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lib3ds2.0 BUG fix

阙辰龙
2023-12-01

library:    lib3ds 2.0

====================================================

file:         lib3ds_node.c

line:        169

 

original codes:

----------------------------

Lib3dsCameraNode*
lib3ds_node_new_camera(Lib3dsCamera *camera) {
   
Lib3dsNode *node = lib3ds_node_new(LIB3DS_NODE_CAMERA);
    Lib3dsCameraNode *n;
   
    assert(camera);
    node = lib3ds_node_new(LIB3DS_NODE_CAMERA);
    strcpy(node->name, camera->name);

    n = (Lib3dsCameraNode*)node;
    lib3ds_track_resize(&n->pos_track, 1);
    lib3ds_vector_copy(n->pos_track.keys[0].value, camera->position);

    lib3ds_track_resize(&n->fov_track, 1);
    n->fov_track.keys[0].value[0] = camera->fov;

    lib3ds_track_resize(&n->roll_track, 1);
    n->roll_track.keys[0].value[0] = camera->roll;

    return n;
}

-----------------------------

 

 

my fixed code:

 

Lib3dsCameraNode*
lib3ds_node_new_camera(Lib3dsCamera *camera) {
    Lib3dsNode *node;
    Lib3dsCameraNode *n;
   
    assert(camera);
    node = lib3ds_node_new(LIB3DS_NODE_CAMERA);
    strcpy(node->name, camera->name);

    n = (Lib3dsCameraNode*)node;
    lib3ds_track_resize(&n->pos_track, 1);
    lib3ds_vector_copy(n->pos_track.keys[0].value, camera->position);

    lib3ds_track_resize(&n->fov_track, 1);
    n->fov_track.keys[0].value[0] = camera->fov;

    lib3ds_track_resize(&n->roll_track, 1);
    n->roll_track.keys[0].value[0] = camera->roll;

    return n;
}

 

-------------------------------------------------------------------------------

file:         lib3ds_file.c

 

/* cheungmine */
#ifndef FREE_S
#  define FREE_S(p)  if(p){ void *t=(void*)(p); (p)=0; free(t); }
#endif

 

/*!
 * Free a Lib3dsFile object and all of its resources.
 *
 * /param file The Lib3dsFile object to be freed.
 */
void
lib3ds_file_free(Lib3dsFile* file) {
    Lib3dsNode *p, *q;

 assert(file);
    lib3ds_file_reserve_materials(file, 0, TRUE);
 FREE_S(file->materials)

    lib3ds_file_reserve_cameras(file, 0, TRUE);
 FREE_S(file->cameras)

    lib3ds_file_reserve_lights(file, 0, TRUE);
 FREE_S(file->lights)

    lib3ds_file_reserve_meshes(file, 0, TRUE);
 FREE_S(file->meshes)

    for (p = file->nodes; p; p = q) {
  q = p->next;
        lib3ds_node_free(p);
    }
   
    free(file);
}

 

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lib3ds2.0 BUG fix by cheungmine 2009-2-14 china,shanghai

-----------------------------

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