using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/// <summary>
/// 合并mesh,将要合并的物体放到一个空物体下,选中空物体,点击Plugins/合并选择mesh 出现successful ,点击ok即可
/// </summary>
public class MeshCombine
{
[MenuItem("Plugins/合并选择mesh")]
static void CombineMesh()
{
GameObject[] objs = Selection.gameObjects;
for (int j = 0; j < objs.Length; j++)
{
MeshFilter[] meshfilters = objs[j].GetComponentsInChildren<MeshFilter>();
CombineInstance[] combine = new CombineInstance[meshfilters.Length];
Matrix4x4 matrix = objs[j].transform.worldToLocalMatrix;
for (int i = 0; i < meshfilters.Length; i++)
{
MeshFilter mf = meshfilters[i];
MeshRenderer mr = mf.GetComponent<MeshRenderer>();
if (mr == null) continue;
combine[i].mesh = mf.sharedMesh;
combine[i].transform = matrix * mf.transform.localToWorldMatrix;
}
Mesh mesh = new Mesh();
mesh.name = objs[j].name;
mesh.CombineMeshes(combine, true);//合并
string path = @"Assets/" + mesh.name + ".asset";
AssetDatabase.CreateAsset(mesh, path);
}
AssetDatabase.Refresh();
EditorUtility.DisplayDialog("CombineMesh", "合并成功!", "OK", "");
}
}