java keypressed keytyped_求助,为什么KeyPressed没有触发?

龙佐
2023-12-01

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import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

import java.util.*;

public class gamewin extends JPanel implements ActionListener,KeyListener{

JButton newGame = new JButton("开始");

JButton endGame = new JButton("退出");

int fenshu = 0,speed = 0;

gameAct[] act = new gameAct[4];

Random r = new Random();

boolean start = false;

public gamewin(){

for(int i = 0;i

act[i] = new gameAct();

}

setLayout(new FlowLayout(FlowLayout.RIGHT));

add(newGame);

add(endGame);

newGame.addActionListener(this);

endGame.addActionListener(this);

addKeyListener(this);

}

public void paintComponent(Graphics g){

super.paintComponent(g);

g.drawRect(9, 10, 200, 360);

g.drawString("分数"+fenshu, 220, 60);

g.drawLine(220, 65, 360, 65);

g.drawString("速度"+speed, 220, 90);

g.drawLine(220, 95, 360, 95);

g.drawString("下一个方块", 260, 120);

g.drawString("俄罗斯方块1.0v", 220, 330);

g.drawString("胡氏出品,必是精品", 220, 360);

if(start){

g.setColor(new Color(255,0,0));

for(int i=0;i<4;i++){

g.fillRect(10+act[i].x*20,10+act[i].y*20, 20, 20);

}

}

}

private boolean newAct(){

int temp = r.nextInt(7);

switch(temp){

case 0:

act[0].x=1;act[0].y=0;

act[1].x=2;act[1].y=0;

act[2].x=3;act[2].y=0;

act[3].x=4;act[3].y=0;

break;

case 1:

act[0].x=2;act[0].y=0;

act[1].x=3;act[1].y=0;

act[2].x=2;act[2].y=1;

act[3].x=3;act[3].y=1;

break;

case 2:

act[0].x=2;act[0].y=0;

act[1].x=2;act[1].y=1;

act[2].x=2;act[2].y=2;

act[3].x=3;act[3].y=2;

break;

case 3:

act[0].x=3;act[0].y=0;

act[1].x=3;act[1].y=1;

act[2].x=3;act[2].y=2;

act[3].x=2;act[3].y=2;

break;

case 4:

act[0].x=3;act[0].y=0;

act[1].x=2;act[1].y=1;

act[2].x=3;act[2].y=1;

act[3].x=4;act[3].y=1;

break;

case 5:

act[0].x=2;act[0].y=0;

act[1].x=3;act[1].y=0;

act[2].x=3;act[2].y=1;

act[3].x=4;act[3].y=1;

break;

case 6:

act[0].x=3;act[0].y=0;

act[1].x=4;act[1].y=0;

act[2].x=2;act[2].y=1;

act[3].x=3;act[3].y=1;

break;

}

return true;

}

public void actionPerformed(ActionEvent e) {

if(e.getSource()==newGame){

if(e.getActionCommand().equals("开始")){

newGame.setText("重置");

requestFocus(true);

start = true;

if(!newAct()){

//这是失败的情况

return;

}else{

repaint();//继续生成

}

}else{

start = false;

newGame.setText("开始");

}

}

if(e.getSource()==endGame){

System.exit(0);

}

}

public void Move(int x,int y){

if(minYes(x,y)){

for(int i = 0;i < 4;i++){

act[i].x+=x;

act[i].y+=y;

}

}

repaint();

}

public boolean minYes(int x,int y){

for(int i=0;i<4;i++){

if(!minYes(act[i].x+x,act[i].y+y)){

return false;

}

}

return true;

}

public boolean maxYes(int x,int y){

if(x<0||x>=10||y<0||y>=10){

return false;

}

return true;

}

public void keyPressed(KeyEvent e) {

if(start){

switch(e.getKeyCode()){

case KeyEvent.VK_DOWN:

Move(0,1);

System.out.println("1");

break;

case KeyEvent.VK_UP:

break;

case KeyEvent.VK_LEFT:

Move(-1,0);

break;

case KeyEvent.VK_RIGHT:

Move(1,0);

break;

default:

break;

}

}

}

public void keyTyped(KeyEvent e) {

}

public void keyReleased(KeyEvent e) {

}

}

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