`提示:cannot open tolua.lua: No such file or directorytolua
确定有相关文件,但是在安卓手机报错没找到相关文件
报错:cannot open tolua.lua: No such file or directorytolua
LuaException: cannot open tolua.lua: No such file or directory
no file './tolua.lua'
no file '/usr/local/share/luajit-2.1.0-beta3/tolua.lua'
no file '/usr/local/share/lua/5.1/tolua.lua'
no file '/usr/local/share/lua/5.1/tolua/init.lua'
提示:路径不对,查找不到:
LuaFileUtils.cs 函数FindFile无法查找到数据,LuaConst.cs 是系统路基脚本
public static class LuaConst
{
public static string luaDir = Application.dataPath + "/LuaFramework/Lua"; //lua逻辑代码目录
public static string toluaDir = Application.dataPath + "/LuaFramework/ToLua/Lua"; //tolua lua文件目录
#if UNITY_STANDALONE
public static string osDir = "Win";
#elif UNITY_ANDROID
public static string osDir = "luaframework";//查看手机 luaframework 文件路径是在 luaframework 不是 Android,
#elif UNITY_IPHONE
public static string osDir = "iOS";
#else
public static string osDir = "";
#endif
public static string luaResDir = string.Format("{0}/{1}/Lua", Application.persistentDataPath, osDir); //手机运行时lua文件下载目录
.
.
.
}
修改正确路径LuaConst.cs 修改如上LuaFileUtils.cs。里面有个函数AddSearchPath在LuaState.cs 中有个函数(AddSearchPath)调用,这里也要修改正正确的路径
public void AddSearchPath(string fullPath)
{
if (!Path.IsPathRooted(fullPath))
{
throw new LuaException(fullPath + " is not a full path");
}
RuntimePlatform plat= Application.platform;
switch (plat)
{
case RuntimePlatform.Android:
fullPath = Application.persistentDataPath+ "/luaframework/lua/?.lua";
break;
default:
fullPath = ToPackagePath(fullPath);
break;
}
LuaFileUtils.Instance.AddSearchPath(fullPath);
}