ol/PluggableMap-PluggableMap
./renderer/Composite.js
./PluggableMap.js
./obj.js
./control.js(控件)
./interaction.js(交互)
核心组件,渲染地图
module:ol/View-View
地图视图,必须指定。
Array.module:ol/layer/Base-BaseLayer
module:ol/Collection-Collection.module:ol/layer/Base-BaseLayer
module:ol/layer/Group-LayerGroup
图层。如果不对此进行定义,将呈现一张没有图层的地图。请注意,该图层是按照提供的顺序呈现的,因此,如果您想要底图层顶部显示一个矢量层,矢量层必须位于底图层之后。
HTMLElement
string
controls和interactions要是未指定,使用默认值
函数名 | 参数 | 源码 | 返回值类型 | 功能 |
---|---|---|---|---|
addInteraction(interaction) 继承 | interaction module:ol/interaction/Interaction-Interaction | PluggableMap.js, line 491 | 无 | 添加交互到地图 |
getView() 继承 | PluggableMap.js, line 925 | {module:ol/View~View} | 得到地图关联的视图,以操作中心和角度。 | |
createRenderer() |
/**
* @module ol/Map
*/
import CompositeMapRenderer from './renderer/Composite.js';
import PluggableMap from './PluggableMap.js';
import {assign} from './obj.js';
import {defaults as defaultControls} from './control.js';
import {defaults as defaultInteractions} from './interaction.js';
/**
* @classdesc
* The map is the core component of OpenLayers. For a map to render, a view,
* one or more layers, and a target container are needed:
*
* import Map from 'ol/Map';
* import View from 'ol/View';
* import TileLayer from 'ol/layer/Tile';
* import OSM from 'ol/source/OSM';
*
* var map = new Map({
* view: new View({
* center: [0, 0],
* zoom: 1
* }),
* layers: [
* new TileLayer({
* source: new OSM()
* })
* ],
* target: 'map'
* });
*
* The above snippet creates a map using a {@link module:ol/layer/Tile} to
* display {@link module:ol/source/OSM~OSM} OSM data and render it to a DOM
* element with the id `map`.
*
* The constructor places a viewport container (with CSS class name
* `ol-viewport`) in the target element (see `getViewport()`), and then two
* further elements within the viewport: one with CSS class name
* `ol-overlaycontainer-stopevent` for controls and some overlays, and one with
* CSS class name `ol-overlaycontainer` for other overlays (see the `stopEvent`
* option of {@link module:ol/Overlay~Overlay} for the difference). The map
* itself is placed in a further element within the viewport.
*
* Layers are stored as a {@link module:ol/Collection~Collection} in
* layerGroups. A top-level group is provided by the library. This is what is
* accessed by `getLayerGroup` and `setLayerGroup`. Layers entered in the
* options are added to this group, and `addLayer` and `removeLayer` change the
* layer collection in the group. `getLayers` is a convenience function for
* `getLayerGroup().getLayers()`. Note that {@link module:ol/layer/Group~Group}
* is a subclass of {@link module:ol/layer/Base}, so layers entered in the
* options or added with `addLayer` can be groups, which can contain further
* groups, and so on.
*
* @api
*/
class Map extends PluggableMap {
/**
* @param {import("./PluggableMap.js").MapOptions} options Map options.
*/
constructor(options) {
options = assign({}, options);
if (!options.controls) {
options.controls = defaultControls();
}
if (!options.interactions) {
options.interactions = defaultInteractions({
onFocusOnly: true,
});
}
super(options);
}
createRenderer() {
return new CompositeMapRenderer(this);
}
}
export default Map;
父类:./Object/BaseObject
引用:5个模块
./renderer/Composite.js
./PluggableMap.js
./obj.js
./control.js(控件)
./interaction.js(交互)
主要功能:核心组件,渲染地图
必要参数:
view
layers
target
controls和interactions要是未指定,使用默认值
方法:createRenderer()?
/**
* @module ol/PluggableMap
*/
import BaseObject from './Object.js';
import Collection from './Collection.js';
import CollectionEventType from './CollectionEventType.js';
import EventType from './events/EventType.js';
import LayerGroup from './layer/Group.js';
import MapBrowserEvent from './MapBrowserEvent.js';
import MapBrowserEventHandler from './MapBrowserEventHandler.js';
import MapBrowserEventType from './MapBrowserEventType.js';
import MapEvent from './MapEvent.js';
import MapEventType from './MapEventType.js';
import MapProperty from './MapProperty.js';
import ObjectEventType from './ObjectEventType.js';
import PointerEventType from './pointer/EventType.js';
import RenderEventType from './render/EventType.js';
import TileQueue, {getTilePriority} from './TileQueue.js';
import View from './View.js';
import ViewHint from './ViewHint.js';
import {DEVICE_PIXEL_RATIO, PASSIVE_EVENT_LISTENERS} from './has.js';
import {TRUE} from './functions.js';
import {
apply as applyTransform,
create as createTransform,
} from './transform.js';
import {assert} from './asserts.js';
import {
clone,
createOrUpdateEmpty,
equals,
getForViewAndSize,
isEmpty,
} from './extent.js';
import {fromUserCoordinate, toUserCoordinate} from './proj.js';
import {hasArea} from './size.js';
import {listen, unlistenByKey} from './events.js';
import {removeNode} from './dom.js';
/**
* State of the current frame. Only `pixelRatio`, `time` and `viewState` should
* be used in applications.
* @typedef {Object} FrameState
* @property {number} pixelRatio The pixel ratio of the frame.
* @property {number} time The time when rendering of the frame was requested.
* @property {import("./View.js").State} viewState The state of the current view.
* @property {boolean} animate Animate.
* @property {import("./transform.js").Transform} coordinateToPixelTransform CoordinateToPixelTransform.
* @property {import("rbush").default} declutterTree DeclutterTree.
* @property {null|import("./extent.js").Extent} extent Extent.
* @property {number} index Index.
* @property {Array<import("./layer/Layer.js").State>} layerStatesArray LayerStatesArray.
* @property {number} layerIndex LayerIndex.
* @property {import("./transform.js").Transform} pixelToCoordinateTransform PixelToCoordinateTransform.
* @property {Array<PostRenderFunction>} postRenderFunctions PostRenderFunctions.
* @property {import("./size.js").Size} size Size.
* @property {TileQueue} tileQueue TileQueue.
* @property {!Object<string, Object<string, boolean>>} usedTiles UsedTiles.
* @property {Array<number>} viewHints ViewHints.
* @property {!Object<string, Object<string, boolean>>} wantedTiles WantedTiles.
*/
/**
* @typedef {function(PluggableMap, ?FrameState): any} PostRenderFunction
*/
/**
* @typedef {Object} AtPixelOptions
* @property {undefined|function(import("./layer/Layer.js").default<import("./source/Source").default>): boolean} [layerFilter] Layer filter
* function. The filter function will receive one argument, the
* {@link module:ol/layer/Layer layer-candidate} and it should return a boolean value.
* Only layers which are visible and for which this function returns `true`
* will be tested for features. By default, all visible layers will be tested.
* @property {number} [hitTolerance=0] Hit-detection tolerance in css pixels. Pixels
* inside the radius around the given position will be checked for features.
* @property {boolean} [checkWrapped=true] Check-Wrapped Will check for for wrapped geometries inside the range of
* +/- 1 world width. Works only if a projection is used that can be wrapped.
*/
/**
* @typedef {Object} MapOptionsInternal
* @property {Collection<import("./control/Control.js").default>} [controls] Controls.
* @property {Collection<import("./interaction/Interaction.js").default>} [interactions] Interactions.
* @property {HTMLElement|Document} keyboardEventTarget KeyboardEventTarget.
* @property {Collection<import("./Overlay.js").default>} overlays Overlays.
* @property {Object<string, *>} values Values.
*/
/**
* @typedef {import("./ObjectEventType").Types|'change:layergroup'|'change:size'|'change:target'|'change:view'} MapObjectEventTypes
*/
/***
* @template Return
* @typedef {import("./Observable").OnSignature<import("./Observable").EventTypes, import("./events/Event.js").default, Return> &
* import("./Observable").OnSignature<MapObjectEventTypes, import("./Object").ObjectEvent, Return> &
* import("./Observable").OnSignature<import("./MapBrowserEventType").Types, import("./MapBrowserEvent").default, Return> &
* import("./Observable").OnSignature<import("./MapEventType").Types, import("./MapEvent").default, Return> &
* import("./Observable").OnSignature<import("./render/EventType").MapRenderEventTypes, import("./render/Event").default, Return> &
* import("./Observable").CombinedOnSignature<import("./Observable").EventTypes|MapObjectEventTypes|
* import("./MapBrowserEventType").Types|import("./MapEventType").Types|
* import("./render/EventType").MapRenderEventTypes, Return>} PluggableMapOnSignature
*/
/**
* Object literal with config options for the map.
* @typedef {Object} MapOptions
* @property {Collection<import("./control/Control.js").default>|Array<import("./control/Control.js").default>} [controls]
* Controls initially added to the map. If not specified,
* {@link module:ol/control.defaults} is used.
* @property {number} [pixelRatio=window.devicePixelRatio] The ratio between
* physical pixels and device-independent pixels (dips) on the device.
* @property {Collection<import("./interaction/Interaction.js").default>|Array<import("./interaction/Interaction.js").default>} [interactions]
* Interactions that are initially added to the map. If not specified,
* {@link module:ol/interaction.defaults} is used.
* @property {HTMLElement|Document|string} [keyboardEventTarget] The element to
* listen to keyboard events on. This determines when the `KeyboardPan` and
* `KeyboardZoom` interactions trigger. For example, if this option is set to
* `document` the keyboard interactions will always trigger. If this option is
* not specified, the element the library listens to keyboard events on is the
* map target (i.e. the user-provided div for the map). If this is not
* `document`, the target element needs to be focused for key events to be
* emitted, requiring that the target element has a `tabindex` attribute.
* @property {Array<import("./layer/Base.js").default>|Collection<import("./layer/Base.js").default>|LayerGroup} [layers]
* Layers. If this is not defined, a map with no layers will be rendered. Note
* that layers are rendered in the order supplied, so if you want, for example,
* a vector layer to appear on top of a tile layer, it must come after the tile
* layer.
* @property {number} [maxTilesLoading=16] Maximum number tiles to load
* simultaneously.
* @property {number} [moveTolerance=1] The minimum distance in pixels the
* cursor must move to be detected as a map move event instead of a click.
* Increasing this value can make it easier to click on the map.
* @property {Collection<import("./Overlay.js").default>|Array<import("./Overlay.js").default>} [overlays]
* Overlays initially added to the map. By default, no overlays are added.
* @property {HTMLElement|string} [target] The container for the map, either the
* element itself or the `id` of the element. If not specified at construction
* time, {@link module:ol/Map~Map#setTarget} must be called for the map to be
* rendered. If passed by element, the container can be in a secondary document.
* @property {View} [view] The map's view. No layer sources will be
* fetched unless this is specified at construction time or through
* {@link module:ol/Map~Map#setView}.
*/
/**
* @api
*/
class PluggableMap extends BaseObject {
/**
* @param {MapOptions} options Map options.
*/
constructor(options) {
super();
/***
* @type {PluggableMapOnSignature<import("./Observable.js").OnReturn>}
*/
this.on;
/***
* @type {PluggableMapOnSignature<import("./Observable.js").OnReturn>}
*/
this.once;
/***
* @type {PluggableMapOnSignature<void>}
*/
this.un;
const optionsInternal = createOptionsInternal(options);
/** @private */
this.boundHandleBrowserEvent_ = this.handleBrowserEvent.bind(this);
/**
* @type {number}
* @private
*/
this.maxTilesLoading_ =
options.maxTilesLoading !== undefined ? options.maxTilesLoading : 16;
/**
* @private
* @type {number}
*/
this.pixelRatio_ =
options.pixelRatio !== undefined
? options.pixelRatio
: DEVICE_PIXEL_RATIO;
/**
* @private
* @type {*}
*/
this.postRenderTimeoutHandle_;
/**
* @private
* @type {number|undefined}
*/
this.animationDelayKey_;
/**
* @private
*/
this.animationDelay_ = /** @this {PluggableMap} */ function () {
this.animationDelayKey_ = undefined;
this.renderFrame_(Date.now());
}.bind(this);
/**
* @private
* @type {import("./transform.js").Transform}
*/
this.coordinateToPixelTransform_ = createTransform();
/**
* @private
* @type {import("./transform.js").Transform}
*/
this.pixelToCoordinateTransform_ = createTransform();
/**
* @private
* @type {number}
*/
this.frameIndex_ = 0;
/**
* @private
* @type {?FrameState}
*/
this.frameState_ = null;
/**
* The extent at the previous 'moveend' event.
* @private
* @type {import("./extent.js").Extent}
*/
this.previousExtent_ = null;
/**
* @private
* @type {?import("./events.js").EventsKey}
*/
this.viewPropertyListenerKey_ = null;
/**
* @private
* @type {?import("./events.js").EventsKey}
*/
this.viewChangeListenerKey_ = null;
/**
* @private
* @type {?Array<import("./events.js").EventsKey>}
*/
this.layerGroupPropertyListenerKeys_ = null;
/**
* @private
* @type {!HTMLElement}
*/
this.viewport_ = document.createElement('div');
this.viewport_.className =
'ol-viewport' + ('ontouchstart' in window ? ' ol-touch' : '');
this.viewport_.style.position = 'relative';
this.viewport_.style.overflow = 'hidden';
this.viewport_.style.width = '100%';
this.viewport_.style.height = '100%';
/**
* @private
* @type {!HTMLElement}
*/
this.overlayContainer_ = document.createElement('div');
this.overlayContainer_.style.position = 'absolute';
this.overlayContainer_.style.zIndex = '0';
this.overlayContainer_.style.width = '100%';
this.overlayContainer_.style.height = '100%';
this.overlayContainer_.style.pointerEvents = 'none';
this.overlayContainer_.className = 'ol-overlaycontainer';
this.viewport_.appendChild(this.overlayContainer_);
/**
* @private
* @type {!HTMLElement}
*/
this.overlayContainerStopEvent_ = document.createElement('div');
this.overlayContainerStopEvent_.style.position = 'absolute';
this.overlayContainerStopEvent_.style.zIndex = '0';
this.overlayContainerStopEvent_.style.width = '100%';
this.overlayContainerStopEvent_.style.height = '100%';
this.overlayContainerStopEvent_.style.pointerEvents = 'none';
this.overlayContainerStopEvent_.className = 'ol-overlaycontainer-stopevent';
this.viewport_.appendChild(this.overlayContainerStopEvent_);
/**
* @private
* @type {MapBrowserEventHandler}
*/
this.mapBrowserEventHandler_ = null;
/**
* @private
* @type {number}
*/
this.moveTolerance_ = options.moveTolerance;
/**
* @private
* @type {HTMLElement|Document}
*/
this.keyboardEventTarget_ = optionsInternal.keyboardEventTarget;
/**
* @private
* @type {?Array<import("./events.js").EventsKey>}
*/
this.keyHandlerKeys_ = null;
/**
* @type {Collection<import("./control/Control.js").default>}
* @protected
*/
this.controls = optionsInternal.controls || new Collection();
/**
* @type {Collection<import("./interaction/Interaction.js").default>}
* @protected
*/
this.interactions = optionsInternal.interactions || new Collection();
/**
* @type {Collection<import("./Overlay.js").default>}
* @private
*/
this.overlays_ = optionsInternal.overlays;
/**
* A lookup of overlays by id.
* @private
* @type {Object<string, import("./Overlay.js").default>}
*/
this.overlayIdIndex_ = {};
/**
* @type {import("./renderer/Map.js").default}
* @private
*/
this.renderer_ = null;
/**
* @type {undefined|function(Event): void}
* @private
*/
this.handleResize_;
/**
* @private
* @type {!Array<PostRenderFunction>}
*/
this.postRenderFunctions_ = [];
/**
* @private
* @type {TileQueue}
*/
this.tileQueue_ = new TileQueue(
this.getTilePriority.bind(this),
this.handleTileChange_.bind(this)
);
this.addChangeListener(
MapProperty.LAYERGROUP,
this.handleLayerGroupChanged_
);
this.addChangeListener(MapProperty.VIEW, this.handleViewChanged_);
this.addChangeListener(MapProperty.SIZE, this.handleSizeChanged_);
this.addChangeListener(MapProperty.TARGET, this.handleTargetChanged_);
// setProperties will trigger the rendering of the map if the map
// is "defined" already.
this.setProperties(optionsInternal.values);
this.controls.addEventListener(
CollectionEventType.ADD,
/**
* @param {import("./Collection.js").CollectionEvent} event CollectionEvent.
*/
function (event) {
event.element.setMap(this);
}.bind(this)
);
this.controls.addEventListener(
CollectionEventType.REMOVE,
/**
* @param {import("./Collection.js").CollectionEvent} event CollectionEvent.
*/
function (event) {
event.element.setMap(null);
}.bind(this)
);
this.interactions.addEventListener(
CollectionEventType.ADD,
/**
* @param {import("./Collection.js").CollectionEvent} event CollectionEvent.
*/
function (event) {
event.element.setMap(this);
}.bind(this)
);
this.interactions.addEventListener(
CollectionEventType.REMOVE,
/**
* @param {import("./Collection.js").CollectionEvent} event CollectionEvent.
*/
function (event) {
event.element.setMap(null);
}.bind(this)
);
this.overlays_.addEventListener(
CollectionEventType.ADD,
/**
* @param {import("./Collection.js").CollectionEvent} event CollectionEvent.
*/
function (event) {
this.addOverlayInternal_(
/** @type {import("./Overlay.js").default} */ (event.element)
);
}.bind(this)
);
this.overlays_.addEventListener(
CollectionEventType.REMOVE,
/**
* @param {import("./Collection.js").CollectionEvent} event CollectionEvent.
*/
function (event) {
const overlay = /** @type {import("./Overlay.js").default} */ (
event.element
);
const id = overlay.getId();
if (id !== undefined) {
delete this.overlayIdIndex_[id.toString()];
}
event.element.setMap(null);
}.bind(this)
);
this.controls.forEach(
/**
* @param {import("./control/Control.js").default} control Control.
* @this {PluggableMap}
*/
function (control) {
control.setMap(this);
}.bind(this)
);
this.interactions.forEach(
/**
* @param {import("./interaction/Interaction.js").default} interaction Interaction.
* @this {PluggableMap}
*/
function (interaction) {
interaction.setMap(this);
}.bind(this)
);
this.overlays_.forEach(this.addOverlayInternal_.bind(this));
}
/**
* @abstract
* @return {import("./renderer/Map.js").default} The map renderer
*/
createRenderer() {
throw new Error('Use a map type that has a createRenderer method');
}
/**
* Add the given control to the map.
* @param {import("./control/Control.js").default} control Control.
* @api
*/
addControl(control) {
this.getControls().push(control);
}
/**
* Add the given interaction to the map. If you want to add an interaction
* at another point of the collection use `getInteraction()` and the methods
* available on {@link module:ol/Collection~Collection}. This can be used to
* stop the event propagation from the handleEvent function. The interactions
* get to handle the events in the reverse order of this collection.
* @param {import("./interaction/Interaction.js").default} interaction Interaction to add.
* @api
*/
addInteraction(interaction) {
this.getInteractions().push(interaction);
}
/**
* Adds the given layer to the top of this map. If you want to add a layer
* elsewhere in the stack, use `getLayers()` and the methods available on
* {@link module:ol/Collection~Collection}.
* @param {import("./layer/Base.js").default} layer Layer.
* @api
*/
addLayer(layer) {
const layers = this.getLayerGroup().getLayers();
layers.push(layer);
}
/**
* Add the given overlay to the map.
* @param {import("./Overlay.js").default} overlay Overlay.
* @api
*/
addOverlay(overlay) {
this.getOverlays().push(overlay);
}
/**
* This deals with map's overlay collection changes.
* @param {import("./Overlay.js").default} overlay Overlay.
* @private
*/
addOverlayInternal_(overlay) {
const id = overlay.getId();
if (id !== undefined) {
this.overlayIdIndex_[id.toString()] = overlay;
}
overlay.setMap(this);
}
/**
*
* Clean up.
*/
disposeInternal() {
this.setTarget(null);
super.disposeInternal();
}
/**
* Detect features that intersect a pixel on the viewport, and execute a
* callback with each intersecting feature. Layers included in the detection can
* be configured through the `layerFilter` option in `opt_options`.
* @param {import("./pixel.js").Pixel} pixel Pixel.
* @param {function(import("./Feature.js").FeatureLike, import("./layer/Layer.js").default<import("./source/Source").default>, import("./geom/SimpleGeometry.js").default): T} callback Feature callback. The callback will be
* called with two arguments. The first argument is one
* {@link module:ol/Feature feature} or
* {@link module:ol/render/Feature render feature} at the pixel, the second is
* the {@link module:ol/layer/Layer layer} of the feature and will be null for
* unmanaged layers. To stop detection, callback functions can return a
* truthy value.
* @param {AtPixelOptions} [opt_options] Optional options.
* @return {T|undefined} Callback result, i.e. the return value of last
* callback execution, or the first truthy callback return value.
* @template T
* @api
*/
forEachFeatureAtPixel(pixel, callback, opt_options) {
if (!this.frameState_) {
return;
}
const coordinate = this.getCoordinateFromPixelInternal(pixel);
opt_options = opt_options !== undefined ? opt_options : {};
const hitTolerance =
opt_options.hitTolerance !== undefined ? opt_options.hitTolerance : 0;
const layerFilter =
opt_options.layerFilter !== undefined ? opt_options.layerFilter : TRUE;
const checkWrapped = opt_options.checkWrapped !== false;
return this.renderer_.forEachFeatureAtCoordinate(
coordinate,
this.frameState_,
hitTolerance,
checkWrapped,
callback,
null,
layerFilter,
null
);
}
/**
* Get all features that intersect a pixel on the viewport.
* @param {import("./pixel.js").Pixel} pixel Pixel.
* @param {AtPixelOptions} [opt_options] Optional options.
* @return {Array<import("./Feature.js").FeatureLike>} The detected features or
* an empty array if none were found.
* @api
*/
getFeaturesAtPixel(pixel, opt_options) {
const features = [];
this.forEachFeatureAtPixel(
pixel,
function (feature) {
features.push(feature);
},
opt_options
);
return features;
}
/**
* Detect layers that have a color value at a pixel on the viewport, and
* execute a callback with each matching layer. Layers included in the
* detection can be configured through `opt_layerFilter`.
*
* Note: this may give false positives unless the map layers have had different `className`
* properties assigned to them.
*
* @param {import("./pixel.js").Pixel} pixel Pixel.
* @param {function(this: S, import("./layer/Layer.js").default, (Uint8ClampedArray|Uint8Array)): T} callback
* Layer callback. This callback will receive two arguments: first is the
* {@link module:ol/layer/Layer layer}, second argument is an array representing
* [R, G, B, A] pixel values (0 - 255) and will be `null` for layer types
* that do not currently support this argument. To stop detection, callback
* functions can return a truthy value.
* @param {AtPixelOptions} [opt_options] Configuration options.
* @return {T|undefined} Callback result, i.e. the return value of last
* callback execution, or the first truthy callback return value.
* @template S,T
* @api
*/
forEachLayerAtPixel(pixel, callback, opt_options) {
if (!this.frameState_) {
return;
}
const options = opt_options || {};
const hitTolerance =
options.hitTolerance !== undefined ? options.hitTolerance : 0;
const layerFilter = options.layerFilter || TRUE;
return this.renderer_.forEachLayerAtPixel(
pixel,
this.frameState_,
hitTolerance,
callback,
layerFilter
);
}
/**
* Detect if features intersect a pixel on the viewport. Layers included in the
* detection can be configured through `opt_layerFilter`.
* @param {import("./pixel.js").Pixel} pixel Pixel.
* @param {AtPixelOptions} [opt_options] Optional options.
* @return {boolean} Is there a feature at the given pixel?
* @api
*/
hasFeatureAtPixel(pixel, opt_options) {
if (!this.frameState_) {
return false;
}
const coordinate = this.getCoordinateFromPixelInternal(pixel);
opt_options = opt_options !== undefined ? opt_options : {};
const layerFilter =
opt_options.layerFilter !== undefined ? opt_options.layerFilter : TRUE;
const hitTolerance =
opt_options.hitTolerance !== undefined ? opt_options.hitTolerance : 0;
const checkWrapped = opt_options.checkWrapped !== false;
return this.renderer_.hasFeatureAtCoordinate(
coordinate,
this.frameState_,
hitTolerance,
checkWrapped,
layerFilter,
null
);
}
/**
* Returns the coordinate in user projection for a browser event.
* @param {MouseEvent} event Event.
* @return {import("./coordinate.js").Coordinate} Coordinate.
* @api
*/
getEventCoordinate(event) {
return this.getCoordinateFromPixel(this.getEventPixel(event));
}
/**
* Returns the coordinate in view projection for a browser event.
* @param {MouseEvent} event Event.
* @return {import("./coordinate.js").Coordinate} Coordinate.
*/
getEventCoordinateInternal(event) {
return this.getCoordinateFromPixelInternal(this.getEventPixel(event));
}
/**
* Returns the map pixel position for a browser event relative to the viewport.
* @param {UIEvent} event Event.
* @return {import("./pixel.js").Pixel} Pixel.
* @api
*/
getEventPixel(event) {
const viewportPosition = this.viewport_.getBoundingClientRect();
const eventPosition =
//FIXME Are we really calling this with a TouchEvent anywhere?
'changedTouches' in event
? /** @type {TouchEvent} */ (event).changedTouches[0]
: /** @type {MouseEvent} */ (event);
return [
eventPosition.clientX - viewportPosition.left,
eventPosition.clientY - viewportPosition.top,
];
}
/**
* Get the target in which this map is rendered.
* Note that this returns what is entered as an option or in setTarget:
* if that was an element, it returns an element; if a string, it returns that.
* @return {HTMLElement|string|undefined} The Element or id of the Element that the
* map is rendered in.
* @observable
* @api
*/
getTarget() {
return /** @type {HTMLElement|string|undefined} */ (
this.get(MapProperty.TARGET)
);
}
/**
* Get the DOM element into which this map is rendered. In contrast to
* `getTarget` this method always return an `Element`, or `null` if the
* map has no target.
* @return {HTMLElement} The element that the map is rendered in.
* @api
*/
getTargetElement() {
const target = this.getTarget();
if (target !== undefined) {
return typeof target === 'string'
? document.getElementById(target)
: target;
} else {
return null;
}
}
/**
* Get the coordinate for a given pixel. This returns a coordinate in the
* user projection.
* @param {import("./pixel.js").Pixel} pixel Pixel position in the map viewport.
* @return {import("./coordinate.js").Coordinate} The coordinate for the pixel position.
* @api
*/
getCoordinateFromPixel(pixel) {
return toUserCoordinate(
this.getCoordinateFromPixelInternal(pixel),
this.getView().getProjection()
);
}
/**
* Get the coordinate for a given pixel. This returns a coordinate in the
* map view projection.
* @param {import("./pixel.js").Pixel} pixel Pixel position in the map viewport.
* @return {import("./coordinate.js").Coordinate} The coordinate for the pixel position.
*/
getCoordinateFromPixelInternal(pixel) {
const frameState = this.frameState_;
if (!frameState) {
return null;
} else {
return applyTransform(
frameState.pixelToCoordinateTransform,
pixel.slice()
);
}
}
/**
* Get the map controls. Modifying this collection changes the controls
* associated with the map.
* @return {Collection<import("./control/Control.js").default>} Controls.
* @api
*/
getControls() {
return this.controls;
}
/**
* Get the map overlays. Modifying this collection changes the overlays
* associated with the map.
* @return {Collection<import("./Overlay.js").default>} Overlays.
* @api
*/
getOverlays() {
return this.overlays_;
}
/**
* Get an overlay by its identifier (the value returned by overlay.getId()).
* Note that the index treats string and numeric identifiers as the same. So
* `map.getOverlayById(2)` will return an overlay with id `'2'` or `2`.
* @param {string|number} id Overlay identifier.
* @return {import("./Overlay.js").default} Overlay.
* @api
*/
getOverlayById(id) {
const overlay = this.overlayIdIndex_[id.toString()];
return overlay !== undefined ? overlay : null;
}
/**
* Get the map interactions. Modifying this collection changes the interactions
* associated with the map.
*
* Interactions are used for e.g. pan, zoom and rotate.
* @return {Collection<import("./interaction/Interaction.js").default>} Interactions.
* @api
*/
getInteractions() {
return this.interactions;
}
/**
* Get the layergroup associated with this map.
* @return {LayerGroup} A layer group containing the layers in this map.
* @observable
* @api
*/
getLayerGroup() {
return /** @type {LayerGroup} */ (this.get(MapProperty.LAYERGROUP));
}
/**
* Get the collection of layers associated with this map.
* @return {!Collection<import("./layer/Base.js").default>} Layers.
* @api
*/
getLayers() {
const layers = this.getLayerGroup().getLayers();
return layers;
}
/**
* @return {boolean} Layers have sources that are still loading.
*/
getLoading() {
const layerStatesArray = this.getLayerGroup().getLayerStatesArray();
for (let i = 0, ii = layerStatesArray.length; i < ii; ++i) {
const layer = layerStatesArray[i].layer;
const source = /** @type {import("./layer/Layer.js").default} */ (
layer
).getSource();
if (source && source.loading) {
return true;
}
}
return false;
}
/**
* Get the pixel for a coordinate. This takes a coordinate in the user
* projection and returns the corresponding pixel.
* @param {import("./coordinate.js").Coordinate} coordinate A map coordinate.
* @return {import("./pixel.js").Pixel} A pixel position in the map viewport.
* @api
*/
getPixelFromCoordinate(coordinate) {
const viewCoordinate = fromUserCoordinate(
coordinate,
this.getView().getProjection()
);
return this.getPixelFromCoordinateInternal(viewCoordinate);
}
/**
* Get the pixel for a coordinate. This takes a coordinate in the map view
* projection and returns the corresponding pixel.
* @param {import("./coordinate.js").Coordinate} coordinate A map coordinate.
* @return {import("./pixel.js").Pixel} A pixel position in the map viewport.
*/
getPixelFromCoordinateInternal(coordinate) {
const frameState = this.frameState_;
if (!frameState) {
return null;
} else {
return applyTransform(
frameState.coordinateToPixelTransform,
coordinate.slice(0, 2)
);
}
}
/**
* Get the map renderer.
* @return {import("./renderer/Map.js").default} Renderer
*/
getRenderer() {
return this.renderer_;
}
/**
* Get the size of this map.
* @return {import("./size.js").Size|undefined} The size in pixels of the map in the DOM.
* @observable
* @api
*/
getSize() {
return /** @type {import("./size.js").Size|undefined} */ (
this.get(MapProperty.SIZE)
);
}
/**
* Get the view associated with this map. A view manages properties such as
* center and resolution.
* @return {View} The view that controls this map.
* @observable
* @api
*/
getView() {
return /** @type {View} */ (this.get(MapProperty.VIEW));
}
/**
* Get the element that serves as the map viewport.
* @return {HTMLElement} Viewport.
* @api
*/
getViewport() {
return this.viewport_;
}
/**
* Get the element that serves as the container for overlays. Elements added to
* this container will let mousedown and touchstart events through to the map,
* so clicks and gestures on an overlay will trigger {@link module:ol/MapBrowserEvent~MapBrowserEvent}
* events.
* @return {!HTMLElement} The map's overlay container.
*/
getOverlayContainer() {
return this.overlayContainer_;
}
/**
* Get the element that serves as a container for overlays that don't allow
* event propagation. Elements added to this container won't let mousedown and
* touchstart events through to the map, so clicks and gestures on an overlay
* don't trigger any {@link module:ol/MapBrowserEvent~MapBrowserEvent}.
* @return {!HTMLElement} The map's overlay container that stops events.
*/
getOverlayContainerStopEvent() {
return this.overlayContainerStopEvent_;
}
/**
* @return {!Document} The document where the map is displayed.
*/
getOwnerDocument() {
const targetElement = this.getTargetElement();
return targetElement ? targetElement.ownerDocument : document;
}
/**
* @param {import("./Tile.js").default} tile Tile.
* @param {string} tileSourceKey Tile source key.
* @param {import("./coordinate.js").Coordinate} tileCenter Tile center.
* @param {number} tileResolution Tile resolution.
* @return {number} Tile priority.
*/
getTilePriority(tile, tileSourceKey, tileCenter, tileResolution) {
return getTilePriority(
this.frameState_,
tile,
tileSourceKey,
tileCenter,
tileResolution
);
}
/**
* @param {UIEvent} browserEvent Browser event.
* @param {string} [opt_type] Type.
*/
handleBrowserEvent(browserEvent, opt_type) {
const type = opt_type || browserEvent.type;
const mapBrowserEvent = new MapBrowserEvent(type, this, browserEvent);
this.handleMapBrowserEvent(mapBrowserEvent);
}
/**
* @param {MapBrowserEvent} mapBrowserEvent The event to handle.
*/
handleMapBrowserEvent(mapBrowserEvent) {
if (!this.frameState_) {
// With no view defined, we cannot translate pixels into geographical
// coordinates so interactions cannot be used.
return;
}
const originalEvent = /** @type {PointerEvent} */ (
mapBrowserEvent.originalEvent
);
const eventType = originalEvent.type;
if (
eventType === PointerEventType.POINTERDOWN ||
eventType === EventType.WHEEL ||
eventType === EventType.KEYDOWN
) {
const doc = this.getOwnerDocument();
const rootNode = this.viewport_.getRootNode
? this.viewport_.getRootNode()
: doc;
const target = /** @type {Node} */ (originalEvent.target);
if (
// Abort if the target is a child of the container for elements whose events are not meant
// to be handled by map interactions.
this.overlayContainerStopEvent_.contains(target) ||
// Abort if the event target is a child of the container that is no longer in the page.
// It's possible for the target to no longer be in the page if it has been removed in an
// event listener, this might happen in a Control that recreates it's content based on
// user interaction either manually or via a render in something like https://reactjs.org/
!(rootNode === doc ? doc.documentElement : rootNode).contains(target)
) {
return;
}
}
mapBrowserEvent.frameState = this.frameState_;
if (this.dispatchEvent(mapBrowserEvent) !== false) {
const interactionsArray = this.getInteractions().getArray().slice();
for (let i = interactionsArray.length - 1; i >= 0; i--) {
const interaction = interactionsArray[i];
if (
interaction.getMap() !== this ||
!interaction.getActive() ||
!this.getTargetElement()
) {
continue;
}
const cont = interaction.handleEvent(mapBrowserEvent);
if (!cont || mapBrowserEvent.propagationStopped) {
break;
}
}
}
}
/**
* @protected
*/
handlePostRender() {
const frameState = this.frameState_;
// Manage the tile queue
// Image loads are expensive and a limited resource, so try to use them
// efficiently:
// * When the view is static we allow a large number of parallel tile loads
// to complete the frame as quickly as possible.
// * When animating or interacting, image loads can cause janks, so we reduce
// the maximum number of loads per frame and limit the number of parallel
// tile loads to remain reactive to view changes and to reduce the chance of
// loading tiles that will quickly disappear from view.
const tileQueue = this.tileQueue_;
if (!tileQueue.isEmpty()) {
let maxTotalLoading = this.maxTilesLoading_;
let maxNewLoads = maxTotalLoading;
if (frameState) {
const hints = frameState.viewHints;
if (hints[ViewHint.ANIMATING] || hints[ViewHint.INTERACTING]) {
const lowOnFrameBudget = Date.now() - frameState.time > 8;
maxTotalLoading = lowOnFrameBudget ? 0 : 8;
maxNewLoads = lowOnFrameBudget ? 0 : 2;
}
}
if (tileQueue.getTilesLoading() < maxTotalLoading) {
tileQueue.reprioritize(); // FIXME only call if view has changed
tileQueue.loadMoreTiles(maxTotalLoading, maxNewLoads);
}
}
if (
frameState &&
this.hasListener(RenderEventType.RENDERCOMPLETE) &&
!frameState.animate &&
!this.tileQueue_.getTilesLoading() &&
!this.getLoading()
) {
this.renderer_.dispatchRenderEvent(
RenderEventType.RENDERCOMPLETE,
frameState
);
}
const postRenderFunctions = this.postRenderFunctions_;
for (let i = 0, ii = postRenderFunctions.length; i < ii; ++i) {
postRenderFunctions[i](this, frameState);
}
postRenderFunctions.length = 0;
}
/**
* @private
*/
handleSizeChanged_() {
if (this.getView() && !this.getView().getAnimating()) {
this.getView().resolveConstraints(0);
}
this.render();
}
/**
* @private
*/
handleTargetChanged_() {
// target may be undefined, null, a string or an Element.
// If it's a string we convert it to an Element before proceeding.
// If it's not now an Element we remove the viewport from the DOM.
// If it's an Element we append the viewport element to it.
let targetElement;
if (this.getTarget()) {
targetElement = this.getTargetElement();
}
if (this.mapBrowserEventHandler_) {
for (let i = 0, ii = this.keyHandlerKeys_.length; i < ii; ++i) {
unlistenByKey(this.keyHandlerKeys_[i]);
}
this.keyHandlerKeys_ = null;
this.viewport_.removeEventListener(
EventType.CONTEXTMENU,
this.boundHandleBrowserEvent_
);
this.viewport_.removeEventListener(
EventType.WHEEL,
this.boundHandleBrowserEvent_
);
if (this.handleResize_ !== undefined) {
removeEventListener(EventType.RESIZE, this.handleResize_, false);
this.handleResize_ = undefined;
}
this.mapBrowserEventHandler_.dispose();
this.mapBrowserEventHandler_ = null;
removeNode(this.viewport_);
}
if (!targetElement) {
if (this.renderer_) {
clearTimeout(this.postRenderTimeoutHandle_);
this.postRenderTimeoutHandle_ = undefined;
this.postRenderFunctions_.length = 0;
this.renderer_.dispose();
this.renderer_ = null;
}
if (this.animationDelayKey_) {
cancelAnimationFrame(this.animationDelayKey_);
this.animationDelayKey_ = undefined;
}
} else {
targetElement.appendChild(this.viewport_);
if (!this.renderer_) {
this.renderer_ = this.createRenderer();
}
this.mapBrowserEventHandler_ = new MapBrowserEventHandler(
this,
this.moveTolerance_
);
for (const key in MapBrowserEventType) {
this.mapBrowserEventHandler_.addEventListener(
MapBrowserEventType[key],
this.handleMapBrowserEvent.bind(this)
);
}
this.viewport_.addEventListener(
EventType.CONTEXTMENU,
this.boundHandleBrowserEvent_,
false
);
this.viewport_.addEventListener(
EventType.WHEEL,
this.boundHandleBrowserEvent_,
PASSIVE_EVENT_LISTENERS ? {passive: false} : false
);
const keyboardEventTarget = !this.keyboardEventTarget_
? targetElement
: this.keyboardEventTarget_;
this.keyHandlerKeys_ = [
listen(
keyboardEventTarget,
EventType.KEYDOWN,
this.handleBrowserEvent,
this
),
listen(
keyboardEventTarget,
EventType.KEYPRESS,
this.handleBrowserEvent,
this
),
];
if (!this.handleResize_) {
this.handleResize_ = this.updateSize.bind(this);
window.addEventListener(EventType.RESIZE, this.handleResize_, false);
}
}
this.updateSize();
// updateSize calls setSize, so no need to call this.render
// ourselves here.
}
/**
* @private
*/
handleTileChange_() {
this.render();
}
/**
* @private
*/
handleViewPropertyChanged_() {
this.render();
}
/**
* @private
*/
handleViewChanged_() {
if (this.viewPropertyListenerKey_) {
unlistenByKey(this.viewPropertyListenerKey_);
this.viewPropertyListenerKey_ = null;
}
if (this.viewChangeListenerKey_) {
unlistenByKey(this.viewChangeListenerKey_);
this.viewChangeListenerKey_ = null;
}
const view = this.getView();
if (view) {
this.updateViewportSize_();
this.viewPropertyListenerKey_ = listen(
view,
ObjectEventType.PROPERTYCHANGE,
this.handleViewPropertyChanged_,
this
);
this.viewChangeListenerKey_ = listen(
view,
EventType.CHANGE,
this.handleViewPropertyChanged_,
this
);
view.resolveConstraints(0);
}
this.render();
}
/**
* @private
*/
handleLayerGroupChanged_() {
if (this.layerGroupPropertyListenerKeys_) {
this.layerGroupPropertyListenerKeys_.forEach(unlistenByKey);
this.layerGroupPropertyListenerKeys_ = null;
}
const layerGroup = this.getLayerGroup();
if (layerGroup) {
this.layerGroupPropertyListenerKeys_ = [
listen(layerGroup, ObjectEventType.PROPERTYCHANGE, this.render, this),
listen(layerGroup, EventType.CHANGE, this.render, this),
];
}
this.render();
}
/**
* @return {boolean} Is rendered.
*/
isRendered() {
return !!this.frameState_;
}
/**
* Requests an immediate render in a synchronous manner.
* @api
*/
renderSync() {
if (this.animationDelayKey_) {
cancelAnimationFrame(this.animationDelayKey_);
}
this.animationDelay_();
}
/**
* Redraws all text after new fonts have loaded
*/
redrawText() {
const layerStates = this.getLayerGroup().getLayerStatesArray();
for (let i = 0, ii = layerStates.length; i < ii; ++i) {
const layer = layerStates[i].layer;
if (layer.hasRenderer()) {
layer.getRenderer().handleFontsChanged();
}
}
}
/**
* Request a map rendering (at the next animation frame).
* @api
*/
render() {
if (this.renderer_ && this.animationDelayKey_ === undefined) {
this.animationDelayKey_ = requestAnimationFrame(this.animationDelay_);
}
}
/**
* Remove the given control from the map.
* @param {import("./control/Control.js").default} control Control.
* @return {import("./control/Control.js").default|undefined} The removed control (or undefined
* if the control was not found).
* @api
*/
removeControl(control) {
return this.getControls().remove(control);
}
/**
* Remove the given interaction from the map.
* @param {import("./interaction/Interaction.js").default} interaction Interaction to remove.
* @return {import("./interaction/Interaction.js").default|undefined} The removed interaction (or
* undefined if the interaction was not found).
* @api
*/
removeInteraction(interaction) {
return this.getInteractions().remove(interaction);
}
/**
* Removes the given layer from the map.
* @param {import("./layer/Base.js").default} layer Layer.
* @return {import("./layer/Base.js").default|undefined} The removed layer (or undefined if the
* layer was not found).
* @api
*/
removeLayer(layer) {
const layers = this.getLayerGroup().getLayers();
return layers.remove(layer);
}
/**
* Remove the given overlay from the map.
* @param {import("./Overlay.js").default} overlay Overlay.
* @return {import("./Overlay.js").default|undefined} The removed overlay (or undefined
* if the overlay was not found).
* @api
*/
removeOverlay(overlay) {
return this.getOverlays().remove(overlay);
}
/**
* @param {number} time Time.
* @private
*/
renderFrame_(time) {
const size = this.getSize();
const view = this.getView();
const previousFrameState = this.frameState_;
/** @type {?FrameState} */
let frameState = null;
if (size !== undefined && hasArea(size) && view && view.isDef()) {
const viewHints = view.getHints(
this.frameState_ ? this.frameState_.viewHints : undefined
);
const viewState = view.getState();
frameState = {
animate: false,
coordinateToPixelTransform: this.coordinateToPixelTransform_,
declutterTree: null,
extent: getForViewAndSize(
viewState.center,
viewState.resolution,
viewState.rotation,
size
),
index: this.frameIndex_++,
layerIndex: 0,
layerStatesArray: this.getLayerGroup().getLayerStatesArray(),
pixelRatio: this.pixelRatio_,
pixelToCoordinateTransform: this.pixelToCoordinateTransform_,
postRenderFunctions: [],
size: size,
tileQueue: this.tileQueue_,
time: time,
usedTiles: {},
viewState: viewState,
viewHints: viewHints,
wantedTiles: {},
};
}
this.frameState_ = frameState;
this.renderer_.renderFrame(frameState);
if (frameState) {
if (frameState.animate) {
this.render();
}
Array.prototype.push.apply(
this.postRenderFunctions_,
frameState.postRenderFunctions
);
if (previousFrameState) {
const moveStart =
!this.previousExtent_ ||
(!isEmpty(this.previousExtent_) &&
!equals(frameState.extent, this.previousExtent_));
if (moveStart) {
this.dispatchEvent(
new MapEvent(MapEventType.MOVESTART, this, previousFrameState)
);
this.previousExtent_ = createOrUpdateEmpty(this.previousExtent_);
}
}
const idle =
this.previousExtent_ &&
!frameState.viewHints[ViewHint.ANIMATING] &&
!frameState.viewHints[ViewHint.INTERACTING] &&
!equals(frameState.extent, this.previousExtent_);
if (idle) {
this.dispatchEvent(
new MapEvent(MapEventType.MOVEEND, this, frameState)
);
clone(frameState.extent, this.previousExtent_);
}
}
this.dispatchEvent(new MapEvent(MapEventType.POSTRENDER, this, frameState));
if (!this.postRenderTimeoutHandle_) {
this.postRenderTimeoutHandle_ = setTimeout(() => {
this.postRenderTimeoutHandle_ = undefined;
this.handlePostRender();
}, 0);
}
}
/**
* Sets the layergroup of this map.
* @param {LayerGroup} layerGroup A layer group containing the layers in this map.
* @observable
* @api
*/
setLayerGroup(layerGroup) {
this.set(MapProperty.LAYERGROUP, layerGroup);
}
/**
* Set the size of this map.
* @param {import("./size.js").Size|undefined} size The size in pixels of the map in the DOM.
* @observable
* @api
*/
setSize(size) {
this.set(MapProperty.SIZE, size);
}
/**
* Set the target element to render this map into.
* @param {HTMLElement|string} [target] The Element or id of the Element
* that the map is rendered in.
* @observable
* @api
*/
setTarget(target) {
this.set(MapProperty.TARGET, target);
}
/**
* Set the view for this map.
* @param {View} view The view that controls this map.
* @observable
* @api
*/
setView(view) {
this.set(MapProperty.VIEW, view);
}
/**
* Force a recalculation of the map viewport size. This should be called when
* third-party code changes the size of the map viewport.
* @api
*/
updateSize() {
const targetElement = this.getTargetElement();
let size = undefined;
if (targetElement) {
const computedStyle = getComputedStyle(targetElement);
const width =
targetElement.offsetWidth -
parseFloat(computedStyle['borderLeftWidth']) -
parseFloat(computedStyle['paddingLeft']) -
parseFloat(computedStyle['paddingRight']) -
parseFloat(computedStyle['borderRightWidth']);
const height =
targetElement.offsetHeight -
parseFloat(computedStyle['borderTopWidth']) -
parseFloat(computedStyle['paddingTop']) -
parseFloat(computedStyle['paddingBottom']) -
parseFloat(computedStyle['borderBottomWidth']);
if (!isNaN(width) && !isNaN(height)) {
size = [width, height];
if (
!hasArea(size) &&
!!(
targetElement.offsetWidth ||
targetElement.offsetHeight ||
targetElement.getClientRects().length
)
) {
// eslint-disable-next-line
console.warn(
"No map visible because the map container's width or height are 0."
);
}
}
}
this.setSize(size);
this.updateViewportSize_();
}
/**
* Recomputes the viewport size and save it on the view object (if any)
* @private
*/
updateViewportSize_() {
const view = this.getView();
if (view) {
let size = undefined;
const computedStyle = getComputedStyle(this.viewport_);
if (computedStyle.width && computedStyle.height) {
size = [
parseInt(computedStyle.width, 10),
parseInt(computedStyle.height, 10),
];
}
view.setViewportSize(size);
}
}
}
/**
* @param {MapOptions} options Map options.
* @return {MapOptionsInternal} Internal map options.
*/
function createOptionsInternal(options) {
/**
* @type {HTMLElement|Document}
*/
let keyboardEventTarget = null;
if (options.keyboardEventTarget !== undefined) {
keyboardEventTarget =
typeof options.keyboardEventTarget === 'string'
? document.getElementById(options.keyboardEventTarget)
: options.keyboardEventTarget;
}
/**
* @type {Object<string, *>}
*/
const values = {};
const layerGroup =
options.layers &&
typeof (/** @type {?} */ (options.layers).getLayers) === 'function'
? /** @type {LayerGroup} */ (options.layers)
: new LayerGroup({layers: /** @type {Collection} */ (options.layers)});
values[MapProperty.LAYERGROUP] = layerGroup;
values[MapProperty.TARGET] = options.target;
values[MapProperty.VIEW] =
options.view !== undefined ? options.view : new View();
let controls;
if (options.controls !== undefined) {
if (Array.isArray(options.controls)) {
controls = new Collection(options.controls.slice());
} else {
assert(
typeof (/** @type {?} */ (options.controls).getArray) === 'function',
47
); // Expected `controls` to be an array or an `import("./Collection.js").Collection`
controls = /** @type {Collection} */ (options.controls);
}
}
let interactions;
if (options.interactions !== undefined) {
if (Array.isArray(options.interactions)) {
interactions = new Collection(options.interactions.slice());
} else {
assert(
typeof (/** @type {?} */ (options.interactions).getArray) ===
'function',
48
); // Expected `interactions` to be an array or an `import("./Collection.js").Collection`
interactions = /** @type {Collection} */ (options.interactions);
}
}
let overlays;
if (options.overlays !== undefined) {
if (Array.isArray(options.overlays)) {
overlays = new Collection(options.overlays.slice());
} else {
assert(
typeof (/** @type {?} */ (options.overlays).getArray) === 'function',
49
); // Expected `overlays` to be an array or an `import("./Collection.js").Collection`
overlays = options.overlays;
}
} else {
overlays = new Collection();
}
return {
controls: controls,
interactions: interactions,
keyboardEventTarget: keyboardEventTarget,
overlays: overlays,
values: values,
};
}
export default PluggableMap;