线程池:
/*
* Thread Pool Class
* Copyright (C) Burlex <burlex@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../Common.h"
#ifndef __THREADPOOL_H
#define __THREADPOOL_H
#ifdef WIN32
class SERVER_DECL ThreadController
{
public:
HANDLE hThread;
uint32 thread_id;
void Setup(HANDLE h)
{
hThread = h;
// whoops! GetThreadId is for windows 2003 and up only! :< - Burlex
//thread_id = (uint32)GetThreadId(h);
}
void Suspend()
{
// We can't be suspended by someone else. That is a big-no-no and will lead to crashes.
ASSERT(GetCurrentThreadId() == thread_id);
SuspendThread(hThread);
}
void Resume()
{
// This SHOULD be called by someone else.
ASSERT(GetCurrentThreadId() != thread_id);
if(ResumeThread(hThread) == DWORD(-1))
{
DWORD le = GetLastError();
printf("lasterror: %u\n", le);
}
}
void Join()
{
WaitForSingleObject(hThread, INFINITE);
}
uint32 GetId() { return thread_id; }
};
#else
#ifndef HAVE_DARWIN
#include <semaphore.h>
int GenerateThreadId();
class ThreadController
{
sem_t sem;
pthread_t handle;
int thread_id;
public:
void Setup(pthread_t h)
{
handle = h;
sem_init(&sem, PTHREAD_PROCESS_PRIVATE, 0);
thread_id = GenerateThreadId();
}
~ThreadController()
{
sem_destroy(&sem);
}
void Suspend()
{
ASSERT(pthread_equal(pthread_self(), handle));
sem_wait(&sem);
}
void Resume()
{
ASSERT(!pthread_equal(pthread_self(), handle));
sem_post(&sem);
}
void Join()
{
// waits until the thread finishes then returns
pthread_join(handle, NULL);
}
ARCEMU_INLINE uint32 GetId() { return (uint32)thread_id; }
};
#else
int GenerateThreadId();
class ThreadController
{
pthread_cond_t cond;
pthread_mutex_t mutex;
int thread_id;
pthread_t handle;
public:
void Setup(pthread_t h)
{
handle = h;
pthread_mutex_init(&mutex, NULL);
pthread_cond_init(&cond, NULL);
thread_id = GenerateThreadId();
}
~ThreadController()
{
pthread_mutex_destroy(&mutex);
pthread_cond_destroy(&cond);
}
void Suspend()
{
pthread_cond_wait(&cond, &mutex);
}
void Resume()
{
pthread_cond_signal(&cond);
}
void Join()
{
pthread_join(handle, NULL);
}
ARCEMU_INLINE uint32 GetId() { return (uint32)thread_id; }
};
#endif
#endif
struct SERVER_DECL Thread
{
ThreadBase* ExecutionTarget;
ThreadController ControlInterface;
Mutex SetupMutex;
bool DeleteAfterExit;
};
typedef std::set<Thread*> ThreadSet;
class SERVER_DECL CThreadPool
{
int GetNumCpus();
uint32 _threadsRequestedSinceLastCheck;
uint32 _threadsFreedSinceLastCheck;
uint32 _threadsExitedSinceLastCheck;
uint32 _threadsToExit;
int32 _threadsEaten;
Mutex _mutex;
ThreadSet m_activeThreads;
ThreadSet m_freeThreads;
public:
CThreadPool();
// call every 2 minutes or so.
void IntegrityCheck();
// call at startup
void Startup();
// shutdown all threads
void Shutdown();
// return true - suspend ourselves, and wait for a future task.
// return false - exit, we're shutting down or no longer needed.
bool ThreadExit(Thread* t);
// creates a thread, returns a handle to it.
Thread* StartThread(ThreadBase* ExecutionTarget);
// grabs/spawns a thread, and tells it to execute a task.
void ExecuteTask(ThreadBase* ExecutionTarget);
// prints some neat debug stats
void ShowStats();
// kills x free threads
void KillFreeThreads(uint32 count);
// resets the gobble counter
ARCEMU_INLINE void Gobble() { _threadsEaten = (int32)m_freeThreads.size(); }
// gets active thread count
ARCEMU_INLINE uint32 GetActiveThreadCount() { return (uint32)m_activeThreads.size(); }
// gets free thread count
ARCEMU_INLINE uint32 GetFreeThreadCount() { return (uint32)m_freeThreads.size(); }
};
extern SERVER_DECL CThreadPool ThreadPool;
#endif
这还真是suspend,resume 方式的线程池,太贴切了。
可是在windows下,我更喜欢用iocp模型 做线程池,
windows下的线程池,大家有没有同感?