zepto.js的api和jquery.js差不多。
1.事件不同 2.体积大小
注意: 在移动端页面中使用click事件会有300毫秒的延迟。所以使用touch.js
// Zepto.js
// (c) 2010-2016 Thomas Fuchs
// Zepto.js may be freely distributed under the MIT license.
// touch.js
// Zepto.js
// (c) 2010-2016 Thomas Fuchs
// Zepto.js may be freely distributed under the MIT license.
;(function($){
var touch = {},
touchTimeout, tapTimeout, swipeTimeout, longTapTimeout,
longTapDelay = 750,
gesture,
down, up, move,
eventMap,
initialized = false
function swipeDirection(x1, x2, y1, y2) {
return Math.abs(x1 - x2) >=
Math.abs(y1 - y2) ? (x1 - x2 > 0 ? 'Left' : 'Right') : (y1 - y2 > 0 ? 'Up' : 'Down')
}
function longTap() {
longTapTimeout = null
if (touch.last) {
touch.el.trigger('longTap')
touch = {}
}
}
function cancelLongTap() {
if (longTapTimeout) clearTimeout(longTapTimeout)
longTapTimeout = null
}
function cancelAll() {
if (touchTimeout) clearTimeout(touchTimeout)
if (tapTimeout) clearTimeout(tapTimeout)
if (swipeTimeout) clearTimeout(swipeTimeout)
if (longTapTimeout) clearTimeout(longTapTimeout)
touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null
touch = {}
}
function isPrimaryTouch(event){
return (event.pointerType == 'touch' ||
event.pointerType == event.MSPOINTER_TYPE_TOUCH)
&& event.isPrimary
}
function isPointerEventType(e, type){
return (e.type == 'pointer'+type ||
e.type.toLowerCase() == 'mspointer'+type)
}
// helper function for tests, so they check for different APIs
function unregisterTouchEvents(){
if (!initialized) return
$(document).off(eventMap.down, down)
.off(eventMap.up, up)
.off(eventMap.move, move)
.off(eventMap.cancel, cancelAll)
$(window).off('scroll', cancelAll)
cancelAll()
initialized = false
}
function setup(__eventMap){
var now, delta, deltaX = 0, deltaY = 0, firstTouch, _isPointerType
unregisterTouchEvents()
eventMap = (__eventMap && ('down' in __eventMap)) ? __eventMap :
('ontouchstart' in document ?
{ 'down': 'touchstart', 'up': 'touchend',
'move': 'touchmove', 'cancel': 'touchcancel' } :
'onpointerdown' in document ?
{ 'down': 'pointerdown', 'up': 'pointerup',
'move': 'pointermove', 'cancel': 'pointercancel' } :
'onmspointerdown' in document ?
{ 'down': 'MSPointerDown', 'up': 'MSPointerUp',
'move': 'MSPointerMove', 'cancel': 'MSPointerCancel' } : false)
// No API availables for touch events
if (!eventMap) return
if ('MSGesture' in window) {
gesture = new MSGesture()
gesture.target = document.body
$(document)
.bind('MSGestureEnd', function(e){
var swipeDirectionFromVelocity =
e.velocityX > 1 ? 'Right' : e.velocityX < -1 ? 'Left' : e.velocityY > 1 ? 'Down' : e.velocityY < -1 ? 'Up' : null
if (swipeDirectionFromVelocity) {
touch.el.trigger('swipe')
touch.el.trigger('swipe'+ swipeDirectionFromVelocity)
}
})
}
down = function(e){
if((_isPointerType = isPointerEventType(e, 'down')) &&
!isPrimaryTouch(e)) return
firstTouch = _isPointerType ? e : e.touches[0]
if (e.touches && e.touches.length === 1 && touch.x2) {
// Clear out touch movement data if we have it sticking around
// This can occur if touchcancel doesn't fire due to preventDefault, etc.
touch.x2 = undefined
touch.y2 = undefined
}
now = Date.now()
delta = now - (touch.last || now)
touch.el = $('tagName' in firstTouch.target ?
firstTouch.target : firstTouch.target.parentNode)
touchTimeout && clearTimeout(touchTimeout)
touch.x1 = firstTouch.pageX
touch.y1 = firstTouch.pageY
if (delta > 0 && delta <= 250) touch.isDoubleTap = true
touch.last = now
longTapTimeout = setTimeout(longTap, longTapDelay)
// adds the current touch contact for IE gesture recognition
if (gesture && _isPointerType) gesture.addPointer(e.pointerId)
}
move = function(e){
if((_isPointerType = isPointerEventType(e, 'move')) &&
!isPrimaryTouch(e)) return
firstTouch = _isPointerType ? e : e.touches[0]
cancelLongTap()
touch.x2 = firstTouch.pageX
touch.y2 = firstTouch.pageY
deltaX += Math.abs(touch.x1 - touch.x2)
deltaY += Math.abs(touch.y1 - touch.y2)
}
up = function(e){
if((_isPointerType = isPointerEventType(e, 'up')) &&
!isPrimaryTouch(e)) return
cancelLongTap()
// swipe
if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||
(touch.y2 && Math.abs(touch.y1 - touch.y2) > 30))
swipeTimeout = setTimeout(function() {
if (touch.el){
touch.el.trigger('swipe')
touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2)))
}
touch = {}
}, 0)
// normal tap
else if ('last' in touch)
// don't fire tap when delta position changed by more than 30 pixels,
// for instance when moving to a point and back to origin
if (deltaX < 30 && deltaY < 30) {
// delay by one tick so we can cancel the 'tap' event if 'scroll' fires
// ('tap' fires before 'scroll')
tapTimeout = setTimeout(function() {
// trigger universal 'tap' with the option to cancelTouch()
// (cancelTouch cancels processing of single vs double taps for faster 'tap' response)
var event = $.Event('tap')
event.cancelTouch = cancelAll
// [by paper] fix -> "TypeError: 'undefined' is not an object (evaluating 'touch.el.trigger'), when double tap
if (touch.el) touch.el.trigger(event)
// trigger double tap immediately
if (touch.isDoubleTap) {
if (touch.el) touch.el.trigger('doubleTap')
touch = {}
}
// trigger single tap after 250ms of inactivity
else {
touchTimeout = setTimeout(function(){
touchTimeout = null
if (touch.el) touch.el.trigger('singleTap')
touch = {}
}, 250)
}
}, 0)
} else {
touch = {}
}
deltaX = deltaY = 0
}
$(document).on(eventMap.up, up)
.on(eventMap.down, down)
.on(eventMap.move, move)
// when the browser window loses focus,
// for example when a modal dialog is shown,
// cancel all ongoing events
$(document).on(eventMap.cancel, cancelAll)
// scrolling the window indicates intention of the user
// to scroll, not tap or swipe, so cancel all ongoing events
$(window).on('scroll', cancelAll)
initialized = true
}
;['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown',
'doubleTap', 'tap', 'singleTap', 'longTap'].forEach(function(eventName){
$.fn[eventName] = function(callback){ return this.on(eventName, callback) }
})
$.touch = { setup: setup }
$(document).ready(setup)
})(Zepto)
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
<style>
*{
margin: 0;
padding:0;
}
.container{
width:100vw;
height:100vh;
overflow: hidden;
}
ul{
transition: all 1s;
}
ul li{
float: left;
overflow:hidden;
width:100vw;
height:100vh;
}
ul li img{
width:100vw;
height:100vh;
}
</style>
<script src="./zepto.min.js"></script>
<!-- 触摸事件模块 -->
<script src="./touch.js"></script>
<!-- 动画模块 -->
<script src="./fx.js"></script>
<script>
$(function(){
var width=$('li').first().width();
var liLen=$('li').length;
$('ul').width(width*liLen);
var index=0;
// 往左滑
$('ul').on('swipeLeft',function(){
// console.log(11)
index++;
if(index>=liLen){
index=0;
}
$(this).animate({
transform:'translateX(-'+index*width+'px)'
})
})
// 往右滑动
$('ul').on('swipeRight',function(){
// console.log(11)
index--;
if(index<0){
index=liLen-1;
}
$(this).animate({
transform:'translateX(-'+index*width+'px)'
})
})
})
</script>
</head>
<body>
<div class="container">
<ul>
<li><img src="./img/1.jpg" alt=""></li>
<li><img src="./img/2.jpg" alt=""></li>
<li><img src="./img/3.jpg" alt=""></li>
</ul>
</div>
</body>
</html>
// Zepto.js
// (c) 2010-2016 Thomas Fuchs
// Zepto.js may be freely distributed under the MIT license.
//动画模块fx.js
;
(function ($, undefined) {
var prefix = '',
eventPrefix,
vendors = {
Webkit: 'webkit',
Moz: '',
O: 'o'
},
testEl = document.createElement('div'),
supportedTransforms = /^((translate|rotate|scale)(X|Y|Z|3d)?|matrix(3d)?|perspective|skew(X|Y)?)$/i,
transform,
transitionProperty, transitionDuration, transitionTiming, transitionDelay,
animationName, animationDuration, animationTiming, animationDelay,
cssReset = {}
function dasherize(str) {
return str.replace(/([A-Z])/g, '-$1').toLowerCase()
}
function normalizeEvent(name) {
return eventPrefix ? eventPrefix + name : name.toLowerCase()
}
if (testEl.style.transform === undefined) $.each(vendors, function (vendor, event) {
if (testEl.style[vendor + 'TransitionProperty'] !== undefined) {
prefix = '-' + vendor.toLowerCase() + '-'
eventPrefix = event
return false
}
})
transform = prefix + 'transform'
cssReset[transitionProperty = prefix + 'transition-property'] =
cssReset[transitionDuration = prefix + 'transition-duration'] =
cssReset[transitionDelay = prefix + 'transition-delay'] =
cssReset[transitionTiming = prefix + 'transition-timing-function'] =
cssReset[animationName = prefix + 'animation-name'] =
cssReset[animationDuration = prefix + 'animation-duration'] =
cssReset[animationDelay = prefix + 'animation-delay'] =
cssReset[animationTiming = prefix + 'animation-timing-function'] = ''
$.fx = {
off: (eventPrefix === undefined && testEl.style.transitionProperty === undefined),
speeds: {
_default: 400,
fast: 200,
slow: 600
},
cssPrefix: prefix,
transitionEnd: normalizeEvent('TransitionEnd'),
animationEnd: normalizeEvent('AnimationEnd')
}
$.fn.animate = function (properties, duration, ease, callback, delay) {
if ($.isFunction(duration))
callback = duration, ease = undefined, duration = undefined
if ($.isFunction(ease))
callback = ease, ease = undefined
if ($.isPlainObject(duration))
ease = duration.easing, callback = duration.complete, delay = duration.delay, duration = duration.duration
if (duration) duration = (typeof duration == 'number' ? duration :
($.fx.speeds[duration] || $.fx.speeds._default)) / 1000
if (delay) delay = parseFloat(delay) / 1000
return this.anim(properties, duration, ease, callback, delay)
}
$.fn.anim = function (properties, duration, ease, callback, delay) {
var key, cssValues = {},
cssProperties, transforms = '',
that = this,
wrappedCallback, endEvent = $.fx.transitionEnd,
fired = false
if (duration === undefined) duration = $.fx.speeds._default / 1000
if (delay === undefined) delay = 0
if ($.fx.off) duration = 0
if (typeof properties == 'string') {
// keyframe animation
cssValues[animationName] = properties
cssValues[animationDuration] = duration + 's'
cssValues[animationDelay] = delay + 's'
cssValues[animationTiming] = (ease || 'linear')
endEvent = $.fx.animationEnd
} else {
cssProperties = []
// CSS transitions
for (key in properties)
if (supportedTransforms.test(key)) transforms += key + '(' + properties[key] + ') '
else cssValues[key] = properties[key], cssProperties.push(dasherize(key))
if (transforms) cssValues[transform] = transforms, cssProperties.push(transform)
if (duration > 0 && typeof properties === 'object') {
cssValues[transitionProperty] = cssProperties.join(', ')
cssValues[transitionDuration] = duration + 's'
cssValues[transitionDelay] = delay + 's'
cssValues[transitionTiming] = (ease || 'linear')
}
}
wrappedCallback = function (event) {
if (typeof event !== 'undefined') {
if (event.target !== event.currentTarget) return // makes sure the event didn't bubble from "below"
$(event.target).unbind(endEvent, wrappedCallback)
} else
$(this).unbind(endEvent, wrappedCallback) // triggered by setTimeout
fired = true
$(this).css(cssReset)
callback && callback.call(this)
}
if (duration > 0) {
this.bind(endEvent, wrappedCallback)
// transitionEnd is not always firing on older Android phones
// so make sure it gets fired
setTimeout(function () {
if (fired) return
wrappedCallback.call(that)
}, ((duration + delay) * 1000) + 25)
}
// trigger page reflow so new elements can animate
this.size() && this.get(0).clientLeft
this.css(cssValues)
if (duration <= 0) setTimeout(function () {
that.each(function () {
wrappedCallback.call(this)
})
}, 0)
return this
}
testEl = null
})(Zepto)