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mc服务器server文件夹位置,server.properties

程招
2023-12-01

server-name=Dedicated Server

# Used as the server name

# Allowed values: Any string without semicolon symbol.

gamemode=survival

# Sets the game mode for new players.

# Allowed values: "survival", "creative", or "adventure"

force-gamemode=false

# force-gamemode=false (or force-gamemode is not defined in the server.properties)

# prevents the server from sending to the client gamemode values other

# than the gamemode value saved by the server during world creation

# even if those values are set in server.properties after world creation.

#

# force-gamemode=true forces the server to send to the client gamemode values

# other than the gamemode value saved by the server during world creation

# if those values are set in server.properties after world creation.

difficulty=easy

# Sets the difficulty of the world.

# Allowed values: "peaceful", "easy", "normal", or "hard"

allow-cheats=false

# If true then cheats like commands can be used.

# Allowed values: "true" or "false"

max-players=10

# The maximum number of players that can play on the server.

# Allowed values: Any positive integer

online-mode=true

# If true then all connected players must be authenticated to Xbox Live.

# Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting.

# If the server accepts connections from the Internet, then it's highly recommended to enable online-mode.

# Allowed values: "true" or "false"

white-list=false

# If true then all connected players must be listed in the separate whitelist.json file.

# Allowed values: "true" or "false"

server-port=19132

# Which IPv4 port the server should listen to.

# Allowed values: Integers in the range [1, 65535]

server-portv6=19133

# Which IPv6 port the server should listen to.

# Allowed values: Integers in the range [1, 65535]

view-distance=32

# The maximum allowed view distance in number of chunks.

# Allowed values: Positive integer equal to 5 or greater.

tick-distance=4

# The world will be ticked this many chunks away from any player.

# Allowed values: Integers in the range [4, 12]

player-idle-timeout=30

# After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely.

# Allowed values: Any non-negative integer.

max-threads=8

# Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible.

# Allowed values: Any positive integer.

level-name=Bedrock level

# Allowed values: Any string without semicolon symbol or symbols illegal for file name: /\n\r\t\f`?*\\<>|\":

level-seed=

# Use to randomize the world

# Allowed values: Any string

default-player-permission-level=member

# Permission level for new players joining for the first time.

# Allowed values: "visitor", "member", "operator"

texturepack-required=false

# Force clients to use texture packs in the current world

# Allowed values: "true" or "false"

content-log-file-enabled=false

# Enables logging content errors to a file

# Allowed values: "true" or "false"

compression-threshold=1

# Determines the smallest size of raw network payload to compress

# Allowed values: 0-65535

server-authoritative-movement=server-auth

# Allowed values: "client-auth", "server-auth", "server-auth-with-rewind"

# Enables server authoritative movement. If "server-auth", the server will replay local user input on

# the server and send down corrections when the client's position doesn't match the server's.

# If "server-auth-with-rewind" is enabled and the server sends a correction, the clients will be instructed

# to rewind time back to the correction time, apply the correction, then replay all the player's inputs since then. This results in smoother and more frequent corrections.

# Corrections will only happen if correct-player-movement is set to true.

player-movement-score-threshold=20

# The number of incongruent time intervals needed before abnormal behavior is reported.

# Disabled by server-authoritative-movement.

player-movement-distance-threshold=0.3

# The difference between server and client positions that needs to be exceeded before abnormal behavior is detected.

# Disabled by server-authoritative-movement.

player-movement-duration-threshold-in-ms=500

# The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold)

# before the abnormal movement score is incremented. This value is defined in milliseconds.

# Disabled by server-authoritative-movement.

correct-player-movement=false

# If true, the client position will get corrected to the server position if the movement score exceeds the threshold.

server-authoritative-block-breaking=false

# If true, the server will compute block mining operations in sync with the client so it can verify that the client should be able to break blocks when it thinks it can.

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