要让数据对象能在网络上传输或存储,我们需要进行编码和解码。现在比较流行的编码方式有JSON,XML等。然而,Go在gob包中为我们提供了另一种方式,该方式编解码效率高于JSON。gob是Golang包自带的一个数据结构序列化的编码/解码工具
源和目的地值/类型不需要完全对应。在接收变量中,但从发送类型或值丢失的字段将在目标中被忽略。如果在两个字段中都存在同名的字段,则它们的类型必须兼容。接收器和发送器都会做所有必要的间接和迂回,以在实际值和实际值之间转换。
struct { A, B int }
can be sent from or received into any of these Go types:
struct { A, B int } // the same
*struct { A, B int } // extra indirection of the struct
struct { *A, **B int } // extra indirection of the fields
struct { A, B int64 } // different concrete value type; see below
It may also be received into any of these:
struct { A, B int } // the same
struct { B, A int } // ordering doesn't matter; matching is by name
struct { A, B, C int } // extra field (C) ignored
struct { B int } // missing field (A) ignored; data will be dropped
struct { B, C int } // missing field (A) ignored; extra field (C) ignored.
Attempting to receive into these types will draw a decode error:
struct { A int; B uint } // change of signedness for B
struct { A int; B float } // change of type for B
struct { } // no field names in common
struct { C, D int } // no field names in common
例子:
package main
import (
"bytes"
"encoding/gob"
"fmt"
)
type Person struct {
Name string
Age int
Action Run
}
type Run struct {
Speed int
}
func main() {
var dao bytes.Buffer
var encoder = gob.NewEncoder(&dao)
var decoder = gob.NewDecoder(&dao)
p := Person{Name:"chen",Age:18,Action:Run{80}}
err := encoder.Encode(&p)
if err != nil{
panic(err)
}
fmt.Println(dao.String())
var d Person
err = decoder.Decode(&d)
if err != nil{
panic(err)
}
fmt.Println(d)
}
如果Encode/Decode类型是interface或者struct中某些字段是interface{}的时候,需要在gob中注册interface可能的所有实现或者可能类型,不然会报:panic: gob: type not registered for interface: main.Run错误
例子2 编解码的struct中某些字段是interface{}的时候
package main
import (
"encoding/gob"
"fmt"
"bytes"
)
func init() {
gob.Register(&Run{})//必须在encoding/gob编码解码前进行注册
}
//panic: gob: type not registered for interface: main.Run
type Person struct {
Name string
Age int
Action interface{}
}
type Run struct {
Speed int
}
func main() {
var dao bytes.Buffer
encoder := gob.NewEncoder(&dao)
decoder := gob.NewDecoder(&dao)
p := Person{Name:"chen",Age:18,Action:Run{80}}
err := encoder.Encode(&p)
if err != nil{
panic(err)
}
fmt.Println(dao.String())
var d Person
err = decoder.Decode(&d)
if err != nil{
panic(err)
}
fmt.Println(d)
}
例子3 编解码的类型是interface
package main
import (
"fmt"
"bytes"
"encoding/gob"
)
func init() {
gob.Register(&Person{})//必须在encoding/gob编码解码前进行注册
gob.Register(&Dog{})
}
type Actioner interface {
Action()
}
type Person struct {
Name string
}
type Dog struct {
Name string
}
func (p *Person)Action() {
fmt.Println("person action")
}
func (p *Dog)Action() {
fmt.Println("dog action")
}
func main() {
var dao bytes.Buffer
encoder := gob.NewEncoder(&dao)
decoder := gob.NewDecoder(&dao)
var action Actioner
action = &Person{"chen"}
err := encoder.Encode(&action)
if err != nil{
panic(err)
}
action = &Dog{"jok"}
err = encoder.Encode(&action)
if err != nil{
panic(err)
}
err = decoder.Decode(&action)
if err != nil{
panic(err)
}
fmt.Println(action)
action.Action()
err = decoder.Decode(&action)
if err != nil{
panic(err)
}
fmt.Println(action)
action.Action()
}
我们也可以将*bytes.Buffer换成*os.File,将编码后的对象写入磁盘存储
性能测试
下面进行一下简单的性能测试,测试一下gob和json的编解码性能。
gob:
package main
import (
"bytes"
"encoding/gob"
"fmt"
"time"
)
type Person struct {
Name string
Age int
Action Run
}
type Run struct {
Speed int
}
var dao bytes.Buffer
var encoder = gob.NewEncoder(&dao)
var decoder = gob.NewDecoder(&dao)
func Gob() {
p := Person{Name:"chen",Age:18,Action:Run{80}}
err := encoder.Encode(&p)
if err != nil{
panic(err)
}
//fmt.Println(dao.String())
var d Person
err = decoder.Decode(&d)
if err != nil{
panic(err)
}
//fmt.Println(d)
}
func main() {
now := time.Now()
start := now.UnixNano()
for i := 0; i < 10000; i++ {
Gob()
}
now2 := time.Now()
end := now2.UnixNano()
fmt.Println(end - start) //25016400
}
gob编解码循环10000次所需时间为25016400纳秒
json:
package main
import (
"encoding/json"
"fmt"
"time"
)
type Person struct {
Name string `json:"name"`
Age int `json:"age"`
Action Run `json:"action"`
}
type Run struct {
Speed int `json:"speed"`
}
func Json() {
p := Person{Name:"chen",Age:18,Action:Run{80}}
data,err := json.Marshal(p)
if err != nil{
panic(err)
}
//fmt.Println(string(data))
var d Person
err = json.Unmarshal(data,&d)
if err != nil{
panic(err)
}
//fmt.Println(d)
}
func main() {
now := time.Now()
start := now.UnixNano()
for i := 0; i < 10000; i++ {
Json()
}
now2 := time.Now()
end := now2.UnixNano()
fmt.Println(end - start) //45037200
}
json编解码循环10000次所需时间为45037200纳秒
总结:粗略的测试gob的性能大概是json的两倍左右
参考:https://golang.org/pkg/encoding/gob/
https://www.cnblogs.com/yjf512/archive/2012/08/24/2653697.html