//泡泡
import javax.microedition.lcdui.*;
class Paopao extends Sprite {
int weili=3;//爆炸范围
Paopao(Image paopao){
super(paopao,24,24);
setTransform(2);
setFrameSequence(new int[]{5,6,5,6,5,6,7,8,9});
}
public void paint(Graphics g,int x,int y){
this.x=x;this.y=y;
if(visible){
Trans(g,x-sequence[count%sequence.length]%n*width,y-(sequence[count%sequence.length]/n)*height,transform);
if(count>=6) p_paozha(g,x-sequence[count%sequence.length]%n*width,y-(sequence[count%sequence.length]/n)*height);
count++;
if(count==9) setVisible(false);
} }
public void p_paozha(Graphics g,int a,int b){
for(int i=1;i<=weili;i++){
g.setClip(x,y+i*height,width,height);
g.drawImage(sprite,a,b+i*height,0);}
for(int i=1;i<=weili;i++){
g.setClip(x,y-i*height,width,height);
g.drawImage(sprite,a,b-i*height,0);}
for(int i=1;i<=weili;i++){
g.setClip(x+i*width,y,width,height);
g.drawImage(sprite,a+i*width,b,0);}
for(int i=1;i<=weili;i++){
g.setClip(x-i*width,y,width,height);
g.drawImage(sprite,a-i*width,b,0);}
}
}