UIImage_Category

东郭瀚玥
2023-12-01

获取图片上一点的颜色

根据图片上的一点,获得对应的颜色值。

UIImage *image = [UIImage imageNamed:@"sns_icon_15"];
UIColor *color = [self getColorAtPoint:CGPointMake(4, 44) atImage:image];

实现代码:

- (UIColor*) getColorAtPoint:(CGPoint)point atImage:(UIImage *)image {

    UIColor* color = nil;
    CGImageRef cgImage = image.CGImage;
    CGContextRef context = [self createARGBBitmapContextFromImage:cgImage];

    if (context == NULL) {
        return nil;
    }
    size_t w = CGImageGetWidth(cgImage);
    size_t h = CGImageGetHeight(cgImage);
    CGRect rect = {{0,0},{w,h}};

    CGContextDrawImage(context, rect, cgImage);
    unsigned char* data = CGBitmapContextGetData (context);
    if (data != NULL) {
        int offset = 4*((w*round(point.y))+round(point.x));
        int alpha =  data[offset];
        int red = data[offset+1];
        int green = data[offset+2];
        int blue = data[offset+3];
        color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:
                 (blue/255.0f) alpha:(alpha/255.0f)];
    }
    CGContextRelease(context);
    if (data) {
        free(data);
    }
    return color;
}

- (CGContextRef)createARGBBitmapContextFromImage:(CGImageRef)inImage {
    CGContextRef context = NULL;
    CGColorSpaceRef colorSpace;
    void *bitmapData;
    int bitmapByteCount;
    int bitmapBytesPerRow;

    size_t pixelsWide = CGImageGetWidth(inImage);
    size_t pixelsHigh = CGImageGetHeight(inImage);

    // Declare the number of bytes per row. Each pixel in the bitmap in this
    // example is represented by 4 bytes; 8 bits each of red, green, blue, and
    // alpha.
    bitmapBytesPerRow   = ((int)pixelsWide * 4);
    bitmapByteCount     = (bitmapBytesPerRow * (int)pixelsHigh);

    // Use the generic RGB color space.
    colorSpace = CGColorSpaceCreateDeviceRGB();

    if (colorSpace == NULL)
    {
        fprintf(stderr,"Error allocating color space\n");
        return NULL;
    }

    // Allocate memory for image data. This is the destination in memory
    // where any drawing to the bitmap context will be rendered.
    bitmapData = malloc(bitmapByteCount);
    if (bitmapData == NULL)
    {
        fprintf(stderr,"Memory not allocated!");
        CGColorSpaceRelease(colorSpace);
        return NULL;
    }

    // Create the bitmap context. We want pre-multiplied ARGB, 8-bits
    // per component. Regardless of what the source image format is
    // (CMYK, Grayscale, and so on) it will be converted over to the format
    // specified here by CGBitmapContextCreate.
    context = CGBitmapContextCreate(bitmapData,
                                    pixelsWide,
                                    pixelsHigh,
                                    8,   // bits per component
                                    bitmapBytesPerRow,
                                    colorSpace,
                                    kCGImageAlphaPremultipliedFirst);
    if (context == NULL)
    {
        free(bitmapData);
        fprintf(stderr,"Context not created!");
    }

    // Make sure and release colorspace before returning
    CGColorSpaceRelease(colorSpace);

    return context;
}

获得纯色image

  • (UIImage )imageWithColor:(UIColor )color size:(CGSize)size {
    CGRect rect = CGRectMake(0.0f, 0.0f, size.width, size.height);
    UIGraphicsBeginImageContext(rect.size);
    CGContextRef context = UIGraphicsGetCurrentContext();

    CGContextSetFillColorWithColor(context, [color CGColor]);
    CGContextFillRect(context, rect);

    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return image;
    }

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