alien_fire.py:
import sys
import pygame
from fire import Fire
from settings import Settings
import game_functions as gf
def run_game():
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Fire")
fire = Fire(screen,ai_settings)
keydown = True
key = 0
while True:
gf.check_events(fire)
fire.update()
gf.update_screen(ai_settings, screen, fire)
run_game()
fire.py:
import pygame
class Fire():
def __init__(self, screen, ai_settings):
self.screen = screen
self.screen_rect = screen.get_rect()
self.ai_settings = ai_settings
self.image = pygame.image.load("images/fire.bmp")
self.rect = self.image.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.centery = self.screen_rect.centery
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def blitme(self):
self.screen.blit(self.image, self.rect)
def right(self):
if self.rect.right < self.screen_rect.right:
self.rect.centerx += self.ai_settings.fire_speed_factor
def left(self):
if self.rect.left > 0:
self.rect.centerx -= self.ai_settings.fire_speed_factor
def up(self):
if self.rect.top > 0:
self.rect.centery -= self.ai_settings.fire_speed_factor
def down(self):
if self.rect.bottom < self.screen_rect.bottom:
self.rect.centery += self.ai_settings.fire_speed_factor
def update(self):
if self.moving_right:
self.right()
if self.moving_left:
self.left()
if self.moving_up:
self.up()
if self.moving_down:
self.down()
settings.py:
class Settings():
def __init__(self):
self.screen_width = 1200
self.screen_height = 600
self.bg_color = (255,255,255)
self.fire_speed_factor = 1.5
game_functions.py:
import pygame
from fire import Fire
def key_down(event, fire):
if event.key == pygame.K_RIGHT:
fire.moving_right = True
elif event.key == pygame.K_LEFT:
fire.moving_left = True
elif event.key == pygame.K_UP:
fire.moving_up = True
elif event.key == pygame.K_DOWN:
fire.moving_down = True
def key_up(event, fire):
if event.key == pygame.K_RIGHT:
fire.moving_right = False
elif event.key == pygame.K_LEFT:
fire.moving_left = False
elif event.key == pygame.K_UP:
fire.moving_up = False
elif event.key == pygame.K_DOWN:
fire.moving_down = False
def check_events(fire):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
key_down(event, fire)
elif event.type == pygame.KEYUP:
key_up(event, fire)
def update_screen(ai_settings, screen, fire):
screen.fill(ai_settings.bg_color)
fire.blitme()
pygame.display.flip()