.NET Delegates: A C# Bedtime Story中文版(下篇)
作者:Chris Sells
译者:荣耀
【译注:C#进阶文章。Chris Sells是《ATL Internals》一书作者之一。译文中所有程序调试环境均为Microsoft Visual Studio.NET 7.0 Beta2和 Microsoft .NET Framework SDK Beta2。代码就是文章,请仔细阅读代码J】
取得所有结果
现在,peter终于松了一口气。他已经设法满足了所有的监听者,而且不会和特定实现紧密耦合。然而,他又注意到尽管boss和universe都为工作打了分,但他只得到了一个打分。【译注:请参见上节例子代码及译注】他希望能得到每一个监听者的评分结果。因此,他决定提取委托调用列表,以便手工分别调用它们:
public void DoWork()
{
//...
Console.WriteLine("Worker: work completed");
if( completed != null)
{
foreach( WorkCompleted wc in completed.GetInvocationList())
{
int grade = wc();
Console.WriteLine("Worker grade= " + grade);
}
}
}
【译注:以下是本节描述之完整代码示例:
using System;
delegate void WorkStarted();
delegate void WorkProgressing();
delegate int WorkCompleted();
class Worker
{
public void DoWork()
{
Console.WriteLine("Worker: work started");
if( started != null ) started();
Console.WriteLine("Worker: work progressing");
if( progressing != null ) progressing();
Console.WriteLine("Worker: work completed");
if( completed != null)
{
foreach( WorkCompleted wc in completed.GetInvocationList())
{
int grade = wc();
Console.WriteLine("Worker grade= " + grade);
}
}
}
public event WorkStarted started ;
public event WorkProgressing progressing;
public event WorkCompleted completed;
}
class Boss
{
public int WorkCompleted()
{
Console.WriteLine("Better...");
return 4; /* out of 10 */
}
}
class Universe
{
static void WorkerStartedWork()
{
Console.WriteLine("Universe notices worker starting work");
}
static int WorkerCompletedWork()
{
Console.WriteLine("Universe pleased with worker's work");
return 7;
}
static void Main()
{
Worker peter = new Worker();
Boss boss = new Boss();
peter.completed += new WorkCompleted(boss.WorkCompleted);
peter.started += new WorkStarted(Universe.WorkerStartedWork);
peter.completed += new WorkCompleted(Universe.WorkerCompletedWork);
peter.DoWork();
Console.WriteLine("Main: worker completed work");
Console.ReadLine();
}
}
/*
以下是上段程序输出结果:
Worker: work started
Universe notices worker starting work
Worker: work progressing
Worker: work completed
Better...
Worker grade = 4 【译注:boss打的4分也得到啦J】
Universe pleased with worker's work
Worker grade = 7
Main: worker completed work
*/
】
异步通知:触发和忽略
不料,boss和universe被别的什么事纠缠上了,这就意味着他们给peter打分的时间被延迟了:
class Boss
{
public int WorkCompleted()
{
System.Threading.Thread.Sleep(3000);
Console.WriteLine("Better...");
return 6; /* out of 10 */
}
}
class Universe
{
static int WorkerCompletedWork()
{
System.Threading.Thread.Sleep(4000);
Console.WriteLine("Universe is pleased with worker's work");
return 7;
}
//...
}
而不幸的是,由于peter是同时通知boss和universe并等待他们打分的,这些返回评分的通知现在看来要占用他不少工作时间,因此,peter决定忽略评分并且异步触发事件:
public void DoWork()
{
//...
Console.WriteLine("Worker: work completed");
if( completed != null )
{
foreach( WorkCompleted wc in completed.GetInvocationList())
{
wc.BeginInvoke(null, null);
}
}
}
【译注:下面给出本节例子完整代码:
using System;
delegate void WorkStarted();
delegate void WorkProgressing();
delegate int WorkCompleted();
class Worker
{
public void DoWork()
{
Console.WriteLine("Worker: work started");
if( started != null ) started();
Console.WriteLine("Worker: work progressing");
if( progressing != null ) progressing();
Console.WriteLine("Worker: work completed");
if( completed != null )
{
foreach( WorkCompleted wc in completed.GetInvocationList())
{
wc.BeginInvoke(null, null);
}
}
}
public event WorkStarted started ;
public event WorkProgressing progressing;
public event WorkCompleted completed;
}
class Boss
{
public int WorkCompleted()
{
System.Threading.Thread.Sleep(3000);
Console.WriteLine("Better...");
return 6; /* out of 10 */
}
}
class Universe
{
static void WorkerStartedWork()
{
Console.WriteLine("Universe notices worker starting work");
}
static int WorkerCompletedWork()
{
System.Threading.Thread.Sleep(4000);
Console.WriteLine("Universe is pleased with worker's work");
return 7;
}
static void Main()
{
Worker peter = new Worker();
Boss boss = new Boss();
peter.completed += new WorkCompleted(boss.WorkCompleted);
peter.started += new WorkStarted(Universe.WorkerStartedWork);
peter.completed += new WorkCompleted(Universe.WorkerCompletedWork);
peter.DoWork();
Console.WriteLine("Main: worker completed work");
Console.ReadLine();
}
}
/*
以下是上段程序输出结果:
Worker: work started
Universe notices worker starting work
Worker: work progressing
Worker: work completed
Main: worker completed work //【译注:由于是异步触发事件,因此这一行先输出啦J】
Better... //【译注:评分已被忽略】
Universe pleased with worker's work //【译注:评分已被忽略】
*/
】
异步通知:轮询
这就使得peter可以通知监听者的同时自己也能立即返回工作,让进程的线程池调用委托。然而不久他就发现监听者对其工作的评分丢掉了。【译注:请参见上节例子代码及译注】peter知道他做了一件明智的事并乐意universe作为一个整体(不单单是他的boss)评判他。因此,peter异步触发事件,但定期轮询,以察看可以获得的评分:
public void DoWork()
{
//...
Console.WriteLine("Worker: work completed");
if( completed != null )
{
foreach( WorkCompleted wc in completed.GetInvocationList() )
{
IAsyncResult res = wc.BeginInvoke(null, null);
while( !res.IsCompleted ) System.Threading.Thread.Sleep(1);
int grade = wc.EndInvoke(res);
Console.WriteLine("Worker grade= " + grade);
}
}
}
【译注:下面给出本节例子完整代码:
using System;
delegate void WorkStarted();
delegate void WorkProgressing();
delegate int WorkCompleted();
class Worker
{
public void DoWork()
{
Console.WriteLine("Worker: work started");
if( started != null ) started();
Console.WriteLine("Worker: work progressing");
if( progressing != null ) progressing();
Console.WriteLine("Worker: work completed");
if( completed != null )
{
foreach( WorkCompleted wc in completed.GetInvocationList() )
{
IAsyncResult res = wc.BeginInvoke(null, null);
while( !res.IsCompleted ) System.Threading.Thread.Sleep(1);
int grade = wc.EndInvoke(res);
Console.WriteLine("Worker grade= " + grade);
}
}
}
public event WorkStarted started ;
public event WorkProgressing progressing;
public event WorkCompleted completed;
}
class Boss
{
public int WorkCompleted()
{
System.Threading.Thread.Sleep(3000);
Console.WriteLine("Better...");
return 6; /* out of 10 */
}
}
class Universe
{
static void WorkerStartedWork()
{
Console.WriteLine("Universe notices worker starting work");
}
static int WorkerCompletedWork()
{
System.Threading.Thread.Sleep(4000);
Console.WriteLine("Universe is pleased with worker's work");
return 7;
}
static void Main()
{
Worker peter = new Worker();
Boss boss = new Boss();
peter.completed += new WorkCompleted(boss.WorkCompleted);
peter.started += new WorkStarted(Universe.WorkerStartedWork);
peter.completed += new WorkCompleted(Universe.WorkerCompletedWork);
peter.DoWork();
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