package org.rajawali3d.view;
import android.annotation.TargetApi;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.SurfaceTexture;
import android.opengl.GLSurfaceView;
import android.os.Build;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import org.rajawali3d.R;
import org.rajawali3d.renderer.ISurfaceRenderer;
import org.rajawali3d.util.Capabilities;
import org.rajawali3d.util.egl.RajawaliEGLConfigChooser;
import java.lang.ref.WeakReference;
import java.util.ArrayList;
import java.util.Locale;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGL11;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
import javax.microedition.khronos.opengles.GL;
import javax.microedition.khronos.opengles.GL10;
/**
* Rajawali version of a {@link TextureView}. If you plan on using Rajawali with a {@link TextureView},
* it is imperative that you extend this class or life cycle events may not function as you expect.
*
* @author Jared Woolston (jwoolston@tenkiv.com)
*/
public class TextureView extends android.view.TextureView implements ISurface {
private final static String TAG = "TextureView";
private final static boolean LOG_ATTACH_DETACH = false;
private final static boolean LOG_THREADS = false;
private final static boolean LOG_PAUSE_RESUME = false;
private final static boolean LOG_SURFACE = true;
private final static boolean LOG_RENDERER = false;
private final static boolean LOG_RENDERER_DRAW_FRAME = false;
private final static boolean LOG_EGL = false;
private static final GLThreadManager sGLThreadManager = new GLThreadManager();
private final WeakReference<TextureView> mThisWeakRef = new WeakReference<>(this);
protected double mFrameRate = 60.0;
protected int mRenderMode = RENDERMODE_WHEN_DIRTY;
protected ANTI_ALIASING_CONFIG mAntiAliasingConfig = ANTI_ALIASING_CONFIG.NONE;
protected int mBitsRed = 5;
protected int mBitsGreen = 6;
protected int mBitsBlue = 5;
protected int mBitsAlpha = 0;
protected int mBitsDepth = 16;
protected int mMultiSampleCount = 0;
private GLThread mGLThread;
private boolean mDetached;
private GLSurfaceView.EGLConfigChooser mEGLConfigChooser;
private GLSurfaceView.EGLContextFactory mEGLContextFactory;
private GLSurfaceView.EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
private int mEGLContextClientVersion;
private boolean mPreserveEGLContextOnPause;
protected RendererDelegate mRendererDelegate;
public TextureView(Context context) {
super(context);
}
public TextureView(Context context, AttributeSet attrs) {
super(context, attrs);
applyAttributes(context, attrs);
}
public TextureView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
applyAttributes(context, attrs);
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public TextureView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
applyAttributes(context, attrs);
}
private void applyAttributes(Context context, AttributeSet attrs) {
if (attrs == null) return;
final TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.TextureView);
final int count = array.getIndexCount();
for (int i = 0; i < count; ++i) {
int attr = array.getIndex(i);
if (attr == R.styleable.TextureView_frameRate) {
mFrameRate = array.getFloat(attr, 60.0f);
} else if (attr == R.styleable.TextureView_renderMode) {
mRenderMode = array.getInt(attr, RENDERMODE_WHEN_DIRTY);
} else if (attr == R.styleable.TextureView_antiAliasingType) {
mAntiAliasingConfig = ANTI_ALIASING_CONFIG.fromInteger(array.getInteger(attr, ANTI_ALIASING_CONFIG.NONE.ordinal()));
} else if (attr == R.styleable.TextureView_bitsRed) {
mBitsRed = array.getInteger(attr, 5);
} else if (attr == R.styleable.TextureView_bitsGreen) {
mBitsGreen = array.getInteger(attr, 6);
} else if (attr == R.styleable.TextureView_bitsBlue) {
mBitsBlue = array.getInteger(attr, 5);
} else if (attr == R.styleable.TextureView_bitsAlpha) {
mBitsAlpha = array.getInteger(attr, 0);
} else if (attr == R.styleable.TextureView_bitsDepth) {
mBitsDepth = array.getInteger(attr, 16);
}
}
array.recycle();
}
private void initialize() {
final int glesMajorVersion = Capabilities.getGLESMajorVersion();
setEGLContextClientVersion(glesMajorVersion);
setEGLConfigChooser(new RajawaliEGLConfigChooser(glesMajorVersion, mAntiAliasingConfig, mMultiSampleCount,
mBitsRed, mBitsGreen, mBitsBlue, mBitsAlpha, mBitsDepth));
}
private void checkRenderThreadState() {
if (mGLThread != null) {
throw new IllegalStateException("setRenderer has already been called for this instance.");
}
}
/**
* This method is part of the SurfaceTexture.Callback interface, and is
* not normally called or subclassed by clients of TextureView.
*/
private void surfaceCreated(int width, int height) {
mGLThread.surfaceCreated(width, height);
}
/**
* This method is part of the SurfaceTexture.Callback interface, and is
* not normally called or subclassed by clients of TextureView.
*/
private void surfaceDestroyed() {
// Surface will be destroyed when we return
mGLThread.surfaceDestroyed();
}
/**
* This method is part of the SurfaceTexture.Callback interface, and is
* not normally called or subclassed by clients of TextureView.
*/
private void surfaceChanged(int w, int h) {
mGLThread.onWindowResize(w, h);
}
@Override
protected void onVisibilityChanged(View changedView, int visibility) {
if (!isInEditMode()) {
if (visibility == View.GONE || visibility == View.INVISIBLE) {
onPause();
} else {
onResume();
}
}
super.onVisibilityChanged(changedView, visibility);
}
/**
* This method is used as part of the View class and is not normally
* called or subclassed by clients of TextureView.
*/
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
if (LOG_ATTACH_DETACH) {
Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
}
if (mDetached && (mRendererDelegate != null)) {
int renderMode = RENDERMODE_CONTINUOUSLY;
if (mGLThread != null) {
renderMode = mGLThread.getRenderMode();
}
mGLThread = new GLThread(mThisWeakRef);
if (renderMode != RENDERMODE_CONTINUOUSLY) {
mGLThread.setRenderMode(renderMode);
}
mGLThread.start();
}
mDetached = false;
}
@Override
protected void onDetachedFromWindow() {
if (LOG_ATTACH_DETACH) {
Log.v(TAG, "onDetachedFromWindow");
}
mRendererDelegate.mRenderer.onRenderSurfaceDestroyed(null);
if (mGLThread != null) {
mGLThread.requestExitAndWait();
}
mDetached = true;
super.onDetachedFromWindow();
}
@Override
protected void finalize() throws Throwable {
try {
if (mGLThread != null) {
// GLThread may still be running if this view was never
// attached to a window.
mGLThread.requestExitAndWait();
}
} finally {
super.finalize();
}
}
@Override
public void setFrameRate(double rate) {
mFrameRate = rate;
if (mRendererDelegate != null) {
mRendererDelegate.mRenderer.setFrameRate(rate);
}
}
@Override
public int getRenderMode() {
if (mRendererDelegate != null) {
return getRenderModeInternal();
} else {
return mRenderMode;
}
}
@Override
public void setRenderMode(int mode) {
mRenderMode = mode;
if (mRendererDelegate != null) {
setRenderModeInternal(mRenderMode);
}
}
@Override
public void setAntiAliasingMode(ANTI_ALIASING_CONFIG config) {
mAntiAliasingConfig = config;
}
@Override
public void setSampleCount(int count) {
mMultiSampleCount = count;
}
@Override
public void setSurfaceRenderer(ISurfaceRenderer renderer) throws IllegalStateException {
if (mRendererDelegate != null) throw new IllegalStateException("A renderer has already been set for this view.");
initialize();
// Configure the EGL stuff
checkRenderThreadState();
if (mEGLConfigChooser == null) {
throw new IllegalStateException("You must set an EGL config before attempting to set a surface renderer.");
}
if (mEGLContextFactory == null) {
mEGLContextFactory = new DefaultContextFactory();
}
if (mEGLWindowSurfaceFactory == null) {
mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
}
// Create our delegate
final RendererDelegate delegate = new TextureView.RendererDelegate(renderer, this);
// Create the GL thread
mGLThread = new GLThread(mThisWeakRef);
mGLThread.start();
// Render mode cant be set until the GL thread exists
setRenderModeInternal(mRenderMode);
// Register the delegate for callbacks
mRendererDelegate = delegate; // Done to make sure we dont publish a reference before its safe.
setSurfaceTextureListener(mRendererDelegate);
}
@Override
public void requestRenderUpdate() {
mGLThread.requestRender();
}
/**
* Control whether the EGL context is preserved when the TextureView is paused and
* resumed.
* <p/>
* If set to true, then the EGL context may be preserved when the TextureView is paused.
* Whether the EGL context is actually preserved or not depends upon whether the
* Android device that the program is running on can support an arbitrary number of EGL
* contexts or not. Devices that can only support a limited number of EGL contexts must
* release the EGL context in order to allow multiple applications to share the GPU.
* <p/>
* If set to false, the EGL context will be released when the TextureView is paused,
* and recreated when the TextureView is resumed.
* <p/>
* <p/>
* The default is false.
*
* @param preserveOnPause preserve the EGL context when paused
*/
public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
mPreserveEGLContextOnPause = preserveOnPause;
}
/**
* @return true if the EGL context will be preserved when paused
*/
public boolean getPreserveEGLContextOnPause() {
return mPreserveEGLContextOnPause;
}
/**
* Install a custom EGLContextFactory.
* <p>If this method is
* called, it must be called before {@link #setSurfaceRenderer(ISurfaceRenderer)}
* is called.
* <p/>
* If this method is not called, then by default
* a context will be created with no shared context and
* with a null attribute list.
*/
public void setEGLContextFactory(GLSurfaceView.EGLContextFactory factory) {
checkRenderThreadState();
mEGLContextFactory = factory;
}
/**
* Install a custom EGLWindowSurfaceFactory.
* <p>If this method is
* called, it must be called before {@link #setSurfaceRenderer(ISurfaceRenderer)}
* is called.
* <p/>
* If this method is not called, then by default
* a window surface will be created with a null attribute list.
*/
public void setEGLWindowSurfaceFactory(GLSurfaceView.EGLWindowSurfaceFactory factory) {
checkRenderThreadState();
mEGLWindowSurfaceFactory = factory;
}
/**
* Install a custom EGLConfigChooser.
* <p>If this method is
* called, it must be called before {@link #setSurfaceRenderer(ISurfaceRenderer)}
* is called.
* <p/>
* If no setEGLConfigChooser method is called, then by default the
* view will choose an EGLConfig that is compatible with the current
* android.view.Surface, with a depth buffer depth of
* at least 16 bits.
*
* @param configChooser {@link GLSurfaceView.EGLConfigChooser} The EGL Configuration chooser.
*/
public void setEGLConfigChooser(GLSurfaceView.EGLConfigChooser configChooser) {
checkRenderThreadState();
mEGLConfigChooser = configChooser;
}
/**
* Install a config chooser which will choose a config
* with at least the specified depthSize and stencilSize,
* and exactly the specified redSize, greenSize, blueSize and alphaSize.
* <p>If this method is
* called, it must be called before {@link #setSurfaceRenderer(ISurfaceRenderer)}
* is called.
* <p/>
* If no setEGLConfigChooser method is called, then by default the
* view will choose an RGB_888 surface with a depth buffer depth of
* at least 16 bits.
*/
public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
int alphaSize, int depthSize, int stencilSize) {
setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
blueSize, alphaSize, depthSize, stencilSize));
}
/**
* Inform the default EGLContextFactory and default EGLConfigChooser
* which EGLContext client version to pick.
* <p>Use this method to create an OpenGL ES 2.0-compatible context.
* Example:
* <pre class="prettyprint">
* public MyView(Context context) {
* super(context);
* setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
* setRenderer(new MyRenderer());
* }
* </pre>
* <p>Note: Activities which require OpenGL ES 2.0 should indicate this by
* setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's
* AndroidManifest.xml file.
* <p>If this method is called, it must be called before {@link #setSurfaceRenderer(ISurfaceRenderer)}
* is called.
* <p>This method only affects the behavior of the default EGLContexFactory and the
* default EGLConfigChooser. If
* {@link #setEGLContextFactory(GLSurfaceView.EGLContextFactory)} has been called, then the supplied
* EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context.
* If
* {@link #setEGLConfigChooser(GLSurfaceView.EGLConfigChooser)} has been called, then the supplied
* EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
*
* @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
*/
public void setEGLContextClientVersion(int version) {
checkRenderThreadState();
mEGLContextClientVersion = version;
}
/**
* Set the rendering mode. When renderMode is
* RENDERMODE_CONTINUOUSLY, the renderer is called
* repeatedly to re-render the scene. When renderMode
* is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
* is created, or when {@link #requestRenderUpdate} is called. Defaults to RENDERMODE_CONTINUOUSLY.
* <p/>
* Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance
* by allowing the GPU and CPU to idle when the view does not need to be updated.
* <p/>
* This method can only be called after {@link #setSurfaceRenderer(ISurfaceRenderer)}
*
* @param renderMode one of the RENDERMODE_X constants
*
* @see #RENDERMODE_CONTINUOUSLY
* @see #RENDERMODE_WHEN_DIRTY
*/
private void setRenderModeInternal(int renderMode) {
mGLThread.setRenderMode(renderMode);
}
/**
* Get the current rendering mode. May be called
* from any thread. Must not be called before a renderer has been set.
*
* @return the current rendering mode.
* @see #RENDERMODE_CONTINUOUSLY
* @see #RENDERMODE_WHEN_DIRTY
*/
private int getRenderModeInternal() {
return mGLThread.getRenderMode();
}
/**
* Inform the view that the activity is paused. The owner of this view must
* call this method when the activity is paused. Calling this method will
* pause the rendering thread.
* Must not be called before a renderer has been set.
*/
public void onPause() {
if (mRendererDelegate != null) {
mRendererDelegate.mRenderer.onPause();
}
if (mGLThread != null) {
mGLThread.onPause();
}
}
/**
* Inform the view that the activity is resumed. The owner of this view must
* call this method when the activity is resumed. Calling this method will
* recreate the OpenGL display and resume the rendering
* thread.
* Must not be called before a renderer has been set.
*/
public void onResume() {
if (mRendererDelegate != null) {
mRendererDelegate.mRenderer.onResume();
}
mGLThread.onResume();
}
/**
* Queue a runnable to be run on the GL rendering thread. This can be used
* to communicate with the Renderer on the rendering thread.
* Must not be called before a renderer has been set.
*
* @param r the runnable to be run on the GL rendering thread.
*/
public void queueEvent(Runnable r) {
mGLThread.queueEvent(r);
}
private static class RendererDelegate implements SurfaceTextureListener {
final TextureView mRajawaliTextureView;
final ISurfaceRenderer mRenderer;
public RendererDelegate(ISurfaceRenderer renderer, TextureView textureView) {
mRenderer = renderer;
mRajawaliTextureView = textureView;
mRenderer.setFrameRate(mRajawaliTextureView.mRenderMode == ISurface.RENDERMODE_WHEN_DIRTY ?
mRajawaliTextureView.mFrameRate : 0);
mRenderer.setAntiAliasingMode(mRajawaliTextureView.mAntiAliasingConfig);
mRenderer.setRenderSurface(mRajawaliTextureView);
mRajawaliTextureView.setSurfaceTextureListener(this);
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
mRajawaliTextureView.surfaceCreated(width, height);
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
mRajawaliTextureView.surfaceChanged(width, height);
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
surface.release();
mRajawaliTextureView.surfaceDestroyed();
return false;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
// Do nothing
}
}
private class DefaultContextFactory implements GLSurfaceView.EGLContextFactory {
private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
EGL10.EGL_NONE};
return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
mEGLContextClientVersion != 0 ? attrib_list : null);
}
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
if (!egl.eglDestroyContext(display, context)) {
Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
if (LOG_THREADS) {
Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
}
EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
}
}
}
private static class DefaultWindowSurfaceFactory implements GLSurfaceView.EGLWindowSurfaceFactory {
public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
EGLConfig config, Object nativeWindow) {
EGLSurface result = null;
try {
result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
} catch (IllegalArgumentException e) {
// This exception indicates that the surface flinger surface
// is not valid. This can happen if the surface flinger surface has
// been torn down, but the application has not yet been
// notified via SurfaceTexture.Callback.surfaceDestroyed.
// In theory the application should be notified first,
// but in practice sometimes it is not. See b/4588890
Log.e(TAG, "eglCreateWindowSurface", e);
}
return result;
}
public void destroySurface(EGL10 egl, EGLDisplay display,
EGLSurface surface) {
egl.eglDestroySurface(display, surface);
}
}
private abstract class BaseConfigChooser
implements GLSurfaceView.EGLConfigChooser {
public BaseConfigChooser(int[] configSpec) {
mConfigSpec = filterConfigSpec(configSpec);
}
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
int[] num_config = new int[1];
if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
num_config)) {
throw new IllegalArgumentException("eglChooseConfig failed");
}
int numConfigs = num_config[0];
if (numConfigs <= 0) {
throw new IllegalArgumentException(
"No configs match configSpec");
}
EGLConfig[] configs = new EGLConfig[numConfigs];
if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
num_config)) {
throw new IllegalArgumentException("eglChooseConfig#2 failed");
}
EGLConfig config = chooseConfig(egl, display, configs);
if (config == null) {
throw new IllegalArgumentException("No config chosen");
}
return config;
}
abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
EGLConfig[] configs);
protected int[] mConfigSpec;
private int[] filterConfigSpec(int[] configSpec) {
if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) {
return configSpec;
}
/* We know none of the subclasses define EGL_RENDERABLE_TYPE.
* And we know the configSpec is well formed.
*/
int len = configSpec.length;
int[] newConfigSpec = new int[len + 2];
System.arraycopy(configSpec, 0, newConfigSpec, 0, len - 1);
newConfigSpec[len - 1] = EGL10.EGL_RENDERABLE_TYPE;
if (mEGLContextClientVersion == 2) {
newConfigSpec[len] = RajawaliEGLConfigChooser.EGL_OPENGL_ES2_BIT; /* EGL_OPENGL_ES2_BIT */
} else {
newConfigSpec[len] = RajawaliEGLConfigChooser.EGL_OPENGL_ES3_BIT_KHR; /* EGL_OPENGL_ES3_BIT_KHR */
}
newConfigSpec[len + 1] = EGL10.EGL_NONE;
return newConfigSpec;
}
}
/**
* Choose a configuration with exactly the specified r,g,b,a sizes,
* and at least the specified depth and stencil sizes.
*/
private class ComponentSizeChooser extends BaseConfigChooser {
public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
int alphaSize, int depthSize, int stencilSize) {
super(new int[]{
EGL10.EGL_RED_SIZE, redSize,
EGL10.EGL_GREEN_SIZE, greenSize,
EGL10.EGL_BLUE_SIZE, blueSize,
EGL10.EGL_ALPHA_SIZE, alphaSize,
EGL10.EGL_DEPTH_SIZE, depthSize,
EGL10.EGL_STENCIL_SIZE, stencilSize,
EGL10.EGL_NONE});
mValue = new int[1];
mRedSize = redSize;
mGreenSize = greenSize;
mBlueSize = blueSize;
mAlphaSize = alphaSize;
mDepthSize = depthSize;
mStencilSize = stencilSize;
}
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
for (EGLConfig config : configs) {
int d = findConfigAttrib(egl, display, config, EGL10.EGL_DEPTH_SIZE, 0);
int s = findConfigAttrib(egl, display, config, EGL10.EGL_STENCIL_SIZE, 0);
if ((d >= mDepthSize) && (s >= mStencilSize)) {
int r = findConfigAttrib(egl, display, config, EGL10.EGL_RED_SIZE, 0);
int g = findConfigAttrib(egl, display, config, EGL10.EGL_GREEN_SIZE, 0);
int b = findConfigAttrib(egl, display, config, EGL10.EGL_BLUE_SIZE, 0);
int a = findConfigAttrib(egl, display, config, EGL10.EGL_ALPHA_SIZE, 0);
if ((r == mRedSize) && (g == mGreenSize) && (b == mBlueSize) && (a == mAlphaSize)) {
return config;
}
}
}
return null;
}
private int findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue) {
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
return mValue[0];
}
return defaultValue;
}
private int[] mValue;
// Subclasses can adjust these values:
protected int mRedSize;
protected int mGreenSize;
protected int mBlueSize;
protected int mAlphaSize;
protected int mDepthSize;
protected int mStencilSize;
}
/**
* An EGL helper class.
*/
private static class EglHelper {
private WeakReference<TextureView> mRajawaliTextureViewWeakRef;
EGL10 mEgl;
EGLDisplay mEglDisplay;
EGLSurface mEglSurface;
EGLConfig mEglConfig;
EGLContext mEglContext;
public EglHelper(WeakReference<TextureView> glSurfaceViewWeakRef) {
mRajawaliTextureViewWeakRef = glSurfaceViewWeakRef;
}
/**
* Initialize EGL for a given configuration spec.
*/
public void start() {
if (LOG_EGL) {
Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
}
/*
* Get an EGL instance
*/
mEgl = (EGL10) EGLContext.getEGL();
/*
* Get to the default display.
*/
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed");
}
/*
* We can now initialize EGL for that display
*/
int[] version = new int[2];
if (!mEgl.eglInitialize(mEglDisplay, version)) {
throw new RuntimeException("eglInitialize failed");
}
TextureView view = mRajawaliTextureViewWeakRef.get();
if (view == null) {
mEglConfig = null;
mEglContext = null;
} else {
mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
/*
* Create an EGL context. We want to do this as rarely as we can, because an
* EGL context is a somewhat heavy object.
*/
mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
}
if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
mEglContext = null;
throwEglException("createContext");
}
if (LOG_EGL) {
Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
}
mEglSurface = null;
}
/**
* Create an egl surface for the current SurfaceTexture surface. If a surface
* already exists, destroy it before creating the new surface.
*
* @return true if the surface was created successfully.
*/
public boolean createSurface() {
if (LOG_EGL) {
Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId());
}
/*
* Check preconditions.
*/
if (mEgl == null) {
throw new RuntimeException("egl not initialized");
}
if (mEglDisplay == null) {
throw new RuntimeException("eglDisplay not initialized");
}
if (mEglConfig == null) {
throw new RuntimeException("mEglConfig not initialized");
}
/*
* The window size has changed, so we need to create a new
* surface.
*/
destroySurfaceImp();
/*
* Create an EGL surface we can render into.
*/
TextureView view = mRajawaliTextureViewWeakRef.get();
if (view != null) {
mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
mEglDisplay, mEglConfig, view.getSurfaceTexture());
} else {
mEglSurface = null;
}
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
int error = mEgl.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
}
return false;
}
/*
* Before we can issue GL commands, we need to make sure
* the context is current and bound to a surface.
*/
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
/*
* Could not make the context current, probably because the underlying
* SurfaceView surface has been destroyed.
*/
logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
return false;
}
return true;
}
/**
* Create a GL object for the current EGL context.
*
* @return {@link GL} The GL interface for the current context.
*/
GL createGL() {
return mEglContext.getGL();
}
/**
* Display the current render surface.
*
* @return the EGL error code from eglSwapBuffers.
*/
public int swap() {
if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
return mEgl.eglGetError();
}
return EGL10.EGL_SUCCESS;
}
public void destroySurface() {
if (LOG_EGL) {
Log.w("EglHelper", "destroySurface() tid=" + Thread.currentThread().getId());
}
destroySurfaceImp();
}
private void destroySurfaceImp() {
if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_CONTEXT);
TextureView view = mRajawaliTextureViewWeakRef.get();
if (view != null) {
view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
}
mEglSurface = null;
}
}
public void finish() {
if (LOG_EGL) {
Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
}
if (mEglContext != null) {
TextureView view = mRajawaliTextureViewWeakRef.get();
if (view != null) {
view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
}
mEglContext = null;
}
if (mEglDisplay != null) {
mEgl.eglTerminate(mEglDisplay);
mEglDisplay = null;
}
}
private void throwEglException(String function) {
throwEglException(function, mEgl.eglGetError());
}
public static void throwEglException(String function, int error) {
String message = formatEglError(function, error);
if (LOG_THREADS) {
Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
+ message);
}
throw new RuntimeException(message);
}
public static void logEglErrorAsWarning(String tag, String function, int error) {
Log.w(tag, formatEglError(function, error));
}
public static String formatEglError(String function, int error) {
return function + " failed: " + getErrorString(error);
}
public static String getErrorString(int error) {
switch (error) {
case EGL10.EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL10.EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
case EGL10.EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL10.EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL10.EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL10.EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL10.EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
case EGL10.EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
case EGL10.EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL10.EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL10.EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
case EGL10.EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
case EGL10.EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL10.EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
case EGL11.EGL_CONTEXT_LOST:
return "EGL_CONTEXT_LOST";
default:
return "0x" + Integer.toHexString(error).toUpperCase(Locale.US);
}
}
}
/**
* A generic GL Thread. Takes care of initializing EGL and GL. Delegates
* to a Renderer instance to do the actual drawing. Can be configured to
* render continuously or on request.
* <p/>
* All potentially blocking synchronization is done through the
* sGLThreadManager object. This avoids multiple-lock ordering issues.
*/
static class GLThread extends Thread {
// Once the thread is started, all accesses to the following member
// variables are protected by the sGLThreadManager monitor
private boolean mShouldExit;
private boolean mExited;
private boolean mRequestPaused;
private boolean mPaused;
private boolean mHasSurface;
private boolean mSurfaceIsBad;
private boolean mWaitingForSurface;
private boolean mHaveEglContext;
private boolean mHaveEglSurface;
private boolean mFinishedCreatingEglSurface;
private boolean mShouldReleaseEglContext;
private int mWidth;
private int mHeight;
private int mRenderMode;
private boolean mRequestRender;
private boolean mRenderComplete;
private ArrayList<Runnable> mEventQueue = new ArrayList<>();
private boolean mSizeChanged = true;
// End of member variables protected by the sGLThreadManager monitor.
private EglHelper mEglHelper;
/**
* Set once at thread construction time, nulled out when the parent view is garbage
* called. This weak reference allows the TextureView to be garbage collected while
* the RajawaliGLThread is still alive.
*/
private WeakReference<TextureView> mRajawaliTextureViewWeakRef;
GLThread(WeakReference<TextureView> glSurfaceViewWeakRef) {
super();
mWidth = 0;
mHeight = 0;
mRequestRender = true;
mRenderMode = RENDERMODE_CONTINUOUSLY;
mRajawaliTextureViewWeakRef = glSurfaceViewWeakRef;
}
@Override
public void run() {
setName("RajawaliGLThread " + getId());
if (LOG_THREADS) {
Log.i("RajawaliGLThread", "starting tid=" + getId());
}
try {
guardedRun();
} catch (InterruptedException e) {
// fall thru and exit normally
} finally {
sGLThreadManager.threadExiting(this);
}
}
/*
* This private method should only be called inside a
* synchronized(sGLThreadManager) block.
*/
private void stopEglSurfaceLocked() {
if (mHaveEglSurface) {
mHaveEglSurface = false;
mEglHelper.destroySurface();
}
}
/*
* This private method should only be called inside a
* synchronized(sGLThreadManager) block.
*/
private void stopEglContextLocked() {
if (mHaveEglContext) {
mEglHelper.finish();
mHaveEglContext = false;
sGLThreadManager.releaseEglContextLocked(this);
}
}
private void guardedRun() throws InterruptedException {
mEglHelper = new EglHelper(mRajawaliTextureViewWeakRef);
mHaveEglContext = false;
mHaveEglSurface = false;
try {
GL10 gl = null;
boolean createEglContext = false;
boolean createEglSurface = false;
boolean createGlInterface = false;
boolean lostEglContext = false;
boolean sizeChanged = false;
boolean wantRenderNotification = false;
boolean doRenderNotification = false;
boolean askedToReleaseEglContext = false;
int w = 0;
int h = 0;
Runnable event = null;
while (true) {
synchronized (sGLThreadManager) {
while (true) {
if (mShouldExit) {
return;
}
if (!mEventQueue.isEmpty()) {
event = mEventQueue.remove(0);
break;
}
// Update the pause state.
boolean pausing = false;
if (mPaused != mRequestPaused) {
pausing = mRequestPaused;
mPaused = mRequestPaused;
sGLThreadManager.notifyAll();
if (LOG_PAUSE_RESUME) {
Log.i("RajawaliGLThread", "mPaused is now " + mPaused + " tid=" + getId());
}
}
// Do we need to give up the EGL context?
if (mShouldReleaseEglContext) {
if (LOG_SURFACE) {
Log.i("RajawaliGLThread", "releasing EGL context because asked to tid=" + getId());
}
stopEglSurfaceLocked();
stopEglContextLocked();
mShouldReleaseEglContext = false;
askedToReleaseEglContext = true;
}
// Have we lost the EGL context?
if (lostEglContext) {
stopEglSurfaceLocked();
stopEglContextLocked();
lostEglContext = false;
}
// When pausing, release the EGL surface:
if (pausing && mHaveEglSurface) {
if (LOG_SURFACE) {
Log.i("RajawaliGLThread", "releasing EGL surface because paused tid=" + getId());
}
stopEglSurfaceLocked();
}
// When pausing, optionally release the EGL Context:
if (pausing && mHaveEglContext) {
TextureView view = mRajawaliTextureViewWeakRef.get();
boolean preserveEglContextOnPause = (view != null) && view.mPreserveEGLContextOnPause;
if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) {
stopEglContextLocked();
if (LOG_SURFACE) {
Log.i("RajawaliGLThread", "releasing EGL context because paused tid=" + getId());
}
}
}
// When pausing, optionally terminate EGL:
if (pausing) {
if (sGLThreadManager.shouldTerminateEGLWhenPausing()) {
mEglHelper.finish();
if (LOG_SURFACE) {
Log.i("RajawaliGLThread", "terminating EGL because paused tid=" + getId());
}
}
}
// Have we lost the SurfaceView surface?
if ((!mHasSurface) && (!mWaitingForSurface)) {
if (LOG_SURFACE) {
Log.i("RajawaliGLThread", "noticed surfaceView surface lost tid=" + getId());
}
if (mHaveEglSurface) {
stopEglSurfaceLocked();
}
mWaitingForSurface = true;
mSurfaceIsBad = false;
sGLThreadManager.notifyAll();
}
// Have we acquired the surface view surface?
if (mHasSurface && mWaitingForSurface) {
if (LOG_SURFACE) {
Log.i("RajawaliGLThread", "noticed surfaceView surface acquired tid=" + getId());
}
mWaitingForSurface = false;
sGLThreadManager.notifyAll();
}
if (doRenderNotification) {
if (LOG_SURFACE) {
Log.i("RajawaliGLThread", "sending render notification tid=" + getId());
}
wantRenderNotification = false;
doRenderNotification = false;
mRenderComplete = true;
sGLThreadManager.notifyAll();
}
// Ready to draw?
if (readyToDraw()) {
// If we don't have an EGL context, try to acquire one.
if (!mHaveEglContext) {
if (askedToReleaseEglContext) {
askedToReleaseEglContext = false;
} else if (sGLThreadManager.tryAcquireEglContextLocked(this)) {
try {
mEglHelper.start();
} catch (RuntimeException t) {
sGLThreadManager.releaseEglContextLocked(this);
throw t;
}
mHaveEglContext = true;
createEglContext = true;
sGLThreadManager.notifyAll();
}
}
if (mHaveEglContext && !mHaveEglSurface) {
mHaveEglSurface = true;
createEglSurface = true;
createGlInterface = true;
sizeChanged = true;
}
if (mHaveEglSurface) {
if (mSizeChanged) {
sizeChanged = true;
w = mWidth;
h = mHeight;
wantRenderNotification = true;
if (LOG_SURFACE) {
Log.i("RajawaliGLThread", "noticing that we want render notification tid=" + getId());
}
// Destroy and recreate the EGL surface.
createEglSurface = true;
mSizeChanged = false;
}
mRequestRender = false;
sGLThreadManager.notifyAll();
break;
}
}
// By design, this is the only place in a RajawaliGLThread thread where we wait().
if (LOG_THREADS) {
Log.i("RajawaliGLThread", "waiting tid=" + getId()
+ " mHaveEglContext: " + mHaveEglContext
+ " mHaveEglSurface: " + mHaveEglSurface
+ " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
+ " mPaused: " + mPaused
+ " mHasSurface: " + mHasSurface
+ " mSurfaceIsBad: " + mSurfaceIsBad
+ " mWaitingForSurface: " + mWaitingForSurface
+ " mWidth: " + mWidth
+ " mHeight: " + mHeight
+ " mRequestRender: " + mRequestRender
+ " mRenderMode: " + mRenderMode);
}
sGLThreadManager.wait();
}
} // end of synchronized(sGLThreadManager)
if (event != null) {
event.run();
event = null;
continue;
}
if (createEglSurface) {
if (LOG_SURFACE) {
Log.w("RajawaliGLThread", "egl createSurface");
}
if (mEglHelper.createSurface()) {
synchronized (sGLThreadManager) {
mFinishedCreatingEglSurface = true;
sGLThreadManager.notifyAll();
}
} else {
synchronized (sGLThreadManager) {
mFinishedCreatingEglSurface = true;
mSurfaceIsBad = true;
sGLThreadManager.notifyAll();
}
continue;
}
createEglSurface = false;
}
if (createGlInterface) {
gl = (GL10) mEglHelper.createGL();
sGLThreadManager.checkGLDriver(gl);
createGlInterface = false;
}
if (createEglContext) {
if (LOG_RENDERER) {
Log.w("RajawaliGLThread", "onSurfaceCreated");
}
TextureView view = mRajawaliTextureViewWeakRef.get();
if (view != null) {
view.mRendererDelegate.mRenderer.onRenderSurfaceCreated(mEglHelper.mEglConfig, gl, -1, -1);
}
createEglContext = false;
}
if (sizeChanged) {
if (LOG_RENDERER) {
Log.w("RajawaliGLThread", "onSurfaceChanged(" + w + ", " + h + ")");
}
TextureView view = mRajawaliTextureViewWeakRef.get();
if (view != null) {
view.mRendererDelegate.mRenderer.onRenderSurfaceSizeChanged(gl, w, h);
}
sizeChanged = false;
}
if (LOG_RENDERER_DRAW_FRAME) {
Log.w("RajawaliGLThread", "onDrawFrame tid=" + getId());
}
{
TextureView view = mRajawaliTextureViewWeakRef.get();
if (view != null) {
view.mRendererDelegate.mRenderer.onRenderFrame(gl);
}
}
int swapError = mEglHelper.swap();
switch (swapError) {
case EGL10.EGL_SUCCESS:
break;
case EGL11.EGL_CONTEXT_LOST:
if (LOG_SURFACE) {
Log.i("RajawaliGLThread", "egl context lost tid=" + getId());
}
lostEglContext = true;
break;
default:
// Other errors typically mean that the current surface is bad,
// probably because the SurfaceView surface has been destroyed,
// but we haven't been notified yet.
// Log the error to help developers understand why rendering stopped.
EglHelper.logEglErrorAsWarning("RajawaliGLThread", "eglSwapBuffers", swapError);
synchronized (sGLThreadManager) {
mSurfaceIsBad = true;
sGLThreadManager.notifyAll();
}
break;
}
if (wantRenderNotification) {
doRenderNotification = true;
}
}
} finally {
/*
* clean-up everything...
*/
synchronized (sGLThreadManager) {
stopEglSurfaceLocked();
stopEglContextLocked();
}
}
}
public boolean ableToDraw() {
return mHaveEglContext && mHaveEglSurface && readyToDraw();
}
private boolean readyToDraw() {
return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
&& (mWidth > 0) && (mHeight > 0)
&& (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
}
public void setRenderMode(int renderMode) {
if (!((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY))) {
throw new IllegalArgumentException("renderMode");
}
synchronized (sGLThreadManager) {
mRenderMode = renderMode;
sGLThreadManager.notifyAll();
}
}
public int getRenderMode() {
synchronized (sGLThreadManager) {
return mRenderMode;
}
}
public void requestRender() {
synchronized (sGLThreadManager) {
mRequestRender = true;
sGLThreadManager.notifyAll();
}
}
public void surfaceCreated(int w, int h) {
synchronized (sGLThreadManager) {
if (LOG_THREADS) {
Log.i("RajawaliGLThread", "surfaceCreated tid=" + getId());
}
mHasSurface = true;
mWidth = w;
mHeight = h;
mFinishedCreatingEglSurface = false;
sGLThreadManager.notifyAll();
while (mWaitingForSurface
&& !mFinishedCreatingEglSurface
&& !mExited) {
try {
sGLThreadManager.wait();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
}
}
public void surfaceDestroyed() {
synchronized (sGLThreadManager) {
if (LOG_THREADS) {
Log.i("RajawaliGLThread", "surfaceDestroyed tid=" + getId());
}
mHasSurface = false;
sGLThreadManager.notifyAll();
while ((!mWaitingForSurface) && (!mExited)) {
try {
sGLThreadManager.wait();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
}
}
public void onPause() {
synchronized (sGLThreadManager) {
if (LOG_PAUSE_RESUME) {
Log.i("RajawaliGLThread", "onPause tid=" + getId());
}
mRequestPaused = true;
sGLThreadManager.notifyAll();
while ((!mExited) && (!mPaused)) {
if (LOG_PAUSE_RESUME) {
Log.i("Main thread", "onPause waiting for mPaused.");
}
try {
sGLThreadManager.wait();
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
}
public void onResume() {
synchronized (sGLThreadManager) {
if (LOG_PAUSE_RESUME) {
Log.i("RajawaliGLThread", "onResume tid=" + getId());
}
mRequestPaused = false;
mRequestRender = true;
mRenderComplete = false;
sGLThreadManager.notifyAll();
while ((!mExited) && mPaused && (!mRenderComplete)) {
if (LOG_PAUSE_RESUME) {
Log.i("Main thread", "onResume waiting for !mPaused.");
}
try {
sGLThreadManager.wait();
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
}
public void onWindowResize(int w, int h) {
synchronized (sGLThreadManager) {
mWidth = w;
mHeight = h;
mSizeChanged = true;
mRequestRender = true;
mRenderComplete = false;
sGLThreadManager.notifyAll();
// Wait for thread to react to resize and render a frame
while (!mExited && !mPaused && !mRenderComplete
&& ableToDraw()) {
if (LOG_SURFACE) {
Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
}
try {
sGLThreadManager.wait();
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
}
public void requestExitAndWait() {
// don't call this from RajawaliGLThread thread or it is a guaranteed
// deadlock!
synchronized (sGLThreadManager) {
mShouldExit = true;
sGLThreadManager.notifyAll();
while (!mExited) {
try {
sGLThreadManager.wait();
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
}
}
public void requestReleaseEglContextLocked() {
mShouldReleaseEglContext = true;
sGLThreadManager.notifyAll();
}
/**
* Queue an "event" to be run on the GL rendering thread.
*
* @param r the runnable to be run on the GL rendering thread.
*/
public void queueEvent(Runnable r) {
if (r == null) {
throw new IllegalArgumentException("r must not be null");
}
synchronized (sGLThreadManager) {
mEventQueue.add(r);
sGLThreadManager.notifyAll();
}
}
}
private static class GLThreadManager {
private static String TAG = "RajawaliGLThreadManager";
private boolean mGLESVersionCheckComplete;
private int mGLESVersion;
private boolean mGLESDriverCheckComplete;
private boolean mMultipleGLESContextsAllowed;
private boolean mLimitedGLESContexts;
private static final int kGLES_20 = 0x20000;
private static final String kMSM7K_RENDERER_PREFIX = "Q3Dimension MSM7500 ";
private GLThread mEglOwner;
public synchronized void threadExiting(GLThread thread) {
if (LOG_THREADS) {
Log.i("RajawaliGLThread", "exiting tid=" + thread.getId());
}
thread.mExited = true;
if (mEglOwner == thread) {
mEglOwner = null;
}
notifyAll();
}
/*
* Tries once to acquire the right to use an EGL
* context. Does not block. Requires that we are already
* in the sGLThreadManager monitor when this is called.
*
* @return true if the right to use an EGL context was acquired.
*/
public boolean tryAcquireEglContextLocked(GLThread thread) {
if (mEglOwner == thread || mEglOwner == null) {
mEglOwner = thread;
notifyAll();
return true;
}
checkGLESVersion();
if (mMultipleGLESContextsAllowed) {
return true;
}
// Notify the owning thread that it should release the context.
// TODO: implement a fairness policy. Currently
// if the owning thread is drawing continuously it will just
// reacquire the EGL context.
if (mEglOwner != null) {
mEglOwner.requestReleaseEglContextLocked();
}
return false;
}
/*
* Releases the EGL context. Requires that we are already in the
* sGLThreadManager monitor when this is called.
*/
public void releaseEglContextLocked(GLThread thread) {
if (mEglOwner == thread) {
mEglOwner = null;
}
notifyAll();
}
public synchronized boolean shouldReleaseEGLContextWhenPausing() {
// Release the EGL context when pausing even if
// the hardware supports multiple EGL contexts.
// Otherwise the device could run out of EGL contexts.
return mLimitedGLESContexts;
}
public synchronized boolean shouldTerminateEGLWhenPausing() {
checkGLESVersion();
return !mMultipleGLESContextsAllowed;
}
private void checkGLESVersion() {
if (!mGLESVersionCheckComplete) {
mGLESVersion = Capabilities.getGLESMajorVersion();
if (mGLESVersion >= kGLES_20) {
mMultipleGLESContextsAllowed = true;
}
if (LOG_SURFACE) {
Log.w(TAG, "checkGLESVersion mGLESVersion =" +
" " + mGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed);
}
mGLESVersionCheckComplete = true;
}
}
public synchronized void checkGLDriver(GL10 gl) {
if (!mGLESDriverCheckComplete) {
checkGLESVersion();
String renderer = gl.glGetString(GL10.GL_RENDERER);
if (mGLESVersion < kGLES_20) {
mMultipleGLESContextsAllowed =
!renderer.startsWith(kMSM7K_RENDERER_PREFIX);
notifyAll();
}
mLimitedGLESContexts = !mMultipleGLESContextsAllowed;
if (LOG_SURFACE) {
Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "
+ mMultipleGLESContextsAllowed
+ " mLimitedGLESContexts = " + mLimitedGLESContexts);
}
mGLESDriverCheckComplete = true;
}
}
}
}