http://www.sunfishstudio.com/index.htm
This is a very interesting renderer. It has a different approach that is very promising and based on modal intervals . They dont use micropolygons or point sampling. The renderer supports high quality displacements, motionblur and maya paintfx. And - thats the best - the memory demands are really low, even for the largest scenes. Check it out.
sourceforge interval libraries
http://sourceforge.net/search/?words=Interval&sort=score&sortdir=desc&offset=0&type_of_search=soft
Boost.Interval on GPU . Guaranteed interval arithmetic in Cuda and Cg. Boost Software License, 2008
FI_LIB, fast interval library in ANSI-C, with C++ interface
MISO Modal Interval Software
A collection of links to interval methods and researcher.
Much more information on intervals can be found in
Vladik Kreinovich's comprehensive archive on Interval Computations .
Improvements i the ray tracing of implicit surfaces based on Interval Arithmetic (URL , paper )
aurthor: http://gilab.udg.edu/Plone/container/cv/jflorez
email:jeflorez @eia.udg.edu, jeflorez@ima.udg.edu ,
Quantified real constraint solving using modal intervals with Application to Control.pdf
http://csr.uvic.ca/~vanemden/research/ia.html
http://interval.louisiana.edu/euromath.html
http://www-sop.inria.fr/members/David.Daney/softwares.php
Interval Analysis on Directed Acyclic Graphs for Global Optimization