import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.util.Random;
public class Tank {
public static final int XSPEED=5;
public static final int YSPEED=5;
public static final int WIDTH=30;
public static final int HEIGHT=30;
private int x,y;
private int oldX,oldY;
private boolean good;
private int life=100;
private BloodBar bb=new BloodBar();
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
public boolean isGood() {
return good;
}
private boolean live=true;
private static Random r=new Random();
private int step=r.nextInt(12)+3;
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
TankClient tc;//持有对方的引用
private boolean bL=false,bU=false,bR=false,bD=false;
enum Direction{L,LU,U,RU,R,RD,D,LD,STOP};
private Direction dir=Direction.STOP;
private Direction ptdir=Direction.D;
public Tank(int x, int y,boolean good) {
this.x = x;
this.y = y;
this.oldX=x;
this.oldY=y;
this.good=good;
}
public Tank(int x,int y,boolean good,Direction dir,TankClient tc){
this(x,y,good);
this.dir=dir;
this.tc=tc;
}
public void draw(Graphics g){
if(!live){
if(!good){
tc.tanks.remove(this);
}
return;
}
Color c=g.getColor();
if(good)g.setColor(Color.red);
else g.setColor(Color.gray);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
if(good)bb.draw(g);
switch(ptdir){
case L:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2, x, y+Tank.HEIGHT/2);
break;
case LU:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2, x, y);
break;
case U:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2, x+Tank.WIDTH/2, y);
break;
case RU:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2, x+Tank.WIDTH, y);
break;
case R:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2, x+Tank.WIDTH, y+Tank.HEIGHT/2);
break;
case RD:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2, x+Tank.WIDTH, y+Tank.HEIGHT);
break;
case D:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2, x+Tank.WIDTH/2, y+Tank.HEIGHT);
break;
case LD:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2, x, y+Tank.HEIGHT);
break;
}
move();
}
void move(){
this.oldX=x;
this.oldY=y;
switch(dir){
case L:
x-=XSPEED;
break;
case LU:
x-=XSPEED;
y-=YSPEED;
break;
case U:
y-=YSPEED;
break;
case RU:
x+=XSPEED;
y-=YSPEED;
break;
case R:
x+=XSPEED;
break;
case RD:
x+=XSPEED;
y+=YSPEED;
break;
case D:
y+=XSPEED;
break;
case LD:
x-=XSPEED;
y+=YSPEED;
break;
case STOP:
break;
}
if(this.dir!=Direction.STOP){
this.ptdir=dir;
}
if(x<0) x=0;
if(y<30) y=30;
if(x>TankClient.GAME_WIDTH-Tank.WIDTH)x=TankClient.GAME_WIDTH-Tank.WIDTH;
if(y>TankClient.GAME_HEIGHT-Tank.HEIGHT)y=TankClient.GAME_HEIGHT-Tank.HEIGHT;
if(!good){
Direction[]dirs=Direction.values();
if(step==0){
step=r.nextInt(12)+3;
int rn=r.nextInt(dirs.length);
dir=dirs[rn];
}
step--;
if(r.nextInt(40)>38)this.fire();
}
}
private void stay(){
x=oldX;
y=oldY;
}
public void keyPressed(KeyEvent e) {
int key=e.getKeyCode();
switch(key){
//case KeyEvent.VK_CONTROL:
//fire();
//break;
case KeyEvent.VK_F2:
if(!this.live){
this.live=true;
this.life=100;
}
break;
case KeyEvent.VK_LEFT:
bL=true;
break;
case KeyEvent.VK_RIGHT:
bR=true;
break;
case KeyEvent.VK_UP:
bU=true;
break;
case KeyEvent.VK_DOWN:
bD=true;
break;
}
locateDirecton();
}
void locateDirecton(){
if(bL&&!bU&&!bR&&!bD) dir=Direction.L;
else if(bL&&bU&&!bR&&!bD) dir=Direction.LU;
else if(!bL&&bU&&!bR&&!bD) dir=Direction.U;
else if(!bL&&bU&&bR&&!bD) dir=Direction.RU;
else if(!bL&&!bU&&bR&&!bD) dir=Direction.R;
else if(!bL&&!bU&&bR&&bD) dir=Direction.RD;
else if(!bL&&!bU&&!bR&&bD) dir=Direction.D;
else if(bL&&!bU&&!bR&&bD) dir=Direction.LD;
else if(!bL&&!bU&&!bR&&!bD) dir=Direction.STOP;
}
public void keyReleased(KeyEvent e) {
int key=e.getKeyCode();
switch(key){
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_A:
superFire();
break;
case KeyEvent.VK_LEFT:
bL=false;
break;
case KeyEvent.VK_RIGHT:
bR=false;
break;
case KeyEvent.VK_UP:
bU=false;
break;
case KeyEvent.VK_DOWN:
bD=false;
break;
}
locateDirecton();
}
public Missile fire(){
if(!live)return null;
int x=this.x+Tank.WIDTH/2-Missile.WIDTH/2;
int y=this.y+Tank.HEIGHT/2-Missile.HEIGHT/2;
//Missile m=new Missile(x,y,ptdir);//消除子弹方法1
//消除子弹方法2
Missile m=new Missile(x,y,good,ptdir,tc);
tc.missiles.add(m);
return m;
}
public Missile fire(Direction dir){
if(!live)return null;
int x=this.x+Tank.WIDTH/2-Missile.WIDTH/2;
int y=this.y+Tank.HEIGHT/2-Missile.HEIGHT/2;
Missile m=new Missile(x,y,good,dir,tc);
tc.missiles.add(m);
return m;
}
public Rectangle getRect() {
return new Rectangle(x,y,WIDTH,HEIGHT);
}
public boolean cllidesWithWall(Wall w){
if(this.live &&this.getRect().intersects(w.getRect())){
this.stay();
return true;
}
return false;
}
public boolean cllidesWithTanks(java.util.List tanks){
for(int i=0;i
Tank t=tanks.get(i);
if(this!=t){
if(this.live &&t.isLive()&&this.getRect().intersects(t.getRect())){
this.stay();
t.stay();
return true;
}
}
}
return false;
}
public void superFire(){
Direction[] dirs=Direction.values();
for(int i=0;i
fire(dirs[i]);
}
}
public class BloodBar{
public void draw(Graphics g){
Color c=g.getColor();
g.setColor(Color.black);
g.drawRect(x, y-10, WIDTH,10);
int w=WIDTH*life/100;
if(life==100){
g.setColor(Color.orange);
g.fillRect(x, y-10, w,10);
}else if(life==80){
g.setColor(Color.blue);
g.fillRect(x, y-10, w,10);
}else if(life==60){
g.setColor(Color.cyan);
g.fillRect(x, y-10, w,10);
}else if(life==40){
g.setColor(Color.gray);
g.fillRect(x, y-10, w,10);
}else if(life==20){
g.setColor(Color.red);
g.fillRect(x, y-10, w,10);
}
g.setColor(c);
}
}
public boolean eat(Blood b){
if(this.live&&b.isLive()&&this.getRect().intersects(b.getRect())){
this.life=100;
b.setLive(false);
return true;
}
return false;
}
}
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