手动滑动屏幕,旋转模型
费秦迟
2023-12-01
Vector3 previousPosition;
Vector3 office;
void Update () {
if (Input.GetMouseButton(0))
{
office = Input.mousePosition - previousPosition;
previousPosition = Input.mousePosition;
transform.Rotate(Vector3.Cross(office * 0.01f, Vector3.up).normalized, office.magnitude, Space.Self);
}
}