https://github.com/coder-monkeys/wechat_jump_game.git
欢迎试玩,
# coding: utf-8 ''' # === 思路 === # 核心:每次落稳之后截图,根据截图算出棋子的坐标和下一个块顶面的中点坐标, # 根据两个点的距离乘以一个时间系数获得长按的时间 # 最后:根据两点的坐标算距离乘以系数来获取长按时间(似乎可以直接用 X 轴距离) ''' import os import sys import subprocess import time import math from PIL import Image import random from six.moves import input try: from common import debug, config except ImportError: print('请在项目根目录中运行脚本') exit(-1) VERSION = "1.1.1" debug_switch = False # debug 开关,需要调试的时候请改为:True config = config.open_accordant_config() # Magic Number,不设置可能无法正常执行,请根据具体截图从上到下按需设置,设置保存在 config 文件夹中 under_game_score_y = config['under_game_score_y'] press_coefficient = config['press_coefficient'] # 长按的时间系数,请自己根据实际情况调节 piece_base_height_1_2 = config['piece_base_height_1_2'] # 二分之一的棋子底座高度,可能要调节 piece_body_width = config['piece_body_width'] # 棋子的宽度,比截图中量到的稍微大一点比较安全,可能要调节 screenshot_way = 2 def pull_screenshot(): ''' 新的方法请根据效率及适用性由高到低排序 ''' global screenshot_way if screenshot_way == 2 or screenshot_way == 1: process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE) screenshot = process.stdout.read() if screenshot_way == 2: binary_screenshot = screenshot.replace(b'\r\n', b'\n') else: binary_screenshot = screenshot.replace(b'\r\r\n', b'\n') f = open('autojump.png', 'wb') f.write(binary_screenshot) f.close() elif screenshot_way == 0: os.system('adb shell screencap -p /sdcard/autojump.png') os.system('adb pull /sdcard/autojump.png .') def set_button_position(im): ''' 将 swipe 设置为 `再来一局` 按钮的位置 ''' global swipe_x1, swipe_y1, swipe_x2, swipe_y2 w, h = im.size left = int(w / 2) top = int(1584 * (h / 1920.0)) left = int(random.uniform(left-50, left+50)) top = int(random.uniform(top-10, top+10)) # 随机防 ban swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, top def jump(distance): ''' 跳跃一定的距离 ''' press_time = distance * press_coefficient * 0.99 press_time = max(press_time, 200) # 设置 200ms 是最小的按压时间 press_time = int(press_time) cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format( x1=swipe_x1, y1=swipe_y1, x2=swipe_x2, y2=swipe_y2, duration=press_time ) print(cmd) os.system(cmd) return press_time def find_piece_and_board(im): w, h = im.size board_x = 0 board_y = 0 board_x_start = 0 board_x_end = 0 board_y_start = 0 board_y_end = 0 x_number = 0 scan_x_border = int(w / 8) # 扫描棋子时的左右边界 scan_start_y = 0 # 扫描的起始 y 坐标 im_pixel = im.load() # 以 50px 步长,尝试探测 scan_start_y for i in range(int(h / 3), int(h*2 / 3), 50): last_pixel = im_pixel[0, i] for j in range(1, w): pixel = im_pixel[j, i] # 不是纯色的线,则记录 scan_start_y 的值,准备跳出循环 if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]: scan_start_y = i - 50 break if scan_start_y: break print('scan_start_y: {}'.format(scan_start_y)) piece_x_sum = 0 piece_x_c = 0 piece_x = 0 for i in range(scan_start_y, int(h * 2 / 3)): if piece_x: break; for j in range(scan_x_border, w - scan_x_border): # 横坐标方面也减少了一部分扫描开销 pixel = im_pixel[j, i] if (40 < pixel[0] < 55) and (40 < pixel[1] < 55) and (55 < pixel[2] < 75): piece_x_sum += j piece_x_c += 1 if piece_x_c: piece_x = piece_x_sum/piece_x_c piece_y_sum = 0 piece_y_c = 0 piece_y = 0 for j in range(int(piece_x - piece_body_width/2 - 10) , int(piece_x + piece_body_width)): if piece_y: break; for i in range(scan_start_y, int(h * 2 / 3)): pixel = im_pixel[j, i] if (40 < pixel[0] < 55) and (40 < pixel[1] < 55) and (55 < pixel[2] < 75): piece_y_sum += i piece_y_c += 1 if piece_y_c: piece_y = piece_y_sum/piece_y_c board_y_start = int(h / 3) board_y_end = piece_y # 限制棋盘扫描的横坐标,避免音符 bug if piece_x < w/2: board_x_start = piece_x board_x_end = w else: board_x_start = 0 board_x_end = piece_x for i in range(int(board_y_start), int(board_y_end)): last_pixel = im_pixel[0, i] if board_x: break board_x_sum = 0 board_x_c = 0 for j in range(int(board_x_start), int(board_x_end)): pixel = im_pixel[j, i] # 修掉脑袋比下一个小格子还高的情况的 bug if abs(j - piece_x) < piece_body_width: continue # 修掉圆顶的时候一条线导致的小 bug,这个颜色判断应该 OK,暂时不提出来 if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10: board_x_sum += j board_x_c += 1 if board_x_sum: board_x = board_x_sum / board_x_c last_pixel = im_pixel[board_x, i] # 从上顶点往下 +274 的位置开始向上找颜色与上顶点一样的点,为下顶点 # 该方法对所有纯色平面和部分非纯色平面有效,对高尔夫草坪面、木纹桌面、药瓶和非菱形的碟机(好像是)会判断错误 for k in range(i+274, i, -1): # 274 取开局时最大的方块的上下顶点距离 pixel = im_pixel[board_x, k] if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) < 10: break board_y_temp = int((i+k) / 2) # 根据切线法找出棋盘的y坐标 board_y_sum = 0 board_y_c = 0 for j in range(int(board_x_start), int(board_x_end), 1): if board_y != 0: break; for i in range(int(board_y_temp - 20), int(board_y_temp + 20)): pixel = im_pixel[j, i] if (abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2])) < 5: board_y_sum += i board_y_c += 1 if board_y_c: board_y = board_y_sum/board_y_c # 如果上一跳命中中间,则下个目标中心会出现 r245 g245 b245 的点,利用这个属性弥补上一段代码可能存在的判断错误 # 若上一跳由于某种原因没有跳到正中间,而下一跳恰好有无法正确识别花纹,则有可能游戏失败,由于花纹面积通常比较大,失败概率较低 ''' for l in range(i, i+200): pixel = im_pixel[board_x, l] if abs(pixel[0] - 245) + abs(pixel[1] - 245) + abs(pixel[2] - 245) == 0: # 防止遇到棋盘也是上述颜色的bug if (board_y - l)<50: board_y = l+10 break ''' if not all((board_x, board_y)): return 0, 0, 0, 0 return piece_x, piece_y, board_x, board_y def check_screenshot(): ''' 检查获取截图的方式 ''' global screenshot_way if os.path.isfile('autojump.png'): os.remove('autojump.png') if (screenshot_way < 0): print('暂不支持当前设备') sys.exit() pull_screenshot() try: Image.open('./autojump.png').load() print('采用方式 {} 获取截图'.format(screenshot_way)) except Exception: screenshot_way -= 1 check_screenshot() def yes_or_no(prompt, true_value='y', false_value='n', default=True): default_value = true_value if default else false_value prompt = '%s %s/%s [%s]: ' % (prompt, true_value, false_value, default_value) i = input(prompt) if not i: return default while True: if i == true_value: return True elif i == false_value: return False prompt = 'Please input %s or %s: ' % (true_value, false_value) i = input(prompt) def main(): ''' 主函数 ''' pressTime = 0 jumpDistance = 0 op = yes_or_no('请确保手机打开了 ADB 并连接了电脑,然后打开跳一跳并【开始游戏】后再用本程序,确定开始?') if not op: print('bye') return print('程序版本号:{}'.format(VERSION)) debug.dump_device_info() check_screenshot() i, next_rest, next_rest_time = 0, random.randrange(3, 10), random.randrange(5, 10) while True: pull_screenshot() time.sleep(random.uniform(0.2, 0.5)) im = Image.open('./autojump.png') # 获取棋子和 board 的位置 piece_x, piece_y, board_x, board_y = find_piece_and_board(im) ts = int(time.time()) # print(ts, piece_x, piece_y, board_x, board_y) if piece_x==0 or piece_y==0 or board_x==0 or board_y==0: continue set_button_position(im) jumpDistance = math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2) pressTime = jump(jumpDistance) print(ts, piece_x, piece_y, board_x, board_y, jumpDistance, pressTime) if debug_switch: debug.save_debug_screenshot(ts, im, piece_x, piece_y, board_x, board_y) debug.backup_screenshot(ts) i += 1 if i == next_rest: print('已经连续打了 {} 下,休息 {}s'.format(i, next_rest_time)) for j in range(next_rest_time): sys.stdout.write('\r程序将在 {}s 后继续'.format(next_rest_time - j)) sys.stdout.flush() time.sleep(1) print('\n继续') i, next_rest, next_rest_time = 0, random.randrange(30, 100), random.randrange(10, 60) time.sleep(random.uniform(0.9, 1.2)) # 为了保证截图的时候应落稳了,多延迟一会儿,随机值防 ban # input('按回车键继续...') if __name__ == '__main__': main()