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JavaScript实现的简单烟花特效代码

田志
2023-03-14
本文向大家介绍JavaScript实现的简单烟花特效代码,包括了JavaScript实现的简单烟花特效代码的使用技巧和注意事项,需要的朋友参考一下

本文实例讲述了JavaScript实现的简单烟花特效代码。分享给大家供大家参考,具体如下:

这是一款JavaScript烟花特效,过年的时候放到你的网页上祝贺大家牛年大吉吧,是不是很不错?

运行效果截图如下:

在线演示地址如下:

http://demo.jb51.net/js/2015/js-yh-explode-style-demo/

具体代码如下:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312" />
<title>礼花特效</title>
<style type="text/css">
 html,body{background:#000; height:100%; margin:0px; padding:0px;color:#FFF;}
 .ball{color:#FF0000; position:absolute; font-size:16px;}
 .star{color:#FF0000; position:absolute; font-size:4px;}
</style>
<script type="text/javascript">
function Fireworks(sky, loop){
 this.sky = sky;
 this.skyWidth = document.body.clientWidth || document.documentElement.clientWidth;
 this.skyHeight= document.body.clientHeight || document.documentElement.clientHeight;
 this.x = this.y = 0;
 this.step = 20;
 this.delay = 30;
 this.stars = [];
 this.r = 10;
 this.step2 = 7;
 this.radius = 90;
 this.angle = 45;
 this.num = 16;
 this.loop = loop;
 this.degree = 2;
 this.t = 0;
 this.delt = 0;
 this.max = 30;
 this.cur = 1;
 this.points = null;
}
Fireworks.prototype = {
 init : function(){
  this.x = parseInt(this.skyWidth/1.3 * Math.random()) + this.skyWidth / 8;
  this.y = this.skyHeight;
  this._y = parseInt((this.skyHeight / 4) * Math.random()) + this.skyHeight / 5;
 },
 setOpacity : function(obj, p){
  if(p > 85){
   var opacity = 100 - (p - 85) * 4;
   if(document.all){
    obj.style.filter = "alpha(opacity=" + opacity + ")"; 
   }else{
    obj.style.MozOpacity = opacity / 100;
   }
  }
 },
 getNextPoint : function(degree, coeff, t){
  var tt = 1.0 - t;
  for(var rr = 1; rr <= degree; rr++){
   for(var i=0; i <= degree-rr; i++){
    coeff[i] = tt * coeff[i] + t * coeff[i+1];
   }
  }
  return coeff[0];
 },
 showBall : function(){
  this.ball = document.createElement("div");
  this.ball.innerHTML = "●";
  this.ball.className = "ball";
  this.ball.style.left = this.x + "px";
  this.ball.style.top = this.y + "px";
  this.sky.appendChild(this.ball);
 },
 moveBall : function(){
  var self = this;
  if(this.y > this._y){
   var p = parseInt((this.skyHeight - this.y) / (this.skyHeight - this._y)*10);
   this.y -= (this.step - p * 1.6);
   this.ball.style.fontSize = 16 - p + "px";
   this.ball.style.top = this.y + "px";
   setTimeout(function(){self.moveBall();}, this.delay);
  }else{
   this.fire();
  }
 },
 hideBall : function(){
  this.sky.removeChild(this.ball);
  this.ball = null;
 },
 showStars : function(){
  var colors = ['#FF0000','#FF00FF','#00FF00','#00FFFF','#FFFF00','#FF0000','#FF00FF','#00FF00','#00FFFF','#FFFF00'];
  var n = cs = parseInt(Math.random() * colors.length / 2);
  var cc = parseInt(Math.random() * colors.length / 2);
  var colorMode = parseInt(Math.random() * 2);
  var star = Math.round(Math.random()) == 1 ? "★" : "☆";
  this.r = 10;
  this.radius = Math.round(Math.random() * 30) + 60;
  this.num = Math.round(Math.random() * 5 + 5) * 2;
  this.angle = 180 / this.num * 2;
  for(var i=1; i<=this.num; i++){
   this.stars[i] = document.createElement("div");
   this.stars[i].innerHTML = star;
   this.stars[i].className = "star";
   if(colorMode == 1){
    this.stars[i].style.color = colors[n];
    if(++n > cs + cc)
     n = cs;
   }else{
    this.stars[i].style.color = colors[parseInt(Math.random() * colors.length)];
   }
   this.sky.appendChild(this.stars[i]);
  }
 },
 moveStars : function(){
  var self = this;
  if(this.r < this.radius){
   var p = this.step2 - parseInt(this.r / this.radius * 5);
   p = p < 1 ? 1 : p;
   this.r += p;
   p = parseInt(this.r / this.radius * 100);
   for(var i=1; i<=this.num; i++){
    this.stars[i].style.left = this.x - Math.round(this.r * Math.sin(Math.PI - (Math.PI / 180 * this.angle * i))) + "px";
    this.stars[i].style.top = this.y - Math.round(this.r * Math.cos(Math.PI - (Math.PI / 180 * this.angle * i))) + "px";
    this.stars[i].style.fontSize = 4 + p/10 + "px";
    this.setOpacity(this.stars[i], p);
   }
   setTimeout(function(){self.moveStars();}, this.delay);
  }else{
   setTimeout(function(){self.hideStars();}, 200 * Math.random());
  }
 },
 initBezier : function(){
  var coeff_x = [];
   var coeff_y = [];
  this.points = [];
  this.t = 0;
  this.delt = 1.0 / this.max;
  this.cur = 1;
  var a = parseInt(Math.random() * 5) * 90;
  coeff_x[0] = this.x;
  coeff_y[0] = this.y;
  for(var i=1; i<=this.num; i++){
   coeff_x[1] = this.x + Math.sin(Math.PI - (Math.PI / 180 * this.angle * i)) * this.radius/2;
   coeff_y[1] = this.y + Math.cos(Math.PI - (Math.PI / 180 * this.angle * i)) * this.radius/2;
   coeff_x[2] = this.x + Math.sin(Math.PI - (Math.PI / 180 * (a-this.angle * i))) * this.radius;
   coeff_y[2] = this.y + Math.cos(Math.PI - (Math.PI / 180 * (a-this.angle * i))) * this.radius;
   this.points[(i-1)*2] = coeff_x.slice(0);
   this.points[(i-1)*2+1] = coeff_y.slice(0);
  }
 },
 moveStars2 : function(){
  var self = this;
  if(this.cur < this.max){
   this.t += this.delt;
   this.cur++;
   p = parseInt(this.cur / this.max * 100);
   for(var i=1; i<=this.num; i++){
    this.stars[i].style.left = this.getNextPoint(this.degree, this.points[(i-1)*2], this.t) + "px";
    this.stars[i].style.top = this.getNextPoint(this.degree, this.points[(i-1)*2+1], this.t) + "px";
    this.stars[i].style.fontSize = 4 + p/10 + "px";
    this.setOpacity(this.stars[i], p);
   }
   setTimeout(function(){self.moveStars2();}, this.delay);
  }else{
   setTimeout(function(){self.hideStars();}, 200 * Math.random());
  }
 },
 hideStars : function(){
  for(var i=1; i<=this.num; i++){
   this.sky.removeChild(this.stars[i]);
   this.stars[i] = null;
   if(this.points != null){
    delete this.points[(i-1)*2];
    delete this.points[(i-1)*2+1];
   }
  }
  if(this.points){
   delete this.points;
  }
  this.points = null;
  if(this.loop){
   this.play();
  }
 },
 fire : function(){
  this.hideBall();
  this.showStars();
  var effect = parseInt(Math.random() * 2) + 1;
  switch(effect){
   case 1:
    this.moveStars();
    break;
   case 2:
    this.initBezier();
    this.moveStars2();
    break;
  }
 },
 play : function(){
  this.init();
  this.showBall();
  this.moveBall();
 }
};
window.onload = function(){
 for(var i=0; i<5; i++)
  new Fireworks(document.body, true).play();
};
</script>
</head>
<body>
</body>
</html>

希望本文所述对大家JavaScript程序设计有所帮助。

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