOLD_BOOTS

- DIAMOND_BOOTS

- X5559:HEAVY_DUTY_BOOTS

- X8894:INVAR_BOOTS

- X10171:DESH_BOOTS

- X12306:PLASTIC_BOOTS

- X20411:HAZMAT_BOOTS

- X25030:POWER_ARMOUR_BOOTS

potions:

- 8193

- 8194

- 8196

- 8201

- 8225

- 8226

- 8227

- 8228

- 8229

- 8230

- 8232

- 8233

- 8234

- 8235

- 8236

- 8237

- 8238

- 8257

- 8258

- 8259

- 8260

- 8261

- 8262

- 8264

- 8265

- 8266

- 8267

- 8268

- 8269

- 8270

- 16385

- 16386

- 16388

- 16393

- 16417

- 16418

- 16419

- 16421

- 16422

- 16424

- 16425

- 16426

- 16427

- 16428

- 16429

- 16430

- 16449

- 16450

- 16451

- 16452

- 16453

- 16454

- 16456

- 16457

- 16459

- 16460

- 16461

- 16462

npcModifier:

#怪物属性增幅

worldNEW:

世界名称

healthMultiplier: 0.045

生命增幅(倍数)

damageMultiplier: 0.004

伤害增幅(倍数)

expMultiplier: 0.004

杀死后经验增幅(倍数)

location:

具体位置

x: 0

y: 65

z: 0

worldNEW_NETHER:

healthMultiplier: 0.055

damageMultiplier: 0.0045

expMultiplier: 0.0045

location:

x: 0

y: 65

z: 0

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