首先是语言和输入的设置界面
src/com/android/settings/language/LanguageAndInputSettings.java
然后我们看下代码中加载布局以及数据加载的一些处理细节
......
// 注释1_1:加载了language_and_input 这个布局文件
@Override
protected int getPreferenceScreenResId() {
return R.xml.language_and_input;
}
......
然后看下language_and_input.xml这个布局文件
<PreferenceScreen
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:settings="http://schemas.android.com/apk/res-auto"
android:title="@string/language_settings">
<!-- 注释1_2: 这里的 phone_language 即对应着 界面上的语言选项
下面的 keyboards_category 则对应着键盘的设置选项
注意:这里的 fragment 属性设置的是com.android.settings.localepicker.LocaleListEditor
即我们点开语言选项,即由这个页面来实现-->
<Preference
android:key="phone_language"
android:title="@string/phone_language"
android:icon="@drawable/ic_translate_24dp"
android:fragment="com.android.settings.localepicker.LocaleListEditor" />
<PreferenceCategory
android:key="keyboards_category"
android:title="@string/keyboard_and_input_methods_category">
<Preference
android:key="virtual_keyboard_pref"
android:title="@string/virtual_keyboard_category"
android:fragment="com.android.settings.inputmethod.VirtualKeyboardFragment"
settings:keywords="@string/keywords_virtual_keyboard"/>
<Preference
android:key="physical_keyboard_pref"
android:title="@string/physical_keyboard_title"
android:summary="@string/summary_placeholder"
android:fragment="com.android.settings.inputmethod.PhysicalKeyboardFragment"/>
</PreferenceCategory>
......
另外,Settings里的界面基本都是Preference(界面xml) 和 xxxController(数据逻辑管理) ,语言的controller 是 PhoneLanguagePreferenceController ,具体这里不再详细展开。
多语言的切换和添加页面:src/com/android/settings/localepicker/LocaleListEditor.java
......
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setHasOptionsMenu(true);
// 注释1_4: 这里是已经添加列表数据的初始化,获取和填充 这里的 LocaleStore getUserLocaleList()
// 所涉及的 LocaleList LocalePiker 都是frameworks层的实现,后面会说到
LocaleStore.fillCache(this.getContext());
final List<LocaleStore.LocaleInfo> feedsList = getUserLocaleList();
mAdapter = new LocaleDragAndDropAdapter(this.getContext(), feedsList);
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstState) {
final View result = super.onCreateView(inflater, container, savedInstState);
//注释1_4: 这里加载了布局 locale_order_list.xml 比较简单 一个列表 和 一个添加按钮
final View myLayout = inflater.inflate(R.layout.locale_order_list, (ViewGroup) result);
configureDragAndDrop(myLayout);
return result;
}
......
// 注释1_5: 这里的方法,对应上面注释1_4。即已添加的语言列表数据
private List<LocaleStore.LocaleInfo> getUserLocaleList() {
final List<LocaleStore.LocaleInfo> result = new ArrayList<>();
final LocaleList localeList = LocalePicker.getLocales();
for (int i = 0; i < localeList.size(); i++) {
Locale locale = localeList.get(i);
result.add(LocaleStore.getLocaleInfo(locale));
}
return result;
}
private void configureDragAndDrop(View view) {
final RecyclerView list = view.findViewById(R.id.dragList);
final LocaleLinearLayoutManager llm = new LocaleLinearLayoutManager(getContext(), mAdapter);
llm.setAutoMeasureEnabled(true);
list.setLayoutManager(llm);
list.setHasFixedSize(true);
mAdapter.setRecyclerView(list);
list.setAdapter(mAdapter);
mAddLanguage = view.findViewById(R.id.add_language);
// 注释1_6: 这里是添加按钮的监听
mAddLanguage.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
FeatureFactory.getFactory(getContext()).getMetricsFeatureProvider()
.logSettingsTileClick(INDEX_KEY_ADD_LANGUAGE, getMetricsCategory());
final Intent intent = new Intent(getActivity(),
LocalePickerWithRegionActivity.class);
startActivityForResult(intent, REQUEST_LOCALE_PICKER);
}
});
......
已添加语言的由前面分析可以知道,布局locale_order_list.xml里面是由
自定义RecyclerView列表:src/com/android/settings/localepicker/LocaleRecyclerView.java
数据适配器:src/com/android/settings/localepicker/LocaleDragAndDropAdapter.java
来组合实现的,先看下
......
public void doTheUpdate() {
int count = mFeedItemList.size();
final Locale[] newList = new Locale[count];
for (int i = 0; i < count; i++) {
final LocaleStore.LocaleInfo li = mFeedItemList.get(i);
newList[i] = li.getLocale();
}
final LocaleList ll = new LocaleList(newList);
// 注释1_7: 前面都是做准备工作,这里调用这个做更实质的处理
updateLocalesWhenAnimationStops(ll);
}
private LocaleList mLocalesToSetNext = null;
private LocaleList mLocalesSetLast = null;
public void updateLocalesWhenAnimationStops(final LocaleList localeList) {
if (localeList.equals(mLocalesToSetNext)) {
return;
}
// This will only update the Settings application to make things feel more responsive,
// the system will be updated later, when animation stopped.
LocaleList.setDefault(localeList);
mLocalesToSetNext = localeList;
final RecyclerView.ItemAnimator itemAnimator = mParentView.getItemAnimator();
itemAnimator.isRunning(new RecyclerView.ItemAnimator.ItemAnimatorFinishedListener() {
@Override
public void onAnimationsFinished() {
if (mLocalesToSetNext == null || mLocalesToSetNext.equals(mLocalesSetLast)) {
// All animations finished, but the locale list did not change
return;
}
// 注释1_8: 当已添加的语言数目发生了改变,则调用frameworks 层的
// LocalePicker的 updateLocales 方法处理,具体后面看
LocalePicker.updateLocales(mLocalesToSetNext);
mLocalesSetLast = mLocalesToSetNext;
new ShortcutsUpdateTask(mContext).execute();
mLocalesToSetNext = null;
mNumberFormatter = NumberFormat.getNumberInstance(Locale.getDefault());
}
});
}
初看可能有点疑惑,这个 doTheUpdate 方法 在哪里调用和触发的呢?
@Override
public boolean onTouchEvent(MotionEvent e) {
if (e.getAction() == MotionEvent.ACTION_UP || e.getAction() == MotionEvent.ACTION_CANCEL) {
LocaleDragAndDropAdapter adapter = (LocaleDragAndDropAdapter) this.getAdapter();
if (adapter != null) {
// 注释1_9: 这里一目了然,当列表的触摸事件手指离开的时候,便会触发这个更新
adapter.doTheUpdate();
}
}
return super.onTouchEvent(e);
}
关于Settings 切换已选语言的处理流程基本就这些了,然后说下添加的流程。
前面的介绍在 注释1_6 处,LocaleListEditor.java的添加语言的按钮,点击监听事件里是流程的入口,会跳转
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getActionBar().setDisplayHomeAsUpEnabled(true);
// 注释1_10: 这里的页面以及逻辑实现都交给了 LocalePickerWithRegion ,
// 这个类的实现也是在frameworks 层
final LocalePickerWithRegion selector = LocalePickerWithRegion.createLanguagePicker(
this, LocalePickerWithRegionActivity.this, false /* translate only */);
getFragmentManager()
.beginTransaction()
.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_OPEN)
.replace(android.R.id.content, selector)
.addToBackStack(PARENT_FRAGMENT_NAME)
.commit();
}
所以,添加的流程,Settings 的添加流程到这里也就结束了
由前面分析可知:切换语言Settings 处理跳转到 framework 的入口是LocalePicker的updateLocales方法
......
/**
* Requests the system to update the list of system locales.
* Note that the system looks halted for a while during the Locale migration,
* so the caller need to take care of it.
*/
@UnsupportedAppUsage
public static void updateLocales(LocaleList locales) {
if (locales != null) {
locales = removeExcludedLocales(locales);
}
// Note: the empty list case is covered by Configuration.setLocales().
try {
final IActivityManager am = ActivityManager.getService();
final Configuration config = am.getConfiguration();
// 注释2_1:这里对切换语言后的数据封装到Configuration里,用于后面流程处理
config.setLocales(locales);
config.userSetLocale = true;
// 注释2_2: 这里通过ActivityManager的一个Binder服务,调用
// updatePersistentConfigurationWithAttribution 继续处理
am.updatePersistentConfigurationWithAttribution(config,
ActivityThread.currentOpPackageName(), null);
// Trigger the dirty bit for the Settings Provider.
BackupManager.dataChanged("com.android.providers.settings");
} catch (RemoteException e) {
// Intentionally left blank
}
}
......
这里是通过 Binder 获取 ActivityManager 的一个服务代理对象,来处理 实现方法是 updatePersistentConfigurationWithAttribution
这里ActivityManager的Binder 实际处理对象是:
@Override
public void updatePersistentConfiguration(Configuration values) {
updatePersistentConfigurationWithAttribution(values,
Settings.getPackageNameForUid(mContext, Binder.getCallingUid()), null);
}
@Override
public void updatePersistentConfigurationWithAttribution(Configuration values,
String callingPackage, String callingAttributionTag) {
enforceCallingPermission(CHANGE_CONFIGURATION, "updatePersistentConfiguration()");
enforceWriteSettingsPermission("updatePersistentConfiguration()", callingPackage,
callingAttributionTag);
if (values == null) {
throw new NullPointerException("Configuration must not be null");
}
int userId = UserHandle.getCallingUserId();
// 注释2_3:可以看到,这里流程将处理方法又传递给了 mActivityTaskManager 实例的updatePersistentConfiguration 方法
mActivityTaskManager.updatePersistentConfiguration(values, userId);
}
上面的mActivityTaskManager的实例即 ActivityTaskManagerService.java,来看看内部实现
/** Update default (global) configuration and notify listeners about changes. */
int updateGlobalConfigurationLocked(@NonNull Configuration values, boolean initLocale,
boolean persistent, int userId) {
......
// 注释2_4:这里对切换语言后封装的Configuration做后续处理的预检查和判断
if (!initLocale && !values.getLocales().isEmpty() && values.userSetLocale) {
final LocaleList locales = values.getLocales();
int bestLocaleIndex = 0;
if (locales.size() > 1) {
if (mSupportedSystemLocales == null) {
// 注释2_5:这里是获取系统资源配置支持的语言,也就是说实际能真的支持的语言
mSupportedSystemLocales = Resources.getSystem().getAssets().getLocales();
}
// 注释2_6:这里是通过方法计算得到在所有支持语言列表里 最匹配的语言的所在列表的 索引
// 具体算法可getFirstMatchIndex 一路点进去看
bestLocaleIndex = Math.max(0, locales.getFirstMatchIndex(mSupportedSystemLocales));
}
// 注释2_7:这里是修改系统属性值,即 当前系统的默认语言
SystemProperties.set("persist.sys.locale",
locales.get(bestLocaleIndex).toLanguageTag());
LocaleList.setDefault(locales, bestLocaleIndex);
// 注释2_8:这里是将切换语言的动作通过 handler - message 的形式分发出去,以通知系统各个地方刷新
final Message m = PooledLambda.obtainMessage(
ActivityTaskManagerService::sendLocaleToMountDaemonMsg, this,
locales.get(bestLocaleIndex));
mH.sendMessage(m);
}
......
}
切换语言的流程,简单的流程就到这里,其余就不在详细展开了
由前面分析可知,添加流程由 Settings 的 LocalePickerWithRegionActivity.java到 frameworks 的 LocalePickerWithRegion.java
......
@Override
public void onListItemClick(ListView l, View v, int position, long id) {
final LocaleStore.LocaleInfo locale =
(LocaleStore.LocaleInfo) getListAdapter().getItem(position);
if (locale.getParent() != null) {
if (mListener != null) {
mListener.onLocaleSelected(locale);
}
returnToParentFrame();
} else {
// 注释2_9:这里是语言列表的点击事件,即代表这开启了被点击语言的添加流程
// 这里是 用到本类的 createCountryPicker 方法
LocalePickerWithRegion selector = LocalePickerWithRegion.createCountryPicker(
getContext(), mListener, locale, mTranslatedOnly /* translate only */);
if (selector != null) {
getFragmentManager().beginTransaction()
.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_OPEN)
.replace(getId(), selector).addToBackStack(null)
.commit();
} else {
returnToParentFrame();
}
}
}
......
// 注释2_10_1:看上一步,调用的是这个4个参数的方法
private static LocalePickerWithRegion createCountryPicker(Context context,
LocaleSelectedListener listener, LocaleStore.LocaleInfo parent,
boolean translatedOnly) {
LocalePickerWithRegion localePicker = new LocalePickerWithRegion();
// 注释2_10_2:重要是这一步,调用了localePicker.setListener,localePicker是LocalePickerWithRegion
// 实例化的对象,于是将流程传递给了本类的setListener方法
boolean shouldShowTheList = localePicker.setListener(context, listener, parent,
translatedOnly);
return shouldShowTheList ? localePicker : null;
}
public static LocalePickerWithRegion createLanguagePicker(Context context,
LocaleSelectedListener listener, boolean translatedOnly) {
LocalePickerWithRegion localePicker = new LocalePickerWithRegion();
localePicker.setListener(context, listener, /* parent */ null, translatedOnly);
return localePicker;
}
......
private boolean setListener(Context context, LocaleSelectedListener listener,
LocaleStore.LocaleInfo parent, boolean translatedOnly) {
this.mParentLocale = parent;
this.mListener = listener;
this.mTranslatedOnly = translatedOnly;
setRetainInstance(true);
// 注释2_11_1:这部分的逻辑是 获取已经添加的语言列表,作为需要忽略的部分,毕竟已经添加的,还能再添加就不合理了
final HashSet<String> langTagsToIgnore = new HashSet<>();
if (!translatedOnly) {
final LocaleList userLocales = LocalePicker.getLocales();
final String[] langTags = userLocales.toLanguageTags().split(",");
Collections.addAll(langTagsToIgnore, langTags);
}
// 注释2_11_2:这里做了选择的语言不为空的判断后,就将逻辑流程 传递给了 LocaleStore.java
// 的getLevelLocales方法,从而获得一个新的已添加语言列表
if (parent != null) {
mLocaleList = LocaleStore.getLevelLocales(context,
langTagsToIgnore, parent, translatedOnly);
if (mLocaleList.size() <= 1) {
if (listener != null && (mLocaleList.size() == 1)) {
listener.onLocaleSelected(mLocaleList.iterator().next());
}
return false;
}
} else {
mLocaleList = LocaleStore.getLevelLocales(context, langTagsToIgnore,
null /* no parent */, translatedOnly);
}
return true;
由于上面的添加流程,已经走完,转向了LocaleStore.java 这里,那就看看
......
@UnsupportedAppUsage
public static Set<LocaleInfo> getLevelLocales(Context context, Set<String> ignorables,
LocaleInfo parent, boolean translatedOnly) {
// 注释2_12_1:这个方法很关键,后面逻辑处理保存的数据,需要这里先做预处理的
fillCache(context);
String parentId = parent == null ? null : parent.getId();
HashSet<LocaleInfo> result = new HashSet<>();
for (LocaleStore.LocaleInfo li : sLocaleCache.values()) {
int level = getLevel(ignorables, li, translatedOnly);
if (level == 2) {
if (parent != null) { // region selection
if (parentId.equals(li.getParent().toLanguageTag())) {
result.add(li);
}
} else { // language selection
if (li.isSuggestionOfType(LocaleInfo.SUGGESTION_TYPE_SIM)) {
result.add(li);
} else {
result.add(getLocaleInfo(li.getParent()));
}
}
}
}
return result;
}
......// fillCache方法内部逻辑不少,只看下核心部分
@UnsupportedAppUsage
public static void fillCache(Context context) {
if (sFullyInitialized) {
return;
}
......
// 注释2_12_2:LocalePicker.getSupportedLocales(context) 这个方法很关键 ,他是整个数据处理的来源
for (String localeId : LocalePicker.getSupportedLocales(context)) {
if (localeId.isEmpty()) {
throw new IllformedLocaleException("Bad locale entry in locale_config.xml");
}
LocaleInfo li = new LocaleInfo(localeId);
if (LocaleList.isPseudoLocale(li.getLocale())) {
if (isInDeveloperMode) {
li.setTranslated(true);
li.mIsPseudo = true;
li.mSuggestionFlags |= LocaleInfo.SUGGESTION_TYPE_SIM;
} else {
// Do not display pseudolocales unless in development mode.
continue;
}
}
if (simCountries.contains(li.getLocale().getCountry())) {
li.mSuggestionFlags |= LocaleInfo.SUGGESTION_TYPE_SIM;
}
// 注释2_12_3: 这也是2_12_1处后续逻辑处理 sLocaleCache的加载的地方
sLocaleCache.put(li.getId(), li);
final Locale parent = li.getParent();
if (parent != null) {
String parentId = parent.toLanguageTag();
if (!sLocaleCache.containsKey(parentId)) {
sLocaleCache.put(parentId, new LocaleInfo(parent));
}
}
}
......
}
看到上一步,其实数据源来自LocalePicker.getSupportedLocales(context),那就看看
......
// 注释2_13_1:这个方法也很关键,这是获取系统资源配置支持的语言列表
public static String[] getSystemAssetLocales() {
return Resources.getSystem().getAssets().getLocales();
}
public static String[] getSupportedLocales(Context context) {
// 注释2_13:好了,找到这里,似乎真相大白了,所有的语言列表,都是从这个supported_locales 资源数组获取的
// 资源位置:base/core/res/res/values/locale_config.xml
String[] allLocales = context.getResources().getStringArray(R.array.supported_locales);
Predicate<String> localeFilter = getLocaleFilter();
if (localeFilter == null) {
return allLocales;
}
List<String> result = new ArrayList<>(allLocales.length);
for (String locale : allLocales) {
if (localeFilter.test(locale)) {
result.add(locale);
}
}
int localeCount = result.size();
return (localeCount == allLocales.length) ? allLocales
: result.toArray(new String[localeCount]);
}
......
好了分析到这里,加载的流程也基本结束了。
R.array.supported_locales 获取到的语言列表 是config 里的xml 配置,如果要对系统做语言支持上的变动,可以改这里
Resources.getSystem().getAssets().getLocales()才是系统真正可以支持的语言列表,ActivityTaskManagerService.java的updateGlobalConfigurationLocked 方法里判断选择的语言是不是可用,也是用的这个资源作为判断依据
R.array.supported_locales里的语言配置,可能Resources.getSystem().getAssets().getLocales()不能全部支持,这就会导致我们添加了某个语言,切换到它,但是却没效果,所以有个更好的优化方案这边分享一个:
修改 base/core/java/com/android/internal/app/LocalePicker.java 的 getSupportedLocales 方法
public static String[] getSupportedLocales(Context context) {
String[] allLocales = context.getResources().getStringArray(R.array.supported_locales);
// 设置切换语言不支持的问题__配置可支持的语言筛掉没有系统资源配置的
/*
Predicate<String> localeFilter = getLocaleFilter();
if (localeFilter == null) {
return allLocales;
}
List<String> result = new ArrayList<>(allLocales.length);
for (String locale : allLocales) {
if (localeFilter.test(locale)) {
result.add(locale);
}
}
*/
Predicate<String> localeFilter = getLocaleFilter();
List<String> result = new ArrayList<>(allLocales.length);
String[] sysAssetLocales = getSystemAssetLocales();
for(String locale : allLocales){
if(!isCongenericLocales(sysAssetLocales,locale)){
// 本地资源配没有有配置直接跳过继续检查下一个
continue;
}
if(localeFilter == null){
result.add(locale);
}else{
if (localeFilter.test(locale)) {
result.add(locale);
}
}
}
int localeCount = result.size();
return (localeCount == allLocales.length) ? allLocales
: result.toArray(new String[localeCount]);
}
// 设置切换语言不支持的问题__筛查系统没有配置资源的语言
private static boolean isCongenericLocales(String[] sysAssetLocales, String xmlLocales){
boolean result = false;
try{
if(xmlLocales !=null){
String[] xmlPartHead = xmlLocales.split("-",2);
for(String assetLocales : sysAssetLocales){
String[] sysPartHead = assetLocales.split("-",2);
if(xmlPartHead[0].equals(sysPartHead[0])){
result = true;
break;
}
}
}
}catch(Exception e){
Log.e(TAG, "Failed to deal sysAssetLocales and xmlLocales compare!", e);
}
return result;
}