Flutter-可以缩放拖拽的图片,面试必知必会

司空劲
2023-12-01

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用法

1.将extended_image的mode参数设置为ExtendedImageMode.Gesture

2.设置GestureConfig

ExtendedImage.network(
imageTestUrl,
fit: BoxFit.contain,
//enableLoadState: false,
mode: ExtendedImageMode.Gesture,
gestureConfig: GestureConfig(
minScale: 0.9,
animationMinScale: 0.7,
maxScale: 3.0,
animationMaxScale: 3.5,
speed: 1.0,
inertialSpeed: 100.0,
initialScale: 1.0,
inPageView: false),
)

GestureConfig 参数说明

参数描述默认值
minScale缩放最小值0.8
animationMinScale缩放动画最小值,当缩放结束时回到minScale值minScale * 0.8
maxScale缩放最小值5.0
animationMaxScale缩放动画最大值,当缩放结束时回到maxScale值maxScale * 1.2
speed缩放拖拽速度,与用户操作成正比1.0
inertialSpeed拖拽惯性速度,与惯性速度成正比100
cacheGesture是否缓存手势状态,可用于Pageview中保留状态,使用clearGestureDetailsCache方法清除false
inPageView是否使用ExtendedImageGesturePageView展示图片false

实现过程

这一个功能比较简单,参考了官方的gestures demo,将缩放的Scale和Offset转换了为了图片最后显示的区域,具体代码在最后绘制图片的时候,将gestureDetails转换为对应的图片显示区域。

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bool gestureClip = false;
if (gestureDetails != null) {
destinationRect =
gestureDetails.calculateFinalDestinationRect(rect, destinationRect);

///outside and need clip
gestureClip = outRect(rect, destinationRect);

if (gestureClip) {
canvas.save();
canvas.clipRect(rect);
}
}

rect 是整个图片在屏幕上的区域,destinationRect图片显示区域(会根据BoxFit的不同而所不同),通过gestureDetails的calculateFinalDestinationRect方式,计算出最终显示区域。

让缩放的过程看起来流畅

1.根据缩放点相对图片的位置对缩放点作为中心点进行缩放

2.如果Scale小于等于1.0的时候,按照图片的中心点进行缩放的,而当大于1.0并且图片已经铺满区域的时候按照1来执行

3.当图片是那种长宽相差很大的时候,进行缩放的时候,将首先沿着比较长的那边进行中心点缩放,直到图片铺满区域之后,按照1来执行

4.当进行缩放操作的时候,不进行移动操作

1,2,3对应代码

Offset _getCenter(Rect destinationRect) {
if (!userOffset && _center != null) {
return _center;
}

if (totalScale > 1.0) {
if (_computeHorizontalBoundary && _computeVerticalBoundary) {
return destinationRect.center * totalScale + offset;
} else if (_computeHorizontalBoundary) {
//only scale Horizontal
return Offset(destinationRect.center.dx * totalScale,
destinationRect.center.dy) +
Offset(offset.dx, 0.0);
} else if (_computeVerticalBoundary) {
//only scale Vertical
return Offset(destinationRect.center.dx,
destinationRect.center.dy * totalScale) +
Offset(0.0, offset.dy);
} else {
return destinationRect.center;
}
} else {
return destinationRect.center;
}
}

4对应代码,当details.scale==1.0,说明是一个移动操作,否则为了一个缩放操作

void _handleScaleUpdate(ScaleUpdateDetails details) {

var offset =
((details.scale == 1.0 ? details.focalPoint : _startingOffset) -
_normalizedOffset * scale);

}

获取到了图片的中心点之后,我们再根据Scale等到图片的整个区域

Rect _getDestinationRect(Rect destinationRect, Offset center) {
final double width = destinationRect.width * totalScale;
final double height = destinationRect.height * totalScale;

return Rect.fromLTWH(
center.dx - width / 2.0, center.dy - height / 2.0, width, height);
}

拖拽边界的计算

1.计算是否需要计算限制边界
2.如果需要将区域限制在边界内部

if (_computeHorizontalBoundary) {
//move right
if (result.left >= layoutRect.left) {
result = Rect.fromLTWH(0.0, result.top, result.width, result.height);
_boundary.left = true;
}

///move left
if (result.right <= layoutRect.right) {
result = Rect.fromLTWH(layoutRect.right - result.width, result.top,
result.width, result.height);
_boundary.right = true;
}
}

if (_computeVerticalBoundary) {
//move down
if (result.bottom <= layoutRect.bottom) {
result = Rect.fromLTWH(result.left, layoutRect.bottom - result.height,
result.width, result.height);
_boundary.bottom = true;
}

//move up
if (result.top >= layoutRect.top) {
result = Rect.fromLTWH(
result.left, layoutRect.top, result.width, result.height);
_boundary.top = true;
}
}

_computeHorizontalBoundary =
result.left <= layoutRect.left && result.right >= layoutRect.right;

_computeVerticalBoundary =
result.top <= layoutRect.top && result.bottom >= layoutRect.bottom;

缩放回弹效果以及拖拽惯性效果

void _handleScaleEnd(ScaleEndDetails details) {
//animate back to maxScale if gesture exceeded the maxScale specified
if (_gestureDetails.totalScale > _gestureConfig.maxScale) {
final double velocity =
(_gestureDetails.totalScale - _gestureConfig.maxScale) /
_gestureConfig.maxScale;

_gestureAnimation.animationScale(
_gestureDetails.totalScale, _gestureConfig.maxScale, velocity);
return;
}

//animate back to minScale if gesture fell smaller than the minScale specified
if (_gestureDetails.totalScale < _gestureConfig.minScale) {
final double velocity =
(_gestureConfig.minScale - _gestureDetails.totalScale) /
_gestureConfig.minScale;

_gestureAnimation.animationScale(
_gestureDetails.totalScale, _gestureConfig.minScale, velocity);
return;
}

if (_gestureDetails.gestureState == GestureState.pan) {
// get magnitude from gesture velocity
final double magnitude = details.velocity.pixelsPerSecond.distance;

// do a significant magnitude
if (magnitude >= minMagnitude) {
final Offset direction = details.velocity.pixelsPerSecond /
magnitude *
_gestureConfig.inertialSpeed;

_gestureAnimation.animationOffset(
_gestureDetails.offset, _gestureDetails.offset + direction);
}
}
}

唯一注意的是Scale的回弹动画将以最后的缩放中心点为中心进行缩放,这样缩放动画才看起来舒服一些

//true: user zoom/pan
//false: animation
final bool userOffset;
Offset _getCenter(Rect destinationRect) {
if (!userOffset && _center != null) {
return _center;
}

在PageView里面缩放拖拽

[外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传(img-KfbeUtJl-1646114478690)(//upload-images.jianshu.io/upload_images/15266155-4dcccaff2e1d4669?imageMogr2/auto-orient/strip%7CimageView2/2/w/292/format/webp)]

用法

1.使用
an
//false: animation
final bool userOffset;
Offset _getCenter(Rect destinationRect) {
if (!userOffset && _center != null) {
return _center;
}

在PageView里面缩放拖拽

[外链图片转存中…(img-KfbeUtJl-1646114478690)]

用法

1.使用

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