import pygame from pygame.sprite import Sprite class Bullet(Sprite): """一个对飞船发射的子弹进行管理的类""" def __init__(self,ai_settings,screen,ship): """在飞船所处的位置创建一个子弹对象""" # 自雷 Bullet 继承父类 Sprite super(Bullet,self).__init__() self.screen = screen # 在 (0,0)处创建一个表示子弹的矩形,再设置正确的位置 self.rect = pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height) self.rect.centerx = ship.rect.centerx self.rect.top = ship.rect.top # 存储用小数表示的子弹位置 self.y = float(self.rect.y) self.color = ai_settings.bullet_color self.speed_factor = ai_settings.bullet_speed_factor def update(self): """向上移动子弹""" self.y -= self.speed_factor self.rect.y = self.y def draw_bullet(self): """在屏幕上绘制子弹""" pygame.draw.rect(self.screen,self.color,self.rect)