http://www.limejs.com/6_drawing_engines
For example current iOS version 4.2 has very slow implementation of the Canvas element, instead it has GPU accelerated CSS transforms. On the other hand current non-beta PC browsers don’t have hardware accelerated CSS transforms, but because they have fast CPU-s they can draw to Canvas pretty quickly. Because CSS transforms and Canvas are very different technologies you would practically have to make two games if you would want to support both. Luckily you have LimeJS that lets you do this with one line.
search count:
stackoveflow:limejs:36,easeljs:139
google:both 108000
bing:limejs:15100,easeljs:15800