We've developed a unified four-layer model for app promotion and added our recommendations.
我们已经开发了统一的四层模型来推广应用,并添加了建议。
Before we wrote this article we had our apps downloaded over two million times, ran about 50 large promotional campaigns, and made it onto the App Store top-lists in over 24 countries to finally combine all of it into a single workflow.
在撰写本文之前,我们已经下载了超过200万次的应用程序,进行了约50个大型促销活动,并将其列入24个国家/地区的App Store榜首,最终将所有应用程序整合到一个工作流程中。
You won’t find almost any obvious stuff about keywords, nice-looking icons, screenshots, or ad campaigns in this article. We’ve tried to develop a unified model for a product-focused company based on our experience by answering the questions “What? When? Why?” and even “And what then?”
在本文中,您几乎找不到与关键字,美观的图标,屏幕截图或广告系列有关的任何明显内容。 我们尝试通过回答“什么?”的问题,根据我们的经验为以产品为中心的公司开发统一模型。 什么时候? 为什么?” 甚至“然后呢?”
If you’re developing your own app, want to start developing one, or just have a friend who’s a developer or marketing professional at a product-focused company, you’ll find lots of useful information in this article.
如果您正在开发自己的应用程序,想要开始开发自己的应用程序,或者只是想找一个朋友,以产品为中心的公司的开发人员或营销专家,那么您将在本文中找到许多有用的信息。
We’ve developed an app promotion model with multiple layers based on the OSI network model (Open Systems Interconnection model).
我们已经基于OSI网络模型(开放系统互连模型)开发了具有多层的应用推广模型。
Each of these layers will be discussed individually below.
这些层的每一个将在下面单独讨论。
Many key decisions are made on the Base Layer. But since this article is only about marketing, we won’t be discussing architecture or UX issues here.
在基础层上做出许多关键决定。 但是由于本文仅涉及营销,因此在此我们将不讨论体系结构或UX问题。
Everyone is familiar with the conventional wisdom that you need to start marketing your product well before it enters the market. But not many people actually understand the essence of this statement. Sure, preparing press releases, drawing a landing page, and making promo videos is important. At the same time, when we're developing a product we’re already thinking about promoting the next one and increasing the return on the current one.
每个人都熟悉您需要在产品进入市场之前就开始进行营销的传统常识。 但是,实际上并没有多少人了解此声明的实质。 当然,准备新闻稿,绘制登陆页面以及制作促销视频非常重要。 同时,当我们开发产品时,我们已经在考虑推广下一个产品并增加当前产品的回报。
What is mandatory for all of our products, and what is implemented during the development stage in particular?
我们所有产品的强制性要求是什么,特别是在开发阶段要实施什么?
Push notifications — every product is obliged to ask for permission for sending push notifications, even when its functionality doesn't demand it. To increase conversions, we inserted an intermediary screen in certain products. This allowed us to use push notifications to remind the user about our product or advertise a new one, thus redirecting traffic from one channel into another. This has a number of advantages that we’ll discuss later. We used our own software for push notification, and we’re currently switching over to a very convenient service called Parse.
推送通知-即使产品的功能不需要,也必须征得其发送推送通知的许可。 为了增加转化,我们在某些产品中插入了一个中间屏幕。 这使我们能够使用推送通知来提醒用户有关我们的产品或广告新产品,从而将流量从一个渠道重定向到另一个渠道。 这具有许多优点,我们将在后面讨论。 我们使用了自己的软件来进行推送通知,目前我们正在切换到名为Parse的非常方便的服务。
Email subscriptions are still a very effective promotional tool with high conversion rates. And you never know who might have subscribed to your mailouts. One of your subscribers could be a journalist from the Washington Post who goes on to write an article about you. By the way, it was actually a mailout that introduced us to one of our best partners, the website Appadvice.
电子邮件订阅仍然是转换率很高的非常有效的促销工具。 而且您永远都不知道谁可能订阅了您的邮件。 您的订阅者之一可能是《华盛顿邮报》的一名记者,他随后继续撰写有关您的文章。 顺便说一句,实际上是一次邮寄,向我们介绍了我们最好的合作伙伴之一,网站Appadvice 。
Summing up, if you have a product or suite of products, you’ll be able to get a significant amount of free traffic when the next one comes out. And if you’re a multi-brand company, you can launch a series of products that work to support the primary one, but this is a topic for another article.
总结一下,如果您有一个产品或一组产品,那么当下一个产品出现时,您将可以获得大量的免费流量。 而且,如果您是一家多品牌公司,则可以发布一系列可以支持主要产品的产品,但这是另一篇文章的主题。
You’ll also want to pay special attention to analytics on the Base Layer. We can’t get into all of this just in one article, so we’ll give you a few quick recommendations for now. For analytics, we recommend using Flurry, [Google Analytics](Google Analytics), and Mixpanel (paid).
您还需要特别注意基础层上的分析。 我们不能仅在一篇文章中介绍所有这些内容,因此,我们现在为您提供一些快速建议。 对于分析,我们建议使用Flurry ,[Google Analytics](Google Analytics)和Mixpanel (付费)。
This is the layer of iTunes Connect, i.e. it’s the place where you create the face of your product. There are already millions of articles and thousands of presentations out there about how to pick the right icon, draw screenshots that will sell your product, and select keywords. You can find all this stuff very easily, and if you’ve been developing apps for a long time, you're already sick of it.
这是iTunes Connect的层,即它是您创建产品外观的地方。 关于如何选择正确的图标,绘制将出售您的产品的屏幕截图以及选择关键字的信息,已经有数百万篇文章和成千上万的演示文稿。 您可以很容易地找到所有这些东西,如果您已经开发了很长时间的应用程序,那么您已经厌倦了。
Here are a few less-than-obvious tips:
以下是一些不太明显的提示:
You can find an old, but a still relevant article about keywords here.
您可以在此处找到有关关键字的旧文章,但仍是相关文章。
On the Key Layer, you also have access to an important way to increase downloads: price drops. If you set the price of your app at, say, $4, then drop it down to zero, and you’ll get more downloads. Across different products, this number can fluctuate between 1,000 and 80,000 free downloads. When you bring the price back to where it used to be, you’ll get a short sales surplus. Needless to say, you can’t exactly call this a business model. But if you thought about what we discussed above during the Base Layer, this will provide you with more than just a few thousand downloads and a couple of bucks. It'll also give you a few thousand push devices and hundreds of new email subscribers. In the future, they could end up bringing you more than just selling your current product.
在“密钥层”上,您还可以访问增加下载量的重要方法:降价。 如果您将应用程序的价格设置为4美元,然后将其降至零,那么您将获得更多下载。 在不同的产品上,这个数字可以在1,000到80,000个免费下载之间波动。 当您将价格恢复到以前的水平时,您将获得少量的销售盈余。 不用说,您不能完全称其为商业模式。 但是,如果您考虑了上面我们在基础层中讨论的内容,那么将为您提供超过数千次的下载和几美元的收益。 它还将为您提供数千个推送设备和数百个新的电子邮件订阅者。 将来,他们最终可能会带给您更多不仅仅是出售当前产品的信息。
Everything on this layer is pretty simple — it’s awesome when you get write-ups in major publications. You get lots of downloads without having to pay for it, and you get a huge ego boost in the bargain.
该层上的所有内容都非常简单-当您在主要出版物中看到文章时,它真棒。 您无需付费即可获得大量下载量,并且讨价还价中获得了巨大的自我提升。
Sure, you should get to know the press beforehand, grant them access to the beta version of your product through TestFlight and other services, ask them for advice, etc. But there’s a major caveat here: don't spend a lot of time on this. If you’ve got a good relationship with the press, great — they’ll write about you if you’ve got an awesome product, just let them know.
当然,您应该事先了解媒体,通过TestFlight和其他服务向他们授予产品Beta版的访问权限,请他们提供建议,等等。但是这里有一个主要警告:不要花很多时间在这个。 如果您与新闻界的关系很好,那就太好了-如果您有很棒的产品,他们会写信给您,请告诉他们。
Journalists read almost all their emails. It’s their job. But articles in major publications shouldn’t be a goal in and of itself, it should be a nice bonus. And if it doesn't happen, no biggie. You can’t build a business based entirely on getting love from the press, but if it ends up happening down the road and it works for you, awesome.
记者几乎阅读了所有电子邮件。 这是他们的工作。 但是主要出版物中的文章本身不应该是目标,它应该是一个不错的奖励。 如果这没有发生,那就没什么大不了的了。 您不能完全基于获得媒体的厚爱来建立业务,但是如果它最终在旅途中发生并且对您有用,那就太好了。
Our app Wallgram got write-ups in all the major Western blogs and almost all the resources on the Ukrainian and Russian web. It’s remarkable that sales plummeted just one day after the main write-ups came out.
我们的应用程序Wallgram在所有主要的西方博客以及乌克兰语和俄语网站上的几乎所有资源中都有文章。 值得注意的是,主要记录发布后的一天,销售额就暴跌了。
You can find a list of the main websites for press releases here.
您可以在此处找到新闻发布的主要网站列表。
This is the layer where the actual business begins. On this layer, you’ll be able to use absolutely everything you did on the previous layers, and everything you didn’t do will come back to haunt you — that’s advertising.
这是实际业务开始的层。 在这一层上,您将绝对可以使用在上一层上所做的所有事情,而您没有做过的一切都会再次困扰您-这就是广告。
App development isn’t an online store that sells stuffed animals, so the traditional ROI model is hardly relevant here. The prime cost of the current version of the product is static, and when you increase sales, its portion drops continuously. So, for ad campaigns, we've picked a formula that should be familiar from physics class: the formula for determining energy efficiency. The great thing about app development is that in the real world its efficiency rate can never be greater than one, but on the App Store it can and should be above 100%.
应用程序开发不是销售毛绒动物的在线商店,因此传统的投资回报率模型在这里几乎不相关。 当前版本产品的主要成本是固定的,当您增加销售量时,其所占比例会不断下降。 因此,对于广告系列,我们选择了物理课上应该熟悉的公式:确定能效的公式。 关于应用程序开发的伟大之处在于,在现实世界中,它的效率永远不能超过一个,但在App Store上它可以并且应该超过100%。
Logically speaking, in order to increase an advertising campaign efficiency rate, you need to work on augmenting the average revenue per user and cutting the cost of attracting new users.
从逻辑上讲,为了提高广告活动的效率,您需要努力提高每位用户的平均收入,并降低吸引新用户的成本。
So, what about ARPU (average revenue per user)?
那么,ARPU(每位用户的平均收入)呢?
ARPU is calculated as the ratio of the revenue over a given period to the total number of users. In other words, if your app made, say, $10,000 in a month and was downloaded by 100,000 people, then ARPU is calculated as 10,000/1000,000 and works out at $0.10. Returning to the previous efficiency formula, in order for your business model to work, you need it to cost less than ten cents to attract each user, which is unlikely, so you need to increase ARPU. How is it possible?
ARPU是根据给定期间的收入与用户总数之比计算的。 换句话说,如果您的应用每月收入10,000美元,并被100,000人下载,则ARPU的计算结果为10,000 / 1000,000,结果为0.10美元。 回到以前的效率公式,为了使您的业务模型正常运行,您需要花费不到10美分的成本吸引每个用户,这不太可能,因此您需要增加ARPU。 这怎么可能?
Here’s another example of changing formulations: in our email subscription form we replaced the word “subscribe” with “register,” and the number of email addresses tripled, from 3% to 9%.
这是另一个更改配方的示例:在我们的电子邮件订阅表格中,我们用“注册”替换了“订阅”一词,电子邮件地址的数量增加了两倍,从3%增至9%。
When all is said and done, in this case, you need to work exclusively with conversions, since reducing the number of users, is impossible and needless — they've already downloaded your product.
说到底,在这种情况下,您需要专门进行转换,因为减少用户数量是不可能而且不必要的,因为他们已经下载了您的产品。
It isn't enough to just pick the advertising network with the cheapest users since different traffic sources have different conversion rates. So a user might cost you 10 cents on one network, but the average revenue from this group is 5 cents, thus efficiency is 50%. Whereas on another network a user costs a dollar, but they bring in an average $1.20 in revenue, so the efficiency is 120%.
仅选择最便宜的用户广告网络是不够的,因为不同的流量来源具有不同的转化率。 因此,一个用户可能在一个网络上花费10美分,但该组的平均收入为5美分,因此效率为50%。 在另一个网络上,用户花费1美元,但平均带来1.20美元的收入,因此效率为120%。
How to bring about a reduction in the cost of attracting users?
如何降低吸引用户的成本?
The model described here obviously isn’t a magic bullet. An awful lot depends on the product itself, the time of its release, its relevance, the vacuum it fills, etc., but it’s absolutely essential to know all of this if you want to build a business on your product.
这里描述的模型显然不是魔术子弹。 很大程度上取决于产品本身,产品发布的时间,产品的相关性,填充的真空度等,但是,如果您想在产品上建立业务,那么了解这一切绝对至关重要。
It’s important to realize that for premium products, i.e. paid products, the advertising model in its purest form doesn’t work. It will always cost more to attract users then they're going to pay for a paid product. At the same time, you always have the option to recoup your expenses thanks to organic downloads. You can even use the freemium model with paid products. Right now we consider the most effective model to be the subscription-based approach, i.e. users pay you for the time they spend using your product. This business model allows you to afford a much higher user attraction cost because the revenue from your users will be much higher in the long run.
重要的是要意识到,对于高级产品(即付费产品),最纯粹形式的广告模型不起作用。 吸引用户的成本总会更高,然后他们要为付费产品付费。 同时,借助自然下载,您始终可以选择收回费用。 您甚至可以将免费增值模式与付费产品一起使用。 目前,我们认为最有效的模型是基于订阅的方法,即用户向您支付使用产品所花费的时间。 这种业务模型使您能够承受更高的用户吸引成本,因为从长远来看,来自用户的收入将更高。
Even if the advertising model doesn’t work for your products, the previous layers of promotion still will. We use both the premium and freemium models with almost all of our products. For example, our Photo and Video Transfer is a paid app without any limits, and Image Transfer is the exact same app, but free, albeit with in-app purchases. Right now the revenue from both models is more or less the same.
即使广告模式不适用于您的产品,促销的前几层仍然适用。 我们几乎所有产品都使用了高级和免费增值模式。 例如,我们的照片和视频传输是一款无限制的付费应用,而图像传输是完全相同的应用,但免费,尽管有应用内购买。 目前,两种模式的收入大致相同。
Alconost is a global provider of localization services for apps, games, videos, and websites into 70+ languages. We offer translations by native-speaking linguists, linguistic testing, cloud-based workflow, continuous localization, project management 24/7, and work with any format of string resources. We also make advertising and educational videos and images, teasers, explainers, and trailers for Google Play and the App Store.
Alconost是为70多种语言的应用程序 , 游戏 ,视频和网站提供本地化服务的全球提供商。 我们提供由母语为母语的语言学家,语言测试,基于云的工作流,连续本地化,24/7项目管理以及任何格式的字符串资源提供的翻译。 我们还为Google Play和App Store制作广告和教育视频和图像,预告片,解释器和预告片。