我已经创建了一个电子应用程序。我在linux中使用electron builder创建了appImage。我希望在linux中为windows构建应用程序。但它抛出wine required错误。请帮助解决此问题。
这是包.json
"name": "Gamer",
"version": "1.0.0",
"main": "main.js",
"repository": "https://github.com/XYX/GAME",
"dependencies": {
"@agm/core": "^1.0.0-beta.5",
...
"electron-builder-squirrel-windows": "^22.1.0",
"electron-packager": "^14.1.0",
"electron-reload": "^1.5.0",
"electron-store": "^5.1.0",
},
"devDependencies": {
...
"electron": "^7.1.1",
"electron-builder": "^22.1.0",
"electron-prebuilt": "^1.4.13",
"electron-updater": "^4.2.0",
...
},
"scripts": {
"ng": "ng",
"start": "ng serve",
"start:electron": "ng build --base-href ./ && electron .",
"build": "ng build",
"test": "ng test",
"lint": "ng lint",
"e2e": "ng e2e",
"electron": "electron .",
"electron-build": "ng build --prod && electron .",
"pack": "electron-builder --dir",
"dist": "electron-builder",
"build:Win": "electron-builder --win",
"ship": "build",
"electron-packager": "electron-packager ./ --all."
},
"peerDependencies": {
"@angular/animations": "^7.2.15",
"@angular/cdk": "^7.3.7",
"@angular/material": "^7.3.7"
},
"author": "",
"license": "ISC",
"build": {
"appId": "com.electron.coxGamer",
"compression": "normal",
"extends": null,
"files": [
"*.js",
"build",
"dist"
],
"mac": {
"target": "zip"
},
"linux": {
"target": [
"AppImage",
"zip"
]
},
"win": {
"target": "NSIS"
},
"publish": {
"provider": "github",
"repo": "https://github.com/XYX/GAME",
"owner": "XYX"
}
}
}
const { app, BrowserWindow, Menu,ipcMain } = require('electron');
const path = require('path');
const url = require('url');
const { autoUpdater } = require("electron-updater");
Menu.setApplicationMenu(null);
let mainWindow;
const createWindow = () => {
mainWindow = new BrowserWindow({
width: 1200,
height: 900
});
mainWindow.setMenuBarVisibility(false);
mainWindow.loadURL(url.format({
pathname: path.join(__dirname, 'dist', 'index.html'),
protocol: 'file:',
slashes: true
}));
mainWindow.on('closed', () => {
mainWindow = null;
});
};
autoUpdater.on('update-downloaded', (info) => {
win.webContents.send('updateReady')
});
app.on('ready', () => {
createWindow();
autoUpdater.checkForUpdates();
});
ipcMain.on("quitAndInstall", (event, arg) => {
autoUpdater.quitAndInstall();
});
app.on('window-all-closed', () => {
if (process.platform !== 'darwin')
app.quit();
});
app.on('activate', () => {
if (mainWindow === null) {
createWindow();
}
});