本文实例讲述了基于wxpython开发的简单gui计算器。分享给大家供大家参考。具体如下:
# wxCalc1 a simple GUI calculator using wxPython # created with the Boa Constructor which generates all the GUI components # all I had to do is add some code for each button click event # Boa free from: http://boa-constructor.sourceforge.net/ # note that boa-constructor-0.3.1.win32.exe # still uses wxPythonWIN32-2.4.2.4-Py23.exe # but is expected to work with wxPython version 2.5 soon # tested with Python23 vegaseat 26feb2005 from wxPython.wx import * # some Boa generated global IDs ... [wxID_WXFRAME1, wxID_WXFRAME1BTN0, wxID_WXFRAME1BTN1, wxID_WXFRAME1BTN2, wxID_WXFRAME1BTN3, wxID_WXFRAME1BTN4, wxID_WXFRAME1BTN5, wxID_WXFRAME1BTN6, wxID_WXFRAME1BTN7, wxID_WXFRAME1BTN8, wxID_WXFRAME1BTN9, wxID_WXFRAME1BTNCLEAR, wxID_WXFRAME1BTNDIV, wxID_WXFRAME1BTNDOT, wxID_WXFRAME1BTNEQUAL, wxID_WXFRAME1BTNMINUS, wxID_WXFRAME1BTNMULTI, wxID_WXFRAME1BTNPLUS, wxID_WXFRAME1EDIT, ] = map(lambda _init_ctrls: wxNewId(), range(19)) class wxFrame1(wxFrame): #startregion, below this marker is Boa generated code do not edit!!! def _init_ctrls(self, prnt): # generated method, don't edit wxFrame.__init__(self, id=wxID_WXFRAME1, name='', parent=prnt, pos=wxPoint(306, 270), size=wxSize(266, 265), style=wxDEFAULT_FRAME_STYLE, title="Calculator1") self.SetClientSize(wxSize(258, 225)) self.SetBackgroundColour(wxColour(0, 128, 0)) self.btn1 = wxButton(id=wxID_WXFRAME1BTN1, label='1', name='btn1', parent=self, pos=wxPoint(16, 136), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btn1, wxID_WXFRAME1BTN1, self.OnBtn1Button) self.btn2 = wxButton(id=wxID_WXFRAME1BTN2, label='2', name='btn2', parent=self, pos=wxPoint(64, 136), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btn2, wxID_WXFRAME1BTN2, self.OnBtn2Button) self.btn3 = wxButton(id=wxID_WXFRAME1BTN3, label='3', name='btn3', parent=self, pos=wxPoint(112, 136), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btn3, wxID_WXFRAME1BTN3, self.OnBtn3Button) self.btn4 = wxButton(id=wxID_WXFRAME1BTN4, label='4', name='btn4', parent=self, pos=wxPoint(16, 96), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btn4, wxID_WXFRAME1BTN4, self.OnBtn4Button) self.btn5 = wxButton(id=wxID_WXFRAME1BTN5, label='5', name='btn5', parent=self, pos=wxPoint(64, 96), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btn5, wxID_WXFRAME1BTN5, self.OnBtn5Button) self.btn6 = wxButton(id=wxID_WXFRAME1BTN6, label='6', name='btn6', parent=self, pos=wxPoint(112, 96), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btn6, wxID_WXFRAME1BTN6, self.OnBtn6Button) self.btn7 = wxButton(id=wxID_WXFRAME1BTN7, label='7', name='btn7', parent=self, pos=wxPoint(16, 56), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btn7, wxID_WXFRAME1BTN7, self.OnBtn7Button) self.btn8 = wxButton(id=wxID_WXFRAME1BTN8, label='8', name='btn8', parent=self, pos=wxPoint(64, 56), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btn8, wxID_WXFRAME1BTN8, self.OnBtn8Button) self.btn9 = wxButton(id=wxID_WXFRAME1BTN9, label='9', name='btn9', parent=self, pos=wxPoint(112, 56), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btn9, wxID_WXFRAME1BTN9, self.OnBtn9Button) self.btn0 = wxButton(id=wxID_WXFRAME1BTN0, label='0', name='btn0', parent=self, pos=wxPoint(16, 176), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btn0, wxID_WXFRAME1BTN0, self.OnBtn0Button) self.btnDot = wxButton(id=wxID_WXFRAME1BTNDOT, label='.', name='btnDot', parent=self, pos=wxPoint(64, 176), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btnDot, wxID_WXFRAME1BTNDOT, self.OnBtnDotButton) self.btnEqual = wxButton(id=wxID_WXFRAME1BTNEQUAL, label='=', name='btnEqual', parent=self, pos=wxPoint(112, 176), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btnEqual, wxID_WXFRAME1BTNEQUAL, self.OnBtnEqualButton) self.edit = wxTextCtrl(id=wxID_WXFRAME1EDIT, name='edit', parent=self, pos=wxPoint(16, 16), size=wxSize(224, 24), style=0, value='') self.btnPlus = wxButton(id=wxID_WXFRAME1BTNPLUS, label='+', name='btnPlus', parent=self, pos=wxPoint(160, 56), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btnPlus, wxID_WXFRAME1BTNPLUS, self.OnBtnPlusButton) self.btnMinus = wxButton(id=wxID_WXFRAME1BTNMINUS, label='-', name='btnMinus', parent=self, pos=wxPoint(160, 96), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btnMinus, wxID_WXFRAME1BTNMINUS, self.OnBtnMinusButton) self.btnMulti = wxButton(id=wxID_WXFRAME1BTNMULTI, label='*', name='btnMulti', parent=self, pos=wxPoint(160, 136), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btnMulti, wxID_WXFRAME1BTNMULTI, self.OnBtnMultiButton) self.btnDiv = wxButton(id=wxID_WXFRAME1BTNDIV, label='/', name='btnDiv', parent=self, pos=wxPoint(160, 176), size=wxSize(32, 32), style=0) EVT_BUTTON(self.btnDiv, wxID_WXFRAME1BTNDIV, self.OnBtnDivButton) self.btnClear = wxButton(id=wxID_WXFRAME1BTNCLEAR, label='C', name='btnClear', parent=self, pos=wxPoint(208, 56), size=wxSize(32, 32), style=0) self.btnClear.SetToolTipString('btnClear') EVT_BUTTON(self.btnClear, wxID_WXFRAME1BTNCLEAR, self.OnBtnClearButton) def __init__(self, parent): self._init_ctrls(parent) #endregion, above this marker is Boa generated code, do not edit!!! # now respond to all the button click events ... def OnBtn0Button(self, event): val = '0' # get existing edit box text txt = self.edit.GetValue() # append text txt = txt + val # update edit box text self.edit.SetValue(txt) def OnBtn1Button(self, event): val = '1' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn2Button(self, event): val = '2' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn3Button(self, event): val = '3' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn4Button(self, event): val = '4' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn5Button(self, event): val = '5' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn6Button(self, event): val = '6' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn7Button(self, event): val = '7' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn8Button(self, event): val = '8' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn9Button(self, event): val = '9' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtnDotButton(self, event): val = '.' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtnEqualButton(self, event): txt = self.edit.GetValue() # needs to contain a float so eg. 3/5 is 3/5.0 # otherwise division 3/5 would result in zero if '/' in txt: if '.' not in txt: txt = txt + '.0' # now evaluate the math string txt = repr(eval(txt)) # and show result in edit box self.edit.SetValue(txt) def OnBtnPlusButton(self, event): val = '+' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtnMinusButton(self, event): val = '-' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtnMultiButton(self, event): val = '*' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtnDivButton(self, event): val = '/' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtnClearButton(self, event): self.edit.SetValue('') # -------------------- end of class wxFrame1 ---------------------- def create(parent): return wxFrame1(parent) class BoaApp(wxApp): def OnInit(self): wxInitAllImageHandlers() self.main = create(None) self.main.Show() self.SetTopWindow(self.main) return True def main(): application = BoaApp(0) application.MainLoop() if __name__ == '__main__': main()
希望本文所述对大家的Python程序设计有所帮助。
本文向大家介绍基于javascript实现简单计算器功能,包括了基于javascript实现简单计算器功能的使用技巧和注意事项,需要的朋友参考一下 本文实例为大家介绍javascript实现简单计算器功能的详细代码,分享给大家供大家参考,具体内容如下 效果图: 实现代码: 希望本文所述对大家学习javascript程序设计有所帮助。
本文向大家介绍JS简单计算器实例,包括了JS简单计算器实例的使用技巧和注意事项,需要的朋友参考一下 本文实例讲述了JS简单计算器的实现方法。分享给大家供大家参考。具体实现方法如下: 希望本文所述对大家的javascript程序设计有所帮助。
本文向大家介绍js实现简单计算器,包括了js实现简单计算器的使用技巧和注意事项,需要的朋友参考一下 参考部分资料,编写一个简单的计算器案例,虽然完成了正常需求,但是也有不满之处,待后续实力提升后再来补充,先把不足之处列出: 1:本来打算只要打开页面,计算器的输入框会显示一个默认为0的状态,但是在输入框加入默认显示为0的时候,选择数据输入时,该0会显示输入数字的前面,例如”0123“,由于能力有
本文向大家介绍JavaScript实现简单计算器,包括了JavaScript实现简单计算器的使用技巧和注意事项,需要的朋友参考一下 适合初学者参考的简易计算器,里面没有太多的难以理解的方法,使用的是最基础的JS语法解决式子的运算问题,同时处理了式子中的运算优先级。 实现思路 1、通过绑定点击事件实现待计算式子的输入 2、遍历原式子,读取式子中乘除运算符的位置 3、优先处理乘除取余运算 4、处理加减
Python3 实例 以下代码用于实现简单计算器实现,包括两个数基本的加减乘除运输: 实例(Python 3.0+)# Filename : test.py # author by : www.runoob.com # 定义函数 def add(x, y): """相加""" return x + y def subtract(x, y): """相减""" return x - y def mu
本文向大家介绍python GUI计算器的实现,包括了python GUI计算器的实现的使用技巧和注意事项,需要的朋友参考一下 01 实现 我们几乎每个人都用过计算器,大家对于计算器应该都是比较熟悉的,计算器整体也是比较简单的,主要包括:显示器、键盘、运算的逻辑处理等,计算器的图形界面我们使用 tkinter 库实现,下面看一下具体实现过程。 首先,我们画一个主窗口,代码实现如下: 看一下效果: