1.画弧
import pygame
from pygame import *
import sys
import math
pygame.init()
screen=pygame.display.set_mode((600,500))
pygame.display.set_caption("画弧")
while True:
for event in pygame.event.get():
if event.type in (QUIT,KEYDOWN):
sys.exit()
screen.fill((0,0,200))
#draw acr
color=255,0,255
positions=200,150,200,200
strat_angle=math.radians(0)
end_angle=math.radians(180)
width=5
pygame.draw.arc(screen,color,positions,strat_angle,end_angle,width)
pygame.display.update()
2.画圆
import pygame
from pygame.locals import *
import sys
pygame.init()
screen=pygame.display.set_mode((600,500))
pygame.display.set_caption("Drawing Circles")
while True:
for event in pygame.event.get():
if event.type in(QUIT,KEYDOWN):
sys.exit()
screen.fill((0,0,200))
color=255,255,0
position=300,250
radius=100
width=10
pygame.draw.circle(screen,color,position,radius,width)
pygame.display.update()
3.画线
import pygame
from pygame import *
import sys
import random
pygame.init()
screen=pygame.display.set_mode((600,500))
pygame.display.set_caption("画线")
while True:
for event in pygame.event.get():
if event.type in (QUIT,KEYDOWN):
sys.exit()
screen.fill((0,80,0))
#draw the line
color=100,255,200
width=10
P_1 = random.randint(0,600),300
P_2 =random.randint(0,600),300
pygame.draw.line(screen,color,P_1,P_2,width)
pygame.display.update()
4.画方块 变色
import pygame
import sys
from pygame.locals import *
import random
pygame.init()
screen=pygame.display.set_mode((600,500))
pygame.display.set_caption("移动方块")
pos_x = 300
pos_y = 250
vel_x = 0.3
vel_y = 0.3
color = 255,255,0#方块色
Color=0,255,255#背景色
while True:
for event in pygame.event.get():
if event.type in (QUIT,KEYDOWN):
sys.exit()
screen.fill(Color)#RGB
#move the rect
pos_x += vel_x
pos_y += vel_y
#keep rect on the screen
if pos_x > 500 or pos_x < 0:
vel_x = -vel_x
color = random.randint(0,255),random.randint(0,255),random.randint(0,255)
Color = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)
if pos_y > 400 or pos_y < 0:
vel_y = -vel_y
color = random.randint(0,255),random.randint(0,255),random.randint(0,255)
Color = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)
#draw rect
width = 0#solid fill
pos = pos_x,pos_y,100,100
pygame.draw.rect(screen,color,pos,width)
pygame.display.update()
5.PIe小游戏
import math
import pygame
from pygame.locals import *
import sys
pygame.init()
screen=pygame.display.set_mode((600,500))
myfont = pygame.font.Font(None,60)
pygame.display.set_caption("Pie游戏1,2,3,4")
Color=200,80,60
width = 4
x = 300
y = 250
radius = 200
position = x-radius, y-radius, radius*2, radius*2
piece1 = False
piece2 = False
piece3 = False
piece4 = False
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == KEYUP:
if event.key == pygame.K_ESCAPE:
sys.exit()
elif event.key == pygame.K_1:
piece1 = True
elif event.key == pygame.K_2:
piece2 = True
elif event.key == pygame.K_3:
piece3 = True
elif event.key == pygame.K_4:
piece4 = True
#clean display
screen.fill((0,0,200))
#draw the four numbers
textimg1=myfont.render("1",True,Color)
screen.blit(textimg1,(x + radius/2-20,y-radius/2))
textimg2 = myfont.render("2", True, Color)
screen.blit(textimg2, (x - radius / 2, y - radius / 2))
textimg3 = myfont.render("3", True, Color)
screen.blit(textimg3, (x - radius / 2, y + radius / 2-20))
textimg4 = myfont.render("4", True, Color)
screen.blit(textimg4, (x + radius / 2 - 20, y + radius / 2-20))
#should the pieces be drawn?
if piece1:
start_angle=math.radians(0)
end_angle=math.radians(90)
pygame.draw.arc(screen,Color,position,start_angle,end_angle,width)
pygame.draw.line(screen,Color,(x,y),(x,y-radius),width)
pygame.draw.line(screen,Color,(x,y),(x+radius,y),width)
if piece2:
start_angle = math.radians(90)
end_angle = math.radians(180)
pygame.draw.arc(screen, Color, position, start_angle, end_angle, width)
pygame.draw.line(screen, Color, (x, y), (x, y - radius), width)
pygame.draw.line(screen, Color, (x, y), (x - radius, y), width)
if piece3:
start_angle = math.radians(180)
end_angle = math.radians(270)
pygame.draw.arc(screen, Color, position, start_angle,end_angle, width)
pygame.draw.line(screen, Color, (x, y), (x-radius, y), width)
pygame.draw.line(screen, Color, (x, y), (x, y+radius), width)
if piece3:
start_angle = math.radians(270)
end_angle = math.radians(360)
pygame.draw.arc(screen, Color, position, start_angle, end_angle, width)
pygame.draw.line(screen, Color, (x, y), (x , y+radius), width)
pygame.draw.line(screen, Color, (x, y), (x+radius, y), width)
#is the pie finished
if piece1 and piece2 and piece3 and piece4:
Color=0,255,0
pygame.display.update()