/*
Implementation notes:
- An OOP style is used where each "class" is made up of a struct and a number of functions prefixed with the struct name.
- struct fields that are const are readonly. Either they are set in a create function and can never be changed, or they can only
be changed by calling a function.
- Inheritance is done using a struct field named "super" as the first field, allowing the struct to be cast to its "super class".
This works because a pointer to a struct is guaranteed to be a pointer to the first struct field.
- Classes intended for inheritance provide init/deinit functions which subclasses must call in their create/dispose functions.
- Polymorphism is done by a base class providing function pointers in its init function. The public API delegates to this
function.
- Subclasses do not provide a dispose function, instead the base class' dispose function should be used, which will delegate to
a dispose function.
- Classes not designed for inheritance cannot be extended. They may use an internal subclass to hide private data and don't
expose function pointers.
- The public API hides implementation details such init/deinit functions. An internal API is exposed in extension.h to allow
classes to be extended. Internal functions begin with underscore (_).
- OOP in C tends to lose type safety. Macros are provided in extension.h to give context for why a cast is being done.
*/
#ifndef SPINE_EXTENSION_H_
#define SPINE_EXTENSION_H_
/* All allocation uses these. */
#define MALLOC(TYPE,COUNT) ((TYPE*)_malloc(sizeof(TYPE) * COUNT))
#define CALLOC(TYPE,COUNT) ((TYPE*)_calloc(1, sizeof(TYPE) * COUNT))
#define NEW(TYPE) CALLOC(TYPE,1)
/* Gets the direct super class. Type safe. */
#define SUPER(VALUE) (&VALUE->super)
/* Cast to a super class. Not type safe, use with care. Prefer SUPER() where possible. */
#define SUPER_CAST(TYPE,VALUE) ((TYPE*)VALUE)
/* Cast to a sub class. Not type safe, use with care. */
#define SUB_CAST(TYPE,VALUE) ((TYPE*)VALUE)
/* Casts away const. Can be used as an lvalue. Not type safe, use with care. */
#define CONST_CAST(TYPE,VALUE) (*(TYPE*)&VALUE)
/* Gets the vtable for the specified type. Not type safe, use with care. */
#define VTABLE(TYPE,VALUE) ((_##TYPE##Vtable*)((TYPE*)VALUE)->vtable)
/* Frees memory. Can be used on const types. */
#define FREE(VALUE) _free((void*)VALUE)
/* Allocates a new char[], assigns it to TO, and copies FROM to it. Can be used on const types. */
#define MALLOC_STR(TO,FROM) strcpy(CONST_CAST(char*, TO) = (char*)malloc(strlen(FROM) + 1), FROM)
#include <stdlib.h>
#include <string.h>
#include <spine/Skeleton.h>
#include <spine/RegionAttachment.h>
#include <spine/Animation.h>
#include <spine/Atlas.h>
#include <spine/AttachmentLoader.h>
namespace cocos2d { namespace extension {
/*
* Functions that must be implemented:
*/
void _AtlasPage_createTexture (AtlasPage* self, const char* path);
void _AtlasPage_disposeTexture (AtlasPage* self);
char* _Util_readFile (const char* path, int* length);
/*
* Internal API available for extension:
*/
void* _malloc (size_t size);
void* _calloc (size_t num, size_t size);
void _free (void* ptr);
void _setMalloc (void* (*_malloc) (size_t size));
void _setFree (void (*_free) (void* ptr));
char* _readFile (const char* path, int* length);
/**/
void _AttachmentLoader_init (AttachmentLoader* self, /**/
void (*dispose) (AttachmentLoader* self), /**/
Attachment* (*newAttachment) (AttachmentLoader* self, Skin* skin, AttachmentType type, const char* name));
void _AttachmentLoader_deinit (AttachmentLoader* self);
void _AttachmentLoader_setError (AttachmentLoader* self, const char* error1, const char* error2);
void _AttachmentLoader_setUnknownTypeError (AttachmentLoader* self, AttachmentType type);
/**/
void _Attachment_init (Attachment* self, const char* name, AttachmentType type, /**/
void (*dispose) (Attachment* self));
void _Attachment_deinit (Attachment* self);
/**/
void _Timeline_init (Timeline* self, /**/
void (*dispose) (Timeline* self), /**/
void (*apply) (const Timeline* self, Skeleton* skeleton, float time, float alpha));
void _Timeline_deinit (Timeline* self);
/**/
void _CurveTimeline_init (CurveTimeline* self, int frameCount, /**/
void (*dispose) (Timeline* self), /**/
void (*apply) (const Timeline* self, Skeleton* skeleton, float time, float alpha));
void _CurveTimeline_deinit (CurveTimeline* self);
}} // namespace cocos2d { namespace extension {
#endif /* SPINE_EXTENSION_H_ */