fighter终于更新了,
但是,我比他先进一些,
具体的,游戏中见
温馨提示:
1.请先开好c++11,预防出错
2.最好开起声音(你玩就知道了)
CODE:
#include <bits/stdc++.h>
#include <iostream>
#include <stdio.h>
#include <cstdlib>
#include <conio.h>
#include "windows.h"
#pragma GCC optimize(3)
#pragma GCC optimize(2)
#define int long long
using namespace std;
const int row = 26+12;
const int col = 18*2;
struct Enemy {
int x,y;
int life;
} enemy[10000000];
int enemy_top=0;
struct Blast {
int x,y;
int making_tim;
bool flag=0;
} blast[1000000];
int blast_top=0;
int tim_fire;
int tim_enemy_making;
bool v[row][col];
int p_fenshu=0;
int p_life=5;
int tot_gameshow,tot_realgame;
int Map[row][col] = {
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 0
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 1
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 2
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 3
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 4
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 5
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 6
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 7
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 8
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 9
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //10
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //11
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //12
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //13
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //14
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //15
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //16
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //17
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //18
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //19
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //20
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //21
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //22
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //23
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //24
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //25
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //26
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //27
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //28
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //29
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //30
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //31
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //32
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //33
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //34
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //35
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //36
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, //37
};
int p_x=17,p_y=9; //玩家的坐标 map[p_x][p_y];
void hide_cursor() {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
CursorInfo.bVisible = false; //隐藏控制台光标
SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}
inline int read() {
char ch=getchar();
int r=0,w=1;
while(!isdigit(ch))w=ch=='-'?-1:1,ch=getchar();
while(isdigit(ch))r=(r<<3)+(r<<1)+(ch^48),ch=getchar();
return r*w;
}
inline void write(int x) {
char ch[100000];
int len=0;
if(x<0)putchar('-'),x=-x;
while(x)ch[len++]=(x%10)^48,x/=10;
if(len==0)printf("0");
while(len--)putchar(ch[len]);
}
void blast_making (int b_x,int b_y) {
blast[++blast_top].making_tim=time(0);
blast[blast_top].x=b_x;
blast[blast_top].y=b_y;
blast[blast_top].flag=1;
Map[b_x][b_y]=10;
Map[b_x+1][b_y]=11;
Map[b_x-1][b_y]=11;
Map[b_x][b_y+1]=11;
Map[b_x][b_y-1]=11;
Map[b_x+1][b_y+1]=12;
Map[b_x+1][b_y-1]=12;
Map[b_x-1][b_y+1]=12;
Map[b_x-1][b_y-1]=12;
}
void blast_handle (int b_x,int b_y,int id) {
int now_time=time(0);
Map[b_x][b_y]=10;
Map[b_x+1][b_y]=11;
Map[b_x-1][b_y]=11;
Map[b_x][b_y+1]=11;
Map[b_x][b_y-1]=11;
Map[b_x+1][b_y+1]=12;
Map[b_x+1][b_y-1]=12;
Map[b_x-1][b_y+1]=12;
Map[b_x-1][b_y-1]=12;
if(now_time-blast[id].making_tim>=1) {
Map[b_x][b_y]=0;
Map[b_x+1][b_y]=0;
Map[b_x-1][b_y]=0;
Map[b_x][b_y+1]=0;
Map[b_x][b_y-1]=0;
Map[b_x+1][b_y+1]=0;
Map[b_x+1][b_y-1]=0;
Map[b_x-1][b_y+1]=0;
Map[b_x-1][b_y-1]=0;
blast[id].flag=0;
}
}
void blast_check () {
for(int i=1; i<=blast_top; i++) {
if(blast[i].flag==0) continue;
blast_handle(blast[i].x,blast[i].y,i);
}
}
void color (string ss) {
if(ss=="RED")
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(ss=="BLU")
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 1);
if(ss=="GRE")
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 2);
if(ss=="YEL")
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 14);
if(ss=="PUR")
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 5);
if(ss=="GRA")
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
if(ss=="WHI")
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
}
bool check(int x,int y) {
if(x>=0&&y>=0&&x<=37&&y<=35) return true;
return false;
}
void move(int x_mov,int y_mov) { //玩家坐标位移
p_x+=x_mov,p_y+=y_mov;
}
void fire(int p_x,int p_y) {
int now_fire=time(0);
if(tim_fire==0||now_fire-tim_fire>=1) {
Map[p_x-1][p_y]=8;
Map[p_x-1][p_y+1]=8;
Map[p_x-2][p_y]=9;
Map[p_x-2][p_y+1]=9;
tim_fire=now_fire;
}
}
void player_step() { //位移操作
Map[p_x][p_y]=0;
Map[p_x][p_y+1]=0;
Map[p_x+1][p_y+1]=0;
Map[p_x+1][p_y]=0;
// Map[p_x+1][p_y-1]=0;
Map[p_x+1][p_y-2]=0;
// Map[p_x+1][p_y+2]=0;
Map[p_x+1][p_y+3]=0;
Map[p_x+2][p_y+3]=0;
Map[p_x+2][p_y+4]=0;
Map[p_x+2][p_y+5]=0;
Map[p_x+2][p_y+6]=0;
Map[p_x+2][p_y+2]=0;
Map[p_x+2][p_y+1]=0;
Map[p_x+2][p_y]=0;
Map[p_x+2][p_y-1]=0;
Map[p_x+2][p_y-3]=0;
Map[p_x+2][p_y-4]=0;
Map[p_x+2][p_y-5]=0;
Map[p_x+2][p_y-2]=0;
// Map[p_x+3][p_y]=0;
// Map[p_x+3][p_y+1]=0;
Map[p_x+3][p_y+2]=0;
Map[p_x+3][p_y-1]=0;
Map[p_x+4][p_y]=0;
Map[p_x+4][p_y+1]=0;
Map[p_x+4][p_y-1]=0;
Map[p_x+4][p_y+2]=0;
Map[p_x+4][p_y+3]=0;
Map[p_x+4][p_y+4]=0;
Map[p_x+4][p_y-2]=0;
Map[p_x+4][p_y-3]=0;
if(GetKeyState(VK_UP) < 0&&p_x-1>=0) {
move(-1, 0);
}
if(GetKeyState(VK_DOWN ) < 0&&p_x+1<=33) {
move( 1, 0);
}
if(GetKeyState(VK_LEFT) < 0&&p_y-1>=5) {
move( 0,-1);
}
if(GetKeyState(VK_RIGHT) < 0&&p_y+1<=29) {
move( 0, 1);
}
if(GetKeyState(' ') < 0) {
fire(p_x,p_y);
}
Map[p_x][p_y]=2;
Map[p_x][p_y+1]=2;
Map[p_x+1][p_y+1]=1;
Map[p_x+1][p_y]=1;
// Map[p_x+1][p_y-1]=7;
Map[p_x+1][p_y-2]=1;
// Map[p_x+1][p_y+2]=7;
Map[p_x+1][p_y+3]=1;
Map[p_x+2][p_y+3]=1;
Map[p_x+2][p_y+4]=3;
Map[p_x+2][p_y+5]=3;
Map[p_x+2][p_y+6]=3;
Map[p_x+2][p_y+2]=3;
Map[p_x+2][p_y+1]=3;
Map[p_x+2][p_y]=3;
Map[p_x+2][p_y-1]=3;
Map[p_x+2][p_y-3]=3;
Map[p_x+2][p_y-4]=3;
Map[p_x+2][p_y-5]=3;
Map[p_x+2][p_y-2]=1;
// Map[p_x+3][p_y]=7;
// Map[p_x+3][p_y+1]=7;
Map[p_x+3][p_y+2]=1;
Map[p_x+3][p_y-1]=1;
Map[p_x+4][p_y]=3;
Map[p_x+4][p_y+1]=3;
Map[p_x+4][p_y-1]=1;
Map[p_x+4][p_y+2]=1;
Map[p_x+4][p_y+3]=3;
Map[p_x+4][p_y+4]=3;
Map[p_x+4][p_y-2]=3;
Map[p_x+4][p_y-3]=3;
}
// puts(" || ");
// puts(" | || | ");
// puts(" ===|====|=== ");
// puts(" | | ");
// puts(" ==|==|== ");
// puts("");
// puts("");
void enemy_clear(int e_x,int e_y) {
if(v[e_x][e_y])Map[e_x][e_y]=0;
if(v[e_x][e_y+1])Map[e_x][e_y+1]=0;
if(v[e_x-1][e_y])Map[e_x-1][e_y]=0;
if(v[e_x-2][e_y])Map[e_x-2][e_y]=0;
if(v[e_x-3][e_y])Map[e_x-3][e_y]=0;
if(v[e_x-1][e_y+1])Map[e_x-1][e_y+1]=0;
if(v[e_x-2][e_y+1])Map[e_x-2][e_y+1]=0;
if(v[e_x-3][e_y+1])Map[e_x-3][e_y+1]=0;
if(v[e_x-1][e_y-1])Map[e_x-1][e_y-1]=0;
if(v[e_x-2][e_y-3])Map[e_x-1][e_y-2]=0;
if(v[e_x-1][e_y-3])Map[e_x-1][e_y-3]=0;
if(v[e_x-1][e_y-4])Map[e_x-1][e_y-4]=0;
if(v[e_x-1][e_y+2])Map[e_x-1][e_y+2]=0;
if(v[e_x-1][e_y+3])Map[e_x-1][e_y+3]=0;
if(v[e_x-1][e_y+4])Map[e_x-1][e_y+4]=0;
if(v[e_x-1][e_y+5])Map[e_x-1][e_y+5]=0;
if(v[e_x-3][e_y-1])Map[e_x-3][e_y-1]=0;
if(v[e_x-3][e_y+2])Map[e_x-3][e_y+2]=0;
// cout<<1<<" ";
}
void enemy_check(int e_x,int e_y,int id) {
if(Map[e_x][e_y]==8||Map[e_x][e_y]==9) {
enemy[id].life--;
if(enemy[id].life==0) {
Beep(50*1.25,1046);
p_fenshu++;
enemy_clear(enemy[id].x,enemy[id].y) ;
blast_making(e_x,e_y);
return ;
}
}
if((check(e_x,e_y)&&Map[e_x][e_y]>=1&&Map[e_x][e_y]<=3)) {
p_life-=1;
p_fenshu++;
enemy[id].life=0;
enemy_clear(enemy[id].x,enemy[id].y) ;
blast_making(e_x,e_y);
return ;
}
// Map[e_x][e_y]=cor;
}
void enemy_move(int e_x,int e_y,int id) {
enemy_clear(e_x,e_y);
e_x+=1;
enemy[id].x=e_x;
if(v[e_x][e_y]) {
enemy_check(e_x,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x][e_y]=4;
}
if(v[e_x][e_y+1]) {
enemy_check(e_x,e_y+1,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x][e_y+1]=4;
}
if(v[e_x-1][e_y]) {
enemy_check(e_x-1,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-1][e_y]=6;
}
if(v[e_x-2][e_y]) {
enemy_check(e_x-2,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-2][e_y]=6;
}
if(v[e_x-3][e_y]) {
enemy_check(e_x-3,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-3][e_y]=6;
}
if(v[e_x-1][e_y+1]) {
enemy_check(e_x-1,e_y+1,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-1][e_y+1]=6;
}
if(v[e_x-2][e_y+1]) {
enemy_check(e_x-2,e_y+1,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-2][e_y+1]=6;
}
if(v[e_x-3][e_y+1]) {
enemy_check(e_x-3,e_y+1,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-3][e_y+1]=6;
}
if(v[e_x-1][e_y-1]) {
enemy_check(e_x-1,e_y-1,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-1][e_y-1]=7;
}
if(v[e_x-1][e_y-2]) {
enemy_check(e_x-1,e_y-2,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-1][e_y-2]=7;
}
if(v[e_x-1][e_y-3]) {
enemy_check(e_x-1,e_y-3,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-1][e_y-3]=7;
}
if(v[e_x-1][e_y-4]) {
enemy_check(e_x-1,e_y-4,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-1][e_y-4]=7;
}
if(v[e_x-1][e_y+2]) {
enemy_check(e_x-1,e_y+2,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-1][e_y+2]=7;
}
if(v[e_x-1][e_y+3]) {
enemy_check(e_x-1,e_y+3,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-1][e_y+3]=7;
}
if(v[e_x-1][e_y+4]) {
enemy_check(e_x-1,e_y+4,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-1][e_y+4]=7;
}
if(v[e_x-1][e_y+5]) {
enemy_check(e_x-1,e_y+5,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-1][e_y+5]=7;
}
if(v[e_x-3][e_y-1]) {
enemy_check(e_x-3,e_y-1,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-3][e_y-1]=7;
}
if(v[e_x-3][e_y+2]) {
enemy_check(e_x-3,e_y+2,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
Map[e_x-3][e_y+2]=7;
}
if(v[e_x+1][e_y]) {
enemy_check(e_x+1,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
}
if(v[e_x+1][e_y+1]) {
enemy_check(e_x+1,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
}
if(v[e_x][e_y+2]) {
enemy_check(e_x+1,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
}
if(v[e_x][e_y+3]) {
enemy_check(e_x+1,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
}
if(v[e_x][e_y+4]) {
enemy_check(e_x+1,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
}
if(v[e_x][e_y+5]) {
enemy_check(e_x+1,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
}
if(v[e_x][e_y-1]) {
enemy_check(e_x+1,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
}
if(v[e_x][e_y-2]) {
enemy_check(e_x+1,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
}
if(v[e_x][e_y-3]) {
enemy_check(e_x+1,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
}
if(v[e_x][e_y-4]) {
enemy_check(e_x+1,e_y,id);
if(enemy[id].life==false) {
enemy_clear(e_x,e_y);
return ;
}
}
}
void enemy_step() {
for(int i=1; i<=enemy_top; i++) {
if(!enemy[i].life) continue;
enemy_move(enemy[i].x,enemy[i].y,i);
}
}
void enemy_make() {
int now_tim_enemy=time(0);
srand(time(0));
int enemy_making_lie=rand()%26+4;
if(now_tim_enemy-tim_enemy_making>=2) {
enemy[++enemy_top].life=1;
enemy[enemy_top].x=1;
enemy[enemy_top].y=enemy_making_lie;
tim_enemy_making=now_tim_enemy;
}
}
// =||=
// ||
// ====||====
// --
void draw(int x,int y) {
if(Map[x][y]==0) putchar (' ');
// 1~3:player
if(Map[x][y]==1||Map[x][y]==2) color("GRE"),putchar('|');
if(Map[x][y]==3) color("GRE"),putchar('=');
// 4~7:enemy
if(Map[x][y]==4||Map[x][y]==5) color("GRA"),putchar('-');
if(Map[x][y]==6) color("GRA"),putchar('|');
if(Map[x][y]==7) color("GRA"),putchar('=');
// 8~9:bullet
if(Map[x][y]==8) { //子弹特殊操作
color("YEL"),putchar('^');
Map[x][y]=0;
if(x-1)
Map[x-1][y]=8;
}
if(Map[x][y]==9) { //子弹特殊操作
color("YEL"),putchar(' ');
Map[x][y]=0;
if(x-1)
Map[x-1][y]=9;
}
// 10~12:blast
if(Map[x][y]==10) color("YEL"),putchar('O');
if(Map[x][y]==11) color("RED"),putchar('o');
if(Map[x][y]==12) color("WHI"),putchar('+');
}
void home();
void game();
void teach();
void team();
void home () {
system("mode con cols=62 lines=41");
p_life=5;
p_fenshu=0;
color("YEL");
int n;
cout<<" _____ _______ ____ _____"<<endl;
cout<<" /____/| /______/\\ /___/| /____/|"<<endl;
cout<<" /_ | | / ___ \\/| / | | /_ | |"<<endl;
cout<<" | | | | /\\__\\ | | / /| | |_ | | |"<<endl;
cout<<" | | | | \\/__/ | | / /_| |/_/| | | |"<<endl;
cout<<" | | | \\____ | | |___ __|/ | | |"<<endl;
cout<<" _| | |__ ____| | | | | | _| | |__"<<endl;
cout<<" /_| |/__/| /____| |/ | | | /_| |/__/|"<<endl;
cout<<" |________|/ \\_______/ |_|/ |________|/"<<endl;
cout<<endl<<endl;
color("WHI");
cout<<" 1.开始游戏 "<<endl;
cout<<" 2.游戏教程 "<<endl;
cout<<" 3.制作团队 "<<endl;
cout<<" 4.推出游戏 "<<endl;
cout<<" 请选择: ";
n=read();
if(n==1) {
game();
}
if(n==2) {
teach();
}
if(n==3) {
team();
}
if(n==4) {
system("cls");
cout<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl;
exit(0);
}
}
void team() {
system("mode con cols=62 lines=41");
color("WHI");
cout<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl;
cout<<" 作者: $蒟蒻尹$ 、xiedongbiao \n "<<endl;
cout<<" 策划:蒟蒻尹 \n"<<endl;
cout<<" 测试:xiedongbiao \n"<<endl;
cout<<" 美术:蒟蒻尹 \n"<<endl;
cout<<" 校正:xiedongbiao \n"<<endl;
cout<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl;
system("pause");
system("cls");
home();
}
void teach() {
system("mode con cols=62 lines=41");
color("WHI");
cout<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl;
cout<<" ↑ "<<endl;
cout<<" 按 ←↓→控制飞机移动, 按 \"空格\" 键开火 "<<endl;
cout<<" 此游戏有防沉迷功能,请注意安全 "<<endl;
cout<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl;
system("pause");
system("cls");
home();
}
void die() {
color("WHI");
system("mode con cols=62 lines=41");
int n;
cout<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl;
cout<<" 1.返回主页 "<<endl;
cout<<" 2.退出游戏 "<<endl;
cout<<" 请选择: ";
n=read();
if(n==1) {
home();
}
if(n==2) {
system("cls");
cout<<endl<<endl<<endl<<endl<<endl<<endl<<endl<<endl;
exit(0);
}
}
void game() {
hide_cursor();
for(int i=0; i<=37; i++) {
for(int j=0; j<=35; j++) {
v[i][j]=1;
Map[i][j]=0;
}
}
system("mode con cols=37 lines=41");
while (true) {
tot_gameshow++;
if(tot_gameshow==2) tot_gameshow=1,tot_realgame++,tot_realgame%=100;
if(p_life==0) die();
enemy_make();
enemy_step();
player_step();
blast_check();
color("WHI");
printf(" SCORE LIFE\n");
color("YEL");
printf(" %d " ,p_fenshu);
color("RED");
for(int i=1; i<=p_life; i++) cout<<(char)3;
printf("\n");
color("WHI");
for(int i=1; i<=35; i++) printf("-");
printf("\n");
for(int i=0; i<=37; i++) {
for(int j=0; j<=35; j++) {
draw(i,j);
}
if(i!=row-1)puts("");
}
Sleep(abs(100-tot_realgame));
system("cls");
}
}
signed main() {
home();
return 0;
}