Since now , there are so many browser and system that we must think of the difference of these thing use javascript to do the same thing , and at first , we should check
the info of this client . Then I find a client test code . we can use it at first in our code :
var client = function(){
//use of engine
var engine = {
ie:0,
gecko:0,
webkit:0,
khtml:0,
opera:0,
//the full version
ver:null
};
//browser
var browser = {
//main browser
ie:0,
firefox:0,
konq:0,
opera:0,
chrome:0,
safari:0,
//the version
ver:null
}
//platform,device and system
var system = {
win:false,
mac:false,
xll:false,
//movable device
iphone:false,
ipod:false,
nokiaN:false,
winMobile:false,
macMobile:false,
//game system
wii:false,
ps:false
}
//test engine and browser
var ua = navigator.userAgent;
if(window.opera){
engine.ver = browser.ver = window.opera.version();
engine.opera = browser.opera = parseFloat(engine.ver);
}else if(/AppleWebKit\/(S+)/.test(ua)){
engine.ver = RegExp["$1"];
engine.webkit = parseFloat(engine.ver);
//check chrome or safari
if(/Chrome\/(\S+)/.test(ua)){
browser.ver = RegExp["$1"];
browser.chrome = parseFloat(browser.ver);
}else if(/Version\/(\S+)/.test(ua)){
browser.ver = RegExp["$1"];
browser.safari = parseFloat(browser.ver);
}else{
//defined the version
var safariVersion = 1;
if(engine.webkit < 100){
safariVersion = 1;
}else if(engine.webkit < 312){
safariVersion = 1.2;
}else if(engine.webkit < 412 ){
safariVersion = 1.3;
}else{
safariVersion = 2;
}
browser.safari = browser.ver = safariVersion;
}
}else if(/KHTML\/(\S+)/.test(ua) || /Konqueror\/([^;]+)/.test(ua)){
engine.ver = browser.ver = RegExp["$1"];
engine.khtml = browser.konq = parseFloat(engine.ver);
}else if(/rv:([^\)]+)\) Gecko\/\d{8}/.test(ua)){
engine.ver = RegExp["$1"];
engine.gecko = parseFloat(engine.ver);
//if this is firefox
if(/Firefox\/(\S+)/.test(ua)){
browser.ver = RegExp["$1"];
browser.firefox = parseFloat(browser.ver);
}
}else if(/MSIE ([^;]+)/.test(ua)){
engine.ver = browser.ver = RegExp["$1"];
engine.ie = browser.ie = parseFloat(engine.ver);
}
//check browser
browser.ie = engine.ie;
browser.opera = engine.opera;
//check platform
var p = navigator.platform;
system.win = p.indexOf("Win") == 0;
system.mac = p.indexOf("Mac") == 0;
system.xll = (p == "Xll") || (p.indexOf("Linux") == 0);
//check windows system
if(system.win){
if(/Win(?:dows )?([^do]{2})\s?(\d+\.\d+)?/.test(ua)){
if(RegExp["$1"] == "NT"){
switch(RegExp["$2"]){
case "5.0":
system.win = "2000";
break;
case "5.1":
system.win = "XP";
break;
case "6.0":
system.win = "Vista";
break;
default:
system.win = "NT";
break;
}
}else if(RegExp["$1"] == "9x"){
system.win = "ME";
}else{
system.win = RegExp["$1"];
}
}
}
//movable device
system.iphone = ua.indexOf("iPhone") > -1;
system.ipod = ua.indexOf("ipod") > -1;
system.nokiaN = ua.indexOf("NokiaN") > -1;
system.winMobile = (system.win == "CE");
system.macMobile = (system.iphone || system.ipod);
//game system
system.wii = ua.indexOf("Wii") > -1;
system.ps = /playstation/i.test(ua);
//return these object
return {
engine:engine,
browser:browser,
system:system
};
}();
if(client.browser.ie && client.broswer.ver > 6.0){
//some code compatible to ie 6.0+
}