最近公司翻译英文文档,因为是技术文档,产品又不懂技术,刚好我没什么任务,所以我就接过来翻译一波。在印象笔记上边没找着预览功能,这边markdown有预览功能,所以就直接写这里边复制粘贴了。
The introduction of LIVENESS classes
For extension, the codes of Liveness Detection mainly were put in the LivenessFragment, and LivenessActivity only used for Attach.
Class Name | Function |
---|---|
LivenessActivity | Main page of liveness detection |
ResultActivity | The page of detection result |
LivenessFragment | The implementation of Liveness Detection |
IMediaPlayer | For Audio play |
ICamera | The function related with Camera |
IDetection | The implementation of Action Order |
Screen | To get Screen Parameter |
SensorUtil | To monitor Phone’s Sensor |
The introduction of SDK classes
Class Name | Function |
---|---|
GuardianLivenessDetectionSDK | SDK’s initialization |
DetectionFrame | Frames of camera preview |
Detector | Images process during detecting |
ResultEntity | The entity class of Network Return |
The introduction of Res Files
Res Name | Function |
---|---|
anim_frame_blink | The frame animation of blinking |
anim_frame_turn_head | The frame animation of shaking head |
anim_frame_open_mouse | The frame animation of opening mouth |
icon_liveness_fail | The failure icon of Liveness Detection |
icon_liveness_success | The success icon of Liveness Detection |
liveness_ic_icon_md_arrow_back | Return button icon |
liveness_ic_mask | The mask of liveness detection |
liveness_shape_gradient_green | The background of “try again” button |
liveness_shape_right_timer | The count down timer background |
The introduction of Layout Files
Layout Name | Page |
---|---|
activity_liveness | LivenessActivity |
activity_result | ResultActivity |
fragment_liveness | LivenessFragment |
The introduction of multi-languages
Postscript: As below show, these languages were supported in the SDK, and they will adapt to the phones’ languages automatically. Also, it is available to remove any of their language files if you don’t need them.
*** represent resources , eg: raw
Language | File Definition |
---|---|
English | *** |
Chinese | ***-zh |
Indonesian | ***-in-rlD |
The introduction of Audio Resources
Resource Name | Action |
---|---|
action_blink | blinking |
action_open_mouth | opening mouth |
action_turn_head | shaking head |
detection_failed | fail to detect |
detection_success | success in detecting |
Method name | Explanation |
---|---|
init | The initialization of SDK |
isSdkAuthSuccess | if SDK has authorized |
setLogEnable | if enable log printing function |
isNetworkEnable | if network available |
Method name | Explanation |
---|---|
initCameraParams | Initialize camera’s parameters |
onSurfaceTextureAvailable | texture’s callback |
onPreviewFrame | Camera preview callback, every frame of image information will be returned |
onDetectionSuccess | Liveness Detection’s single action success’s callback. It may transfer to SDK next action or end the detection |
onDetectionFailed | The callback of Liveness Detection’s failure |
onFrameDetected | The result of SDK deal with frames |
onDetectionTimeout | The callback of SDK detect time |
getLivenessData | Get all detect results after Liveness Detection finished all actions |
showActionTipUIView | After action changed, the UI changed to the matched one |
playSound | To play hint audio |
toResultActivity | To the page of Liveness Detection’s result |
updateTipUIView | Update hint text /image |
changeType | After action was changed, UI changed correspondingly |
onDetectorInitStart | The callback of the Detector Class start its initialization |
onDetectorInitComplete | The callback of the Detector Class finished its initialization |
onFaceReady | Preparations done, the callback of start to Liveness Detection |
ICamera
/**
* Open camera front-camera
* @param activity current page
* @return Camere Object
*/
public Camera openCamera(Activity activity);
/**
* start to detect face
*
* @param callback preview callback
*/
public void actionDetect(Camera.PreviewCallback callback);
/**
* start to preview
*
* @param surfaceTexture attached textureView
*/
public void startPreview(SurfaceTexture surfaceTexture);
/**
* close camera and release related resources
*/
public void closeCamera();
IDetection
/**
* To change detection type
*
* @param detectiontype Action Type
*/
public void changeType(final Detector.DetectionType detectiontype);
/**
* Get hint image or animation according to detection type
*
* @param detectionType
* @return image or animation hint type
*/
public AnimationDrawable getDrawRes(Detector.DetectionType detectionType);
/**
* Get hint text by detection type
*
* @param detectionType
* @return hint text
*/
public String getDrawRes(Detector.DetectionType detectionType);
/**
* The initialized action order, default random. You can define the action order by yourself.
*/
public void detectionTypeInit()
IMediaPlayer
/**
* For media play
* @param rawId resources id
*/
public void doPlay(int rawId);
/**
* Get audio resources' id by detection type
*
* @param detectionType
* @return resources id
*/
public static int getSoundRes(Detector.DetectionType detectionType)
DetectionFrame
/**
* current frame's byte data and it's yuv format.
* @return
*/
public byte[] getYUVData()
/**
* if current frame has face
* @return
*/
public byte[] hasFace()
/**
* current frame in bitmap
* @return
*/
public Bitmap getBitmap()
/**
* current frame's width in bitmap
* @return
*/
public int getWidth()
/**
* current frame's height in bitmap
* @return
*/
public int getHeight()
Detector
/**
* constructor,default parameters are adapted.
*/
public Detector();
/**
* @param detectionConfig Liveness detection parameter config
*/
public Detector(DetectionConfig detectionConfig)
/**
* @param detectionListener setCallback of Liveness Detection
*/
public setDetectionListener(DetectionListener detectionListener)
/**
* Initialization
* @param firstDetectionType First detecting action
* @return the result of initialization
*/
public synchronized InitCode init(DetectionType firstDetectionType)
/**
* Initialization
* @param firstDetectionType First detecting action
* @param callback the callback of initialization
* @return the result of initialization
*/
public synchronized InitCode init(DetectionType firstDetectionType, DetectorInitCallback callback)
/**
* Image analysis
*
* @param data every frame's data
* @param previewWidth width of camera preview
* @param previewHeight height of camera preview
* @param angle camera angle
* @return
*/
public boolean doDetection(byte[] data, int previewWidth, int previewHeight)
/**
* Get detection result
* @return model of detection result
*/
public ResultEntity getFaceMetaData()
ResultEntity
/**
* success or failure code
*/
public String code;
/**
* if request success
*/
public boolean success;
/**
* information details
*/
public String data;
/**
* return the object when exception occurred
*/
public Exception exception;
/**
* return message
*/
public String message;
/**
* return extra
*/
public String extra;
ResultEntity code explanation
Value | Explanation |
---|---|
SUCCESS | success |
ERROR | server error |
PARAMETER_ERROR | lack of parameter |
IAM_FAILED | fail to authorize |
SSO_AUTH_FAILED | SSO authorization is failure |
TOKEN_EXPIRED | token expired |
RATE_LIMIT_EXCEEDED | API limited |
ACCOUNT_NOT_EXISTED | account not existed |
ACCOUNT_DISABLE | account is unavailable |
ACCOUNT_EXPIRED | account expired |
Enum Type Explanation
Detector.DetectionFailedType: Action type
Enum | explanation |
---|---|
NONE | no action |
BLINK | blinking |
MOUTH | open mouth |
POS_YAW | shaking head left and right |
DONE | liveness detection ended |
AIMLESS | no aim |
Detector.DetectionFailedType: the reason of failure
Enum | Explanation |
---|---|
TIMEOUT | time out |
FACENOTCONTINUOUS | action is not continuous |
UNAUTHORIZED | fail to authorize |
WEAKLIGHT | light is too dark |
STRONGLIGHT | light is too strong |
Detector.WarnCode:action preparation
Enum | explanation |
---|---|
FACEMISSING | Not find people’s face |
FACELARGE | distance is too close |
FACESMALL | distance is too far |
FACENOTCENTER | face is not in center |
FACENOTFRONTAL | face is not right against the screen |
FACENOTSTILL | action range is too large |
FACECAPTURE | please keep face still |
FACEINACTION | action is |
Detector.InitCode:the result of initialization
Enum | Explanation |
---|---|
SUCCESS | success |
MODEL_ERROR | model’s error |
EXPIRED | expired |
UNAUTHORIZED | unauthorized |
NATIVE_INIT_FAILED | native is fail to initialize |
ALREADY_INIT | already initialized |
ON_AUTH_CHECK | authorized is checking |
About custom UI
You could open the file colors_theme.xml in the directory res-values. In the files liveness_accent and liveness_accent_reverse could be modified to change the color. Two type of theme -black and white- were provided.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!--black-->
<color name="liveness_color_dark">#000000</color>
<!--white-->
<color name="liveness_color_light">#ffffff</color>
<!--The color value will change the background color-->
<color name="liveness_accent">@color/liveness_color_light</color>
<!--This color value will change text color-->
<color name="liveness_accent_reverse">@color/liveness_color_dark</color>
</resources>
In the drawable dirctory, all image resources could be replaced with custom images. Also, two type of theme were provided. The theme files could find in zips.