OpenSC2K - An Open Source remake of SimCity 2000 written in TypeScript, using Electron, WebGL Canvas and Phaser 3.
After a pretty long break, I've decided to rewrite the codebase in TypeScript. This project is not currently in a usable state as only the basic components have been re-written. I've also decided to return to Electron as a host versus a web app due a few reasons (the need for loading multiple assets that can't be distributed from the filesystem being a large part of that). Eventually I may try and do a web-only port, but I'd rather deal with the headache of loading assets via the web at a later time.
Based on the work of Dale Floer
Based on the work of David Moews
Portions of the SC2 import logic are based on sc2kparser created by Objelisks and distributed under the terms of the ISC license.https://github.com/Objelisks/sc2kparser
Includes work adapted from the Graham Scan polygon union JavaScript implementation by Lovasoa and distributed under the terms of the MIT licensehttps://github.com/lovasoa/graham-fast
OpenSC2K - An Open Source SimCity 2000 remake
Copyright (C) 2020 Nicholas Ochoa
This program is free software: you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation, either version 3 of the License, or(at your option) any later version.
This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU General Public License for more details.
You should have received a copy of the GNU General Public Licensealong with this program. If not, see http://www.gnu.org/licenses/.
SimCity 2000 is copyright Electronic Arts / Maxis. No assets, artwork or other media from the original game is included in this remake. The OpenSC2K engine is being rebuilt as a new implementation and does not use any code from the original game reproduced in any form.