extension

逄念
2023-12-01

/*

 Implementation notes:


 - An OOP style is used where each "class" is made up of a struct and a number of functions prefixed with the struct name.


 - struct fields that are const are readonly. Either they are set in a create function and can never be changed, or they can only

 be changed by calling a function.


 - Inheritance is done using a struct field named "super" as the first field, allowing the struct to be cast to its "super class".

 This works because a pointer to a struct is guaranteed to be a pointer to the first struct field.


 - Classes intended for inheritance provide init/deinit functions which subclasses must call in their create/dispose functions.


 - Polymorphism is done by a base class providing function pointers in its init function. The public API delegates to this

 function.


 - Subclasses do not provide a dispose function, instead the base class' dispose function should be used, which will delegate to

 a dispose function.


 - Classes not designed for inheritance cannot be extended. They may use an internal subclass to hide private data and don't

 expose function pointers.


 - The public API hides implementation details such init/deinit functions. An internal API is exposed in extension.h to allow

 classes to be extended. Internal functions begin with underscore (_).


 - OOP in C tends to lose type safety. Macros are provided in extension.h to give context for why a cast is being done.

 */


#ifndef SPINE_EXTENSION_H_

#define SPINE_EXTENSION_H_


/* All allocation uses these. */

#define MALLOC(TYPE,COUNT) ((TYPE*)_malloc(sizeof(TYPE) * COUNT))

#define CALLOC(TYPE,COUNT) ((TYPE*)_calloc(1, sizeof(TYPE) * COUNT))

#define NEW(TYPE) CALLOC(TYPE,1)


/* Gets the direct super class. Type safe. */

#define SUPER(VALUE) (&VALUE->super)


/* Cast to a super class. Not type safe, use with care. Prefer SUPER() where possible. */

#define SUPER_CAST(TYPE,VALUE) ((TYPE*)VALUE)


/* Cast to a sub class. Not type safe, use with care. */

#define SUB_CAST(TYPE,VALUE) ((TYPE*)VALUE)


/* Casts away const. Can be used as an lvalue. Not type safe, use with care. */

#define CONST_CAST(TYPE,VALUE) (*(TYPE*)&VALUE)


/* Gets the vtable for the specified type. Not type safe, use with care. */

#define VTABLE(TYPE,VALUE) ((_##TYPE##Vtable*)((TYPE*)VALUE)->vtable)


/* Frees memory. Can be used on const types. */

#define FREE(VALUE) _free((void*)VALUE)


/* Allocates a new char[], assigns it to TO, and copies FROM to it. Can be used on const types. */

#define MALLOC_STR(TO,FROM) strcpy(CONST_CAST(char*, TO) = (char*)malloc(strlen(FROM) + 1), FROM)


#include <stdlib.h>

#include <string.h>

#include <spine/Skeleton.h>

#include <spine/RegionAttachment.h>

#include <spine/Animation.h>

#include <spine/Atlas.h>

#include <spine/AttachmentLoader.h>


namespace cocos2d { namespace extension {


/*

 * Functions that must be implemented:

 */


void _AtlasPage_createTexture (AtlasPage* self, const char* path);

void _AtlasPage_disposeTexture (AtlasPage* self);

char* _Util_readFile (const char* path, int* length);


/*

 * Internal API available for extension:

 */


void* _malloc (size_t size);

void* _calloc (size_t num, size_t size);

void _free (void* ptr);


void _setMalloc (void* (*_malloc) (size_t size));

void _setFree (void (*_free) (void* ptr));


char* _readFile (const char* path, int* length);


/**/


void _AttachmentLoader_init (AttachmentLoader* self, /**/

void (*dispose) (AttachmentLoader* self), /**/

Attachment* (*newAttachment) (AttachmentLoader* self, Skin* skin, AttachmentType type, const char* name));

void _AttachmentLoader_deinit (AttachmentLoader* self);

void _AttachmentLoader_setError (AttachmentLoader* self, const char* error1, const char* error2);

void _AttachmentLoader_setUnknownTypeError (AttachmentLoader* self, AttachmentType type);


/**/


void _Attachment_init (Attachment* self, const char* name, AttachmentType type, /**/

void (*dispose) (Attachment* self));

void _Attachment_deinit (Attachment* self);


/**/


void _Timeline_init (Timeline* self, /**/

void (*dispose) (Timeline* self), /**/

void (*apply) (const Timeline* self, Skeleton* skeleton, float time, float alpha));

void _Timeline_deinit (Timeline* self);


/**/


void _CurveTimeline_init (CurveTimeline* self, int frameCount, /**/

void (*dispose) (Timeline* self), /**/

void (*apply) (const Timeline* self, Skeleton* skeleton, float time, float alpha));

void _CurveTimeline_deinit (CurveTimeline* self);


}} // namespace cocos2d { namespace extension {


#endif /* SPINE_EXTENSION_H_ */


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