mac下编译android下libaac,Mac系统下编译FFmpeg(支持libx264)for iOS

何越
2023-12-01

前言

iOS平台的FFmpeg(支持libx264)已经编译完成。经过之前Android平台上的编译过程,iOS平台的编译总体来说少走了很多弯路,但还是遇到了一些问题,现在做一下总结。

一、编译x264

首先还是要编译x264。

1、在Mac上新建一个工作目录workplace,x264的源码下载不再赘述,将之前下载的x264源码包解压到workplace目录下,得到x264-snapshot-20190111-2245文件夹。

2、网上有现成的x264-iOS编译脚本,我们无需自己新建,直接下载然后简单修改就行。

下载地址:x264-iOS编译脚本下载

build-x264.sh脚本文件放在workplace目录下,跟x264-snapshot-20190111-2245文件夹同级,将脚本中的SOURCE修改为自己的x264源码目录,最终修改后的脚本内容如下:

#!/bin/sh

CONFIGURE_FLAGS="--enable-static --enable-pic --disable-cli"

ARCHS="arm64 armv7 armv7s x86_64 i386"

# directories

SOURCE="x264-snapshot-20190111-2245"

FAT="x264-iOS"

SCRATCH="scratch-x264"

# must be an absolute path

THIN=`pwd`/"thin-x264"

COMPILE="y"

LIPO="y"

if [ "$*" ]

then

if [ "$*" = "lipo" ]

then

# skip compile

COMPILE=

else

ARCHS="$*"

if [ $# -eq 1 ]

then

# skip lipo

LIPO=

fi

fi

fi

if [ "$COMPILE" ]

then

CWD=`pwd`

for ARCH in $ARCHS

do

echo "building $ARCH..."

mk "$SCRATCH/$ARCH"

cd "$SCRATCH/$ARCH"

CFLAGS="-arch $ARCH"

ASFLAGS=

if [ "$ARCH" = "i386" -o "$ARCH" = "x86_64" ]

then

PLATFORM="iPhoneSimulator"

CPU=

if [ "$ARCH" = "x86_64" ]

then

CFLAGS="$CFLAGS -mios-simulator-version-min=7.0"

HOST=

else

CFLAGS="$CFLAGS -mios-simulator-version-min=5.0"

HOST="--host=i386-apple-darwin"

fi

else

PLATFORM="iPhoneOS"

if [ $ARCH = "arm64" ]

then

HOST="--host=aarch64-apple-darwin"

XARCH="-arch aarch64"

else

HOST="--host=arm-apple-darwin"

XARCH="-arch arm"

fi

CFLAGS="$CFLAGS -fembed-bitcode -mios-version-min=7.0"

ASFLAGS="$CFLAGS"

fi

XCRUN_SDK=`echo $PLATFORM | tr '[:upper:]' '[:lower:]'`

CC="xcrun -sdk $XCRUN_SDK clang"

if [ $PLATFORM = "iPhoneOS" ]

then

export AS="$CWD/$SOURCE/tools/gas-preprocessor.pl $XARCH -- $CC"

else

export -n AS

fi

CXXFLAGS="$CFLAGS"

LDFLAGS="$CFLAGS"

CC=$CC $CWD/$SOURCE/configure \

$CONFIGURE_FLAGS \

$HOST \

--extra-cflags="$CFLAGS" \

--extra-asflags="$ASFLAGS" \

--extra-ldflags="$LDFLAGS" \

--prefix="$THIN/$ARCH" || exit 1

make -j3 install || exit 1

cd $CWD

done

fi

if [ "$LIPO" ]

then

echo "building fat binaries..."

mkdir -p $FAT/lib

set - $ARCHS

CWD=`pwd`

cd $THIN/$1/lib

for LIB in *.a

do

cd $CWD

lipo -create `find $THIN -name $LIB` -output $FAT/lib/$LIB

done

cd $CWD

cp -rf $THIN/$1/include $FAT

fi

3、打开Mac终端,进入workplace目录,执行build-x264.sh脚本文件,等待编译完成。

4、编译成功以后,workplace目录下会生成“scratch-x264”、“thin-x264”和“x264-iOS”三个文件夹,其中“thin-x264”里分目录存放了arm64、armv7、armv7s、x86-64和i386等架构的include文件和lib文件,而“x264-iOS”里存放的是经过lipo集成的lib文件,我们在编译FFmpeg时使用的也是“x264-iOS”的文件。

编译过程中遇到的问题:

a. 我的Mac上nasm版本过低,导致编译不过,最终从nasm官网上下载了最新的nasm文件替换掉/usr/bin里的nasm才编译通过。

二、编译FFmpeg

1、将之前下载的FFmpeg源码包解压到workplace目录下,得到ffmpeg-3.4.5文件夹。

2、FFmpeg-iOS的编译脚本网上也有,我们也是直接下载后简单修改使用。

下载地址:FFmpeg-iOS编译脚本下载

主要对一些指定目录和configure配置项做了修改,最终修改后的脚本内容如下:

#!/bin/sh

# directories

FF_VERSION="3.4.5"

#FF_VERSION="snapshot-git"

if [[ $FFMPEG_VERSION != "" ]]; then

FF_VERSION=$FFMPEG_VERSION

fi

SOURCE="ffmpeg-$FF_VERSION"

FAT="FFmpeg-iOS"

SCRATCH="scratch-FFmpeg"

# must be an absolute path

THIN=`pwd`/"thin-FFmpeg"

# absolute path to x264 library

#X264=`pwd`/fat-x264

X264=`pwd`/x264-iOS

#FDK_AAC=`pwd`/../fdk-aac-build-script-for-iOS/fdk-aac-ios

CONFIGURE_FLAGS="--enable-static \

--disable-shared \

--enable-small \

--enable-runtime-cpudetect \

--disable-programs \

--disable-ffmpeg \

--disable-ffplay \

--disable-ffprobe \

--disable-doc \

--enable-pthreads \

--disable-decoders \

--enable-decoder=h264 \

--disable-encoders \

--enable-encoder=mjpeg \

--disable-hwaccels \

--disable-parsers \

--enable-parser=h264 \

--enable-parser=mjpeg \

--disable-demuxers \

--enable-muxers \

--disable-protocols \

--enable-protocol=file \

--disable-filters \

--disable-bsfs \

--disable-indevs \

--disable-outdevs \

--disable-v4l2_m2m \

--enable-cross-compile --disable-debug \

--disable-symver \

--enable-asm \

--enable-neon \

"

if [ "$X264" ]

then

CONFIGURE_FLAGS="$CONFIGURE_FLAGS --enable-gpl --enable-libx264"

fi

if [ "$FDK_AAC" ]

then

CONFIGURE_FLAGS="$CONFIGURE_FLAGS --enable-libfdk-aac --enable-nonfree"

fi

# avresample

#CONFIGURE_FLAGS="$CONFIGURE_FLAGS --enable-avresample"

ARCHS="arm64 armv7 armv7s x86_64 i386"

COMPILE="y"

LIPO="y"

DEPLOYMENT_TARGET="8.0"

if [ "$*" ]

then

if [ "$*" = "lipo" ]

then

# skip compile

COMPILE=

else

ARCHS="$*"

if [ $# -eq 1 ]

then

# skip lipo

LIPO=

fi

fi

fi

if [ "$COMPILE" ]

then

if [ ! `which yasm` ]

then

echo 'Yasm not found'

if [ ! `which brew` ]

then

echo 'Homebrew not found. Trying to install...'

ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" \

|| exit 1

fi

echo 'Trying to install Yasm...'

brew install yasm || exit 1

fi

if [ ! `which gas-preprocessor.pl` ]

then

echo 'gas-preprocessor.pl not found. Trying to install...'

(curl -L https://github.com/libav/gas-preprocessor/raw/master/gas-preprocessor.pl \

-o /usr/local/bin/gas-preprocessor.pl \

&& chmod +x /usr/local/bin/gas-preprocessor.pl) \

|| exit 1

fi

if [ ! -r $SOURCE ]

then

echo 'FFmpeg source not found. Trying to download...'

curl http://www.ffmpeg.org/releases/$SOURCE.tar.bz2 | tar xj \

|| exit 1

fi

CWD=`pwd`

for ARCH in $ARCHS

do

echo "building $ARCH..."

mkdir -p "$SCRATCH/$ARCH"

cd "$SCRATCH/$ARCH"

CFLAGS="-arch $ARCH"

if [ "$ARCH" = "i386" -o "$ARCH" = "x86_64" ]

then

PLATFORM="iPhoneSimulator"

CFLAGS="$CFLAGS -mios-simulator-version-min=$DEPLOYMENT_TARGET"

else

PLATFORM="iPhoneOS"

CFLAGS="$CFLAGS -mios-version-min=$DEPLOYMENT_TARGET"

if [ "$ARCH" = "arm64" ]

then

EXPORT="GASPP_FIX_XCODE5=1"

fi

fi

XCRUN_SDK=`echo $PLATFORM | tr '[:upper:]' '[:lower:]'`

CC="xcrun -sdk $XCRUN_SDK clang"

# force "configure" to use "gas-preprocessor.pl" (FFmpeg 3.3)

if [ "$ARCH" = "arm64" ]

then

AS="gas-preprocessor.pl -arch aarch64 -- $CC"

else

AS="gas-preprocessor.pl -- $CC"

fi

CXXFLAGS="$CFLAGS"

LDFLAGS="$CFLAGS"

if [ "$X264" ]

then

CFLAGS="$CFLAGS -I$X264/include"

LDFLAGS="$LDFLAGS -L$X264/lib"

fi

if [ "$FDK_AAC" ]

then

CFLAGS="$CFLAGS -I$FDK_AAC/include"

LDFLAGS="$LDFLAGS -L$FDK_AAC/lib"

fi

TMPDIR=${TMPDIR/%\/} $CWD/$SOURCE/configure \

--target-os=darwin \

--arch=$ARCH \

--cc="$CC" \

--as="$AS" \

$CONFIGURE_FLAGS \

--extra-cflags="$CFLAGS" \

--extra-ldflags="$LDFLAGS" \

--prefix="$THIN/$ARCH" \

|| exit 1

make -j3 install $EXPORT || exit 1

cd $CWD

done

fi

if [ "$LIPO" ]

then

echo "building fat binaries..."

mkdir -p $FAT/lib

set - $ARCHS

CWD=`pwd`

cd $THIN/$1/lib

for LIB in *.a

do

cd $CWD

echo lipo -create `find $THIN -name $LIB` -output $FAT/lib/$LIB 1>&2

lipo -create `find $THIN -name $LIB` -output $FAT/lib/$LIB || exit 1

done

cd $CWD

cp -rf $THIN/$1/include $FAT

fi

echo Done

3、执行build-ffmpeg.sh脚本文件,等待编译完成。

4、编译成功以后,workplace目录下会生成“scratch-FFmpeg”、“thin-FFmpeg”和“FFmpeg-iOS”三个文件夹,其中“thin-FFmpeg”里分目录存放了arm64、armv7、armv7s、x86-64和i386等架构的include文件和lib文件,而“FFmpeg-iOS”里存放的是经过lipo集成的lib文件,我们在后续编译接口库framework时引用的是“FFmpeg-iOS”文件夹。

编译过程中遇到的问题:

a. build-ffmpeg.sh脚本会自动下载gas-preprocessor.pl文件放到/usr/local/bin目录下,如果Mac未联网,需要从其他电脑上下载gas-preprocessor.pl文件放到/usr/local/bin目录下(gas-preprocessor.pl下载地址)

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