squirrel-foundation java状态机

唐星晖
2023-12-01

介绍

squirrel-foundation:轻量级java有限状态机

状态机的要素

状态机可归纳为4个要素,即现态、条件、动作、次态。“现态”和“条件”是因,“动作”和“次态”是果。

现态:是指当前所处的状态。
条件:又称为事件。当一个条件被满足,将会触发一个动作,或者执行一次状态的迁移。
动作:条件满足后执行的动作。动作执行完毕后,可以迁移到新的状态,也可以仍旧保持原状态。动作不是必需的,当条件满足后,也可以不执行任何动作,直接迁移到新状态。
次态:条件满足后要迁往的新状态。“次态”是相对于“现态”而言的,“次态”一旦被激活,就转变成新的“现态”了。

入门级Demo

导入依赖

<dependency>
    <groupId>org.squirrelframework</groupId>
    <artifactId>squirrel-foundation</artifactId>
    <version>0.3.8</version>
</dependency>

StateMachine接口需要以下4种泛型参数。
T代表实现的状态机类型。
S代表实现的状态类型。
E代表实现的事件类型。
C代表实现的外部上下文类型。

定义S:即状态类型

public enum  MyState {
    A,
    B,
    C,
    D;
}

定义E:即事件类型

public enum  MyEvent {
    ToA,ToB,ToC,ToD;
}

定义C:即上下文类型,只有一个num字段

public class MyContext {

    public int num = 0;

    public int getNum() {
        return num;
    }

    public void setNum(int num) {
        this.num = num;
    }

}

定义T:状态机类型

/**
 * 定义我的状态机:需继承AbstractStateMachine
 */
public class MyStateMachine extends AbstractStateMachine<MyStateMachine, MyState, MyEvent, MyContext> {

    public void fun1(MyState from, MyState to, MyEvent event, MyContext context) {

        System.out.println("fun1() 方法执行了。。。。。。。。。。。。。 from:" + from + ", to:" + to +", event:" +event +", context:" + context.num );
    }

}

编写main函数

 public static void main(String[] args) {
        StateMachineBuilder<MyStateMachine, MyState, MyEvent, MyContext> builder =
                StateMachineBuilderFactory.create(MyStateMachine.class, MyState.class, MyEvent.class, MyContext.class);

        /**
         * 条件为:content.getNum 为20的时候转换,并执行fun1()方法
         */
        builder.externalTransition().from(MyState.A).to(MyState.B).on(MyEvent.ToB)
                .whenMvel("myCondition:::(context!=null && context.getNum() == 20)").callMethod("fun1");

        MyStateMachine machine = builder.newStateMachine(MyState.A);
        machine.start();
        System.out.println("currentState is " + machine.getCurrentState());
        MyContext context = new MyContext();
        context.setNum(20);
        machine.fire(MyEvent.ToB, context);
        System.out.println("currentState is " + machine.getCurrentState());
        
    }

结果打印

currentState is A
fun1() 方法执行了。。。。。。。。。。。。。 from:A, to:B, event:toB, context:20
currentState is B

添加监听和注解开发

修改T,增加监听

/**
 * 定义我的状态机:需继承AbstractStateMachine
 */
public class MyStateMachine extends AbstractStateMachine<MyStateMachine, MyState, MyEvent, MyContext> {

    public void fun1(MyState from, MyState to, MyEvent event, MyContext context) {
        System.out.println("fun1() 方法执行了。。。。。。。。。。。。。 from:" + from + ", to:" + to + ", event:" + event + ", context:" + context.num);
    }

     /**
     * 约定大于配置
     * like:
     * transitFrom[fromStateName]To[toStateName]On[eventName]When[conditionName]
     * transitFrom[fromStateName]To[toStateName]On[eventName]
     * transitFromAnyTo[toStateName]On[eventName]
     * transitFrom[fromStateName]ToAnyOn[eventName]
     * transitFrom[fromStateName]To[toStateName]
     * on[eventName]
     */
    protected void transitFromAToBOnToB(MyState from, MyState to, MyEvent event, MyContext context){
        System.out.println("从A--->B执行....约定大于配置");
    }

    /**
     * exitA执行
     */
    protected void exitA(MyState from, MyState to, MyEvent event, MyContext context){
        System.out.println("exitA()方法执行了。。。。。。。。");
    }




    public class DeclarativeListener {

        @OnTransitionBegin
        public void transitionBegin(MyEvent event) {
            // method annotated with TransitionBegin will be invoked when transition begin...
            System.out.println("转换开始执行.." + event);
        }
        /**
         * 条件:context.num == 20 || event.name().equals("toC")
         */
        @OnTransitionBegin(when = "context.num == 20 || event.name().equals(\"toC\")")
        public void begins(MyState from, MyState to, MyEvent event, MyContext context) {
            System.out.println("begins 执行了, from:" + from + ", to:" + to + ", event:" + event + ", context:" + context.num);
        }

        @OnTransitionEnd
        @ListenerOrder(10) // Since 0.3.1 ListenerOrder can be used to insure listener invoked orderly
        public void transitionEnd() {
            // method annotated with TransitionEnd will be invoked when transition end...
            // the method must be public and return nothing
            System.out.println("转换结束执行..");
        }

        @OnTransitionComplete
        public void transitionComplete(String from, String to, MyEvent event, Integer context) {
            // method annotated with TransitionComplete will be invoked when transition complete...
            System.out.println("转换成功执行..");
        }

        @OnTransitionDecline
        public void transitionDeclined(String from, MyEvent event, Integer context) {
            // method annotated with TransitionDecline will be invoked when transition declined...
            System.out.println("转换拒绝执行..");
        }

        @OnBeforeActionExecuted
        public void onBeforeActionExecuted(Object sourceState, Object targetState,
                                           Object event, Object context, int[] mOfN, Action<?, ?, ?,?> action) {
            // method annotated with OnAfterActionExecuted will be invoked before action invoked
            System.out.println("状态机内方法动作执行之前...111111111111111111111111111111111");
        }

        @OnAfterActionExecuted
        public void onAfterActionExecuted(Object sourceState, Object targetState,
                                          Object event, Object context, int[] mOfN, Action<?, ?, ?,?> action) {
            // method annotated with OnAfterActionExecuted will be invoked after action invoked
            System.out.println("状态机内方法动作执行之后...222222222222222222222222222222222");
        }

        @OnActionExecException
        public void onActionExecException(Action<?, ?, ?,?> action, TransitionException e) {
            // method annotated with OnActionExecException will be invoked when action thrown exception
            System.out.println("转换异常执行。。");
        }

    }

}

再次编写Main函数

public static void main(String[] args) {
        StateMachineBuilder<MyStateMachine, MyState, MyEvent, MyContext> builder =
                StateMachineBuilderFactory.create(MyStateMachine.class, MyState.class, MyEvent.class, MyContext.class);

        /**
         * 条件为:content.getNum 为20的时候转换,并执行fun1()方法
         */
        builder.externalTransition().from(MyState.A).to(MyState.B).on(MyEvent.ToB)
                .whenMvel("myCondition:::(context!=null && context.getNum() == 20)").callMethod("fun1");
        builder.externalTransition().from(MyState.A).to(MyState.C).on(MyEvent.ToC);

        MyStateMachine machine = builder.newStateMachine(MyState.A);
        machine.addDeclarativeListener(machine.new DeclarativeListener());
        machine.start();
        System.out.println("currentState is " + machine.getCurrentState());
        MyContext context = new MyContext();
        context.setNum(20);
        machine.fire(MyEvent.ToB, context);
        System.out.println("currentState is " + machine.getCurrentState());

    }

结果打印

currentState is A
begins 执行了, from:A, to:null, event:ToB, context:20
转换开始执行..ToB
状态机内方法动作执行之前...111111111111111111111111111111111
exitA()方法执行了。。。。。。。。
状态机内方法动作执行之后...222222222222222222222222222222222
状态机内方法动作执行之前...111111111111111111111111111111111
fun1() 方法执行了。。。。。。。。。。。。。 from:A, to:B, event:ToB, context:20
状态机内方法动作执行之后...222222222222222222222222222222222
状态机内方法动作执行之前...111111111111111111111111111111111
从A--->B执行....约定大于配置
状态机内方法动作执行之后...222222222222222222222222222222222
转换成功执行..
转换结束执行..
currentState is B
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