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MonoDevelop C#

梁丘俊材
2023-12-01

基本语法

SHOECASE.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SHOWCASE : MonoBehaviour {
	public int a = 1, b = 2;
	public float c = 3.1415926f;
	private float d = 1.41421f;
	public bool showme = true;
	// Use this for initialization
	void Start () {
		Debug.Log (a + b);
		Debug.Log ("a+b is equal to:" + (a + b).ToString ());
	}
	
	// Update is called once per frame
	void Update () {
		if (showme)
			Debug.Log ("Here I am");
	}
}

empty 界面变量赋值
Interface variable assignment

MoveShere.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveSphere : MonoBehaviour {
	public Transform startMarker;//Interface variable assignment
	public Transform endMarker;
	public float speed = 0.05f;
	private float startTime;
	private float journeyLength;//the distance between the sphere and the cube.
	// Use this for initialization
	void Start () {
		startTime = Time.time;
		journeyLength = Vector3.Distance (startMarker.position, endMarker.position);
	}
	
	// Update is called once per frame
	void Update () {
		//sphere's transform.position球的位置
		float distCovered=(Time.time-startTime)+speed;
		float fracJourney=distCovered/journeyLength;
		//float fracJourney=0.9f;
		Debug.Log(fracJourney);
		this.transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney);
	}
}

public a,b,c都是界面变量
inspector面板这个界面中显示出来
当你的程序运行以后,通过改变界面变量的值
利用界面变量进行交互式控制
Transform组件component
Transform类:帮助我们进行对象的位置,大小,角度控制

界面变量赋值Interface variable assignment

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