/**
* Copyright (c) 2016 hustcc
* License: MIT
* Version: %%GULP_INJECT_VERSION%%
* GitHub: https://github.com/hustcc/canvas-nest.js
**/
! function() {//封装方法,压缩之后减少文件大小
functionget_attribute(node, attr, default_value) {return node.getAttribute(attr) ||default_value;
}//封装方法,压缩之后减少文件大小
functionget_by_tagname(name) {returndocument.getElementsByTagName(name);
}//获取配置参数
functionget_config_option() {var scripts = get_by_tagname("script"),
script_len=scripts.length,
script= scripts[script_len - 1]; //当前加载的script
return{
l: script_len,//长度,用于生成id用
z: get_attribute(script, "zIndex", -1), //z-index
o: get_attribute(script, "opacity", 0.5), //opacity
c: get_attribute(script, "color", "0,0,0"), //color
n: get_attribute(script, "count", 99) //count
};
}//设置canvas的高宽
functionset_canvas_size() {
canvas_width= the_canvas.width = window.innerWidth || document.documentElement.clientWidth ||document.body.clientWidth,
canvas_height= the_canvas.height = window.innerHeight || document.documentElement.clientHeight ||document.body.clientHeight;
}//绘制过程
functiondraw_canvas() {
context.clearRect(0, 0, canvas_width, canvas_height);//随机的线条和当前位置联合数组
var e, i, d, x_dist, y_dist, dist; //临时节点
//遍历处理每一个点
random_points.forEach(function(r, idx) {
r.x+=r.xa,
r.y+= r.ya, //移动
r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1,
r.ya*= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界,反向反弹
context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点
//从下一个点开始
for (i = idx + 1; i < all_array.length; i++) {
e=all_array[i];//当前点存在
if (null !== e.x && null !==e.y) {
x_dist= r.x - e.x; //x轴距离 l
y_dist = r.y - e.y; //y轴距离 n
dist = x_dist * x_dist + y_dist * y_dist; //总距离, m
dist< e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速
d = (e.max - dist) /e.max,
context.beginPath(),
context.lineWidth= d / 2,
context.strokeStyle= "rgba(" + config.c + "," + (d + 0.2) + ")",
context.moveTo(r.x, r.y),
context.lineTo(e.x, e.y),
context.stroke());
}
}
}), frame_func(draw_canvas);
}//创建画布,并添加到body中
var the_canvas = document.createElement("canvas"), //画布
config = get_config_option(), //配置
canvas_id = "c_n" + config.l, //canvas id
context = the_canvas.getContext("2d"), canvas_width, canvas_height,
frame_func= window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(func) {
window.setTimeout(func,1000 / 45);
}, random=Math.random,
current_point={
x:null, //当前鼠标x
y: null, //当前鼠标y
max: 20000 //圈半径的平方
},
all_array;
the_canvas.id=canvas_id;
the_canvas.style.cssText= "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" +config.o;
get_by_tagname("body")[0].appendChild(the_canvas);//初始化画布大小
set_canvas_size();
window.οnresize=set_canvas_size;//当时鼠标位置存储,离开的时候,释放当前位置信息
window.onmousemove = function(e) {
e= e ||window.event;
current_point.x=e.clientX;
current_point.y=e.clientY;
}, window.οnmοuseοut= function() {
current_point.x= null;
current_point.y= null;
};//随机生成config.n条线位置信息
for (var random_points = [], i = 0; config.n > i; i++) {var x = random() * canvas_width, //随机位置
y = random() *canvas_height,
xa= 2 * random() - 1, //随机运动方向
ya = 2 * random() - 1;//随机点
random_points.push({
x: x,
y: y,
xa: xa,
ya: ya,
max:6000 //沾附距离
});
}
all_array=random_points.concat([current_point]);//0.1秒后绘制
setTimeout(function() {
draw_canvas();
},100);
}();