Flash Vector2D

公冶泰
2023-12-01
package BasicEntity
{
    import flash.display.Graphics; 

    import flash.display.Graphics;
    import flash.geom.Point;
    public class Vector2D
    {
        private var x:Number;
        private var y:Number;
        
        public function set X(_value:Number):void
        {
            x = _value;
        }
        
        public function get X():Number
        {
            return x;
        }
        
        public function set Y(_value:Number):void
        {
            y = _value;
        }
        
        public function get Y():Number
        {
            return y;
        }
        
        public function get Perp():Vector2D
        {
            return new Vector2D( -y, x);
        }
        
        public function Vector2D(_x:Number = 0,_y:Number = 0)
        {
           x = _x;
           y = _y;
        }
        
        public function Clone():Vector2D
        {
            return new Vector2D(x, y);
        }
        
        /**
         * 将向量改变为零向量,并返回
         */
        public function Zero():Vector2D
        {
            x = 0;
            y = 0;
            return this;
        }
        /**
         * 是否为零向量
         */
        public function IsZero():Boolean
        {
            return (x == 0 && y == 0);
        }
        /**
         * 获取向量大小
         */
        public function get Length():Number
        {
            return Math.sqrt(x * x + y * y);
        }
        /**
         * 设置向量大小
         */
        public function set Length(value:Number):void
        {
            var a:Number = Angle;
            x = Math.cos(a) * value;
            y = Math.sin(a) * value;
        }
        /**
         * 向量大小的平方
         */
        public function get LengthSQ():Number
        {
            return x * x + y * y;
        }
        /**
         * 设置向量方向
         */
        public function set Angle(value:Number):void
        {
            var len:Number = Length;
            x = Math.cos(value) * len;
            y = Math.sin(value) * len;
        }
        /**
         * 获取向量方向
         */
        public function get Angle():Number
        {
            return Math.atan2(y, x);
        }
        /**
         * 修改为模向量
         */
        public function Normalize():Vector2D
        {
            if (Length == 0)
            {
                x = 1;
                return this;
            }
            else
            {
                var len:Number = Length;
                x /= len;
                y /= len;
                return this;                
            }
        }
        /**
         * 指定位置绘制指定颜色的向量
         */
        public function DrawVector(_graphics:Graphics, _clr:uint, _pos:Point):void
        {
            _graphics.lineStyle(1, _clr);
            _graphics.moveTo(_pos.x, _pos.y);
            _graphics.lineTo(x+_pos.x, y+_pos.y);
        }
        /**
         * 反转向量并返回
         */
        public function Reverse():Vector2D
        {
            x = -x;
            y = -y;
            return this;
        }
        /**
         * 判断是否是单位向量
         */
        public function IsNormalized():Boolean
        {
            return Length == 1;
        }
        /**
         * 点乘(内积)
         * 返回一个数字
         */
        public function DotProduct(_v2d:Vector2D):Number
        {
            return x * _v2d.x + y * _v2d.y;
        }
        /**
         * 叉乘(外积)
         * 返回一个新向量
         */
        public function CrossProduct(_n:Number):Vector2D
        {
            return new Vector2D(x * _n, y * _n);
        }
        /**
         * 向量减法
         */
        public function Subtract(_v:Vector2D):Vector2D
        {
            return new Vector2D(x - _v.x, y - _v.y);
        }
        /**
         * 向量加法
         */
        public function Addition(_v:Vector2D):Vector2D
        {
            return new Vector2D(x + _v.x, y + _v.y);
        }
        /**
         * 截取当前向量,并返回
         */
        public function Turncate(_max:Number):Vector2D
        {
            Length = Math.min(Length, _max);
            return this;
        }
        
    }

}

 

 

转载于:https://www.cnblogs.com/GameCode/archive/2012/07/29/2613972.html

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