代码
<template>
<div id="jsi-cherry-container" class="wrapper">
<canvas id="pinkBoard" class="wrapper"></canvas>
</div>
</template>
<script src="https://apps.bdimg.com/libs/jquery/2.1.4/jquery.min.js"></script>
<script>
export default {
name: "index",
data(){
return {
settings: {
particles: {
length: 500,
duration: 2,
velocity: 100,
effect: -0.75,
size: 30,
}
},
}
},
created(){
},
mounted() {
let canvas = document.getElementById("pinkBoard")
this.drawCanvas(canvas)
this.renderCanvasSize()
},
methods: {
/*
* Point Class
*/
PointInit(){
function Point(x, y){
this.x = typeof x !== "undefined"? x : 0
this.y = typeof y !== "undefined"? y : 0
}
// 克隆point
Point.prototype.clone = function () {
return new Point(this.x, this.y);
};
// 计算点到原点距离
Point.prototype.length = function (length) {
// 未传入length,计算点到原点的距离
if (typeof length == "undefined")
return Math.sqrt(this.x * this.x + this.y * this.y);
// 传入了length,获取该点等比例缩放至对应距离
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function () {
// 将点移动至距离原点为1的点
let length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
},
/*
* Particle class
*/
ParticleInit(){
let Point = this.PointInit()
let that = this
function Particle() {
/**
* position: {x:0,y:0},
* velocity: {x:0,y:0},
* acceleration: {x:0,y:0},
* age:0
* @type {Point}
*/
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
};
Particle.prototype.initialize = function (x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * that.settings.particles.effect;
this.acceleration.y = dy * that.settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function (deltaTime) {
// 根据时间增量变化位置及速度
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function (context, image) {
function ease(t) {
return --t * t * t + 1;
}
let size = image.width * ease(this.age / that.settings.particles.duration);
context.globalAlpha = 1 - this.age / that.settings.particles.duration;
context.drawImage(
image,
this.position.x - size / 2,
this.position.y - size / 2,
size,
size
);
};
return Particle
},
/*
ParticlePool class 微粒池
*/
ParticlePoolInit(){
let particles,
firstActive = 0,
firstFree = 0,
duration = this.settings.particles.duration;
let Particle = this.ParticleInit();
function ParticlePool(length){
particles = new Array(length);
for(let i=0;i<particles.length;i++){
particles[i] = new Particle();
}
}
ParticlePool.prototype.add = function (x, y, dx, dy){
particles[firstFree].initialize(x,y,dx,dy);
firstFree++;
if(firstFree === particles.length) firstFree = 0;
if(firstActive === firstFree) firstActive++;
if(firstActive === particles.length) firstActive=0;
};
let index;
ParticlePool.prototype.update = function (deltaTime){
if(firstActive < firstFree){
for(index=firstActive;index<firstFree;index++)
particles[index].update(deltaTime);
}
if(firstFree < firstActive){
for(index=firstActive;index<particles.length;index++)
particles[index].update(deltaTime);
for(index=0;index<firstFree;index++) particles[index].update(deltaTime);
}
while (
particles[firstActive].age >= duration &&
firstActive !== firstFree
){
firstActive++;
if(firstActive === particles.length) firstActive = 0
}
}
ParticlePool.prototype.draw = function (context, image){
if (firstActive < firstFree) {
for (index = firstActive; index < firstFree; index++)
particles[index].draw(context, image);
}
if (firstFree < firstActive) {
for (index = firstActive; index < particles.length; index++)
particles[index].draw(context, image);
for (index = 0; index < firstFree; index++) particles[index].draw(context, image);
}
}
return ParticlePool;
},
drawCanvas(canvas){
let context = canvas.getContext("2d")
let ParticlePool = this.ParticlePoolInit()
let particles = new ParticlePool(this.settings.particles.length)
let particleRate = this.settings.particles.length / this.settings.particles.duration
let time;
let Point = this.PointInit()
let that = this
function pointOnHeart(t){
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) -
50 * Math.cos(2 * t) -
20 * Math.cos(3 * t) -
10 * Math.cos(4 * t) +
25
)
}
let image = function(){
let canvas = document.createElement("canvas"),
context = canvas.getContext('2d')
canvas.width = that.settings.particles.size
canvas.height = that.settings.particles.size
function to(t){
let point = pointOnHeart(t);
point.x =
that.settings.particles.size / 2 +
(point.x * that.settings.particles.size) / 350;
point.y =
that.settings.particles.size / 2 -
(point.y * that.settings.particles.size) / 350;
return point;
}
context.beginPath()
let t = -Math.PI;
let point = to(t)
context.moveTo(point.x, point.y)
while(t<Math.PI){
t += 0.01
point = to(t)
context.lineTo(point.x, point.y)
}
context.closePath();
context.fillStyle = '#ea80b0';
context.fill();
let image = new Image()
image.src = canvas.toDataURL();
return image
}();
function render(){
requestAnimationFrame(render);
let newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime
context.clearRect(0,0,canvas.width, canvas.height);
let amount = particleRate * deltaTime;
for(let i=0;i<amount;i++){
let pos = pointOnHeart(Math.PI - 2* Math.PI * Math.random())
let dir = pos.clone().length(that.settings.particles.velocity)
particles.add(
canvas.width / 2 + pos.x,
canvas.height / 2 - pos.y,
dir.x,
-dir.y
)
}
particles.update(deltaTime)
particles.draw(context, image)
}
function onResize(){
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;
setTimeout(function(){
onResize();
render();
}, 10)
},
renderCanvasSize(){
let canvas = document.getElementById("pinkBoard")
let wrapper = document.getElementById("jsi-cherry-container")
canvas.width = wrapper.clientWidth
canvas.height = wrapper.clientHeight
}
},
}
</script>
<style scoped lang="scss">
#jsi-cherry-container{
width: 100%;
height: 100%;
overflow: hidden;
//background-color: #000000;
}
</style>