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问题:

Java JPanel getGraphics()

孔棋
2023-03-14

由于Java只支持单一继承,所以我希望直接在JPanel的实例上绘制,该实例是Panel类的成员。我从成员中获取graphics的实例,然后在其上绘制我想要的任何内容。

我怎么能不继承jcomponentjpanel而仍然利用getgraphics()这个上绘制而不重写public void paintComponent(Graphics g)呢?

private class Panel
{
      private JPanel panel;
      private Grahics g;

      public Panel()
      {
           panel = new JPanel();
      }

      public void draw()
      {
           g = panel.getGraphics();
           g.setColor(Color.CYAN);
           g.draw(Some Component);
           panel.repaint();
      }
}

该面板被添加到JFrame中,在调用panel.draw()之前,该JFrame是可见的。这种方法对我不起作用,尽管我已经知道如何通过继承JPanel和重写Public void paintComponent(Graphics g)来绘制自定义组件,但我不想继承JPanel

共有1个答案

龚奇逸
2023-03-14

下面是一些非常简单的示例,说明如何在PaintComponent外绘制。

绘制实际上发生在java.awt.image.BufferedImage上,只要我们在事件调度线程上,我们就可以在任何地方进行绘制。(关于使用Swing进行多线程处理的讨论,请参阅这里和这里。)

然后,我重写PaintComponent,但只是为了将图像绘制到面板上。(我还在角落里画了一个小样本。)

import javax.swing.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;

/**
 * Holding left-click draws, and
 * right-clicking cycles the color.
 */
class PaintAnyTime {
    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                new PaintAnyTime();
            }
        });
    }

    Color[]    colors = {Color.red, Color.blue, Color.black};
    int  currentColor = 0;
    BufferedImage img = new BufferedImage(256, 256, BufferedImage.TYPE_INT_ARGB);
    Graphics2D  imgG2 = img.createGraphics();

    JFrame frame = new JFrame("Paint Any Time");
    JPanel panel = new JPanel() {
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            // Creating a copy of the Graphics
            // so any reconfiguration we do on
            // it doesn't interfere with what
            // Swing is doing.
            Graphics2D g2 = (Graphics2D) g.create();
            // Drawing the image.
            int w = img.getWidth();
            int h = img.getHeight();
            g2.drawImage(img, 0, 0, w, h, null);
            // Drawing a swatch.
            Color color = colors[currentColor];
            g2.setColor(color);
            g2.fillRect(0, 0, 16, 16);
            g2.setColor(Color.black);
            g2.drawRect(-1, -1, 17, 17);
            // At the end, we dispose the
            // Graphics copy we've created
            g2.dispose();
        }
        @Override
        public Dimension getPreferredSize() {
            return new Dimension(img.getWidth(), img.getHeight());
        }
    };

    MouseAdapter drawer = new MouseAdapter() {
        boolean rButtonDown;
        Point prev;

        @Override
        public void mousePressed(MouseEvent e) {
            if (SwingUtilities.isLeftMouseButton(e)) {
                prev = e.getPoint();
            }
            if (SwingUtilities.isRightMouseButton(e) && !rButtonDown) {
                // (This just behaves a little better
                // than using the mouseClicked event.)
                rButtonDown  = true;
                currentColor = (currentColor + 1) % colors.length;
                panel.repaint();
            }
        }

        @Override
        public void mouseDragged(MouseEvent e) {
            if (prev != null) {
                Point  next = e.getPoint();
                Color color = colors[currentColor];
                // We can safely paint to the
                // image any time we want to.
                imgG2.setColor(color);
                imgG2.drawLine(prev.x, prev.y, next.x, next.y);
                // We just need to repaint the
                // panel to make sure the
                // changes are visible
                // immediately.
                panel.repaint();
                prev = next;
            }
        }

        @Override
        public void mouseReleased(MouseEvent e) {
            if (SwingUtilities.isLeftMouseButton(e)) {
                prev = null;
            }
            if (SwingUtilities.isRightMouseButton(e)) {
                rButtonDown = false;
            }
        }
    };

    PaintAnyTime() {
        // RenderingHints let you specify
        // options such as antialiasing.
        imgG2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                            RenderingHints.VALUE_ANTIALIAS_ON);
        imgG2.setStroke(new BasicStroke(3));
        //
        panel.setBackground(Color.white);
        panel.addMouseListener(drawer);
        panel.addMouseMotionListener(drawer);
        Cursor cursor =
            Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR);
        panel.setCursor(cursor);
        frame.setContentPane(panel);
        frame.pack();
        frame.setResizable(false);
        frame.setLocationRelativeTo(null);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setVisible(true);
    }
}

还可以使用ImageIcon设置JLabel,尽管我个人不喜欢这种方法。我认为JLabelImageIcon不需要它们的规范来查看将图像传递给构造函数后对图像所做的更改。

这种方式也不让我们做像画样本这样的事情。(对于稍微复杂一点的绘制程序,例如MSPaint级别,我们希望有一种方法可以选择一个区域并在其周围绘制一个边框。除了绘制图像之外,这是另一个我们希望能够直接在面板上绘制的地方。)

import javax.swing.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;

/**
 * Holding left-click draws, and
 * right-clicking cycles the color.
 */
class PaintAnyTime {
    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                new PaintAnyTime();
            }
        });
    }

    Color[]    colors = {Color.red, Color.blue, Color.black};
    int  currentColor = 0;
    BufferedImage img = new BufferedImage(256, 256, BufferedImage.TYPE_INT_ARGB);
    Graphics2D  imgG2 = img.createGraphics();

    JFrame frame = new JFrame("Paint Any Time");
    JLabel label = new JLabel(new ImageIcon(img));

    MouseAdapter drawer = new MouseAdapter() {
        boolean rButtonDown;
        Point prev;

        @Override
        public void mousePressed(MouseEvent e) {
            if (SwingUtilities.isLeftMouseButton(e)) {
                prev = e.getPoint();
            }
            if (SwingUtilities.isRightMouseButton(e) && !rButtonDown) {
                // (This just behaves a little better
                // than using the mouseClicked event.)
                rButtonDown  = true;
                currentColor = (currentColor + 1) % colors.length;
                label.repaint();
            }
        }

        @Override
        public void mouseDragged(MouseEvent e) {
            if (prev != null) {
                Point  next = e.getPoint();
                Color color = colors[currentColor];
                // We can safely paint to the
                // image any time we want to.
                imgG2.setColor(color);
                imgG2.drawLine(prev.x, prev.y, next.x, next.y);
                // We just need to repaint the
                // label to make sure the
                // changes are visible
                // immediately.
                label.repaint();
                prev = next;
            }
        }

        @Override
        public void mouseReleased(MouseEvent e) {
            if (SwingUtilities.isLeftMouseButton(e)) {
                prev = null;
            }
            if (SwingUtilities.isRightMouseButton(e)) {
                rButtonDown = false;
            }
        }
    };

    PaintAnyTime() {
        // RenderingHints let you specify
        // options such as antialiasing.
        imgG2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                            RenderingHints.VALUE_ANTIALIAS_ON);
        imgG2.setStroke(new BasicStroke(3));
        //
        label.setPreferredSize(new Dimension(img.getWidth(), img.getHeight()));
        label.setBackground(Color.white);
        label.setOpaque(true);
        label.addMouseListener(drawer);
        label.addMouseMotionListener(drawer);
        Cursor cursor =
            Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR);
        label.setCursor(cursor);
        frame.add(label, BorderLayout.CENTER);
        frame.pack();
        frame.setResizable(false);
        frame.setLocationRelativeTo(null);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setVisible(true);
    }
}
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