This library introduces dynamic control over vector drawables. Each and every aspect of a vector drawable can be controlled dynamically (via Java instances), using this library.
Features :
path
, group
, vector
and clip-path
like color, alpha, strokeWdith, translation, scale, rotation etc.trimEnd
, trimStart
and trimOffset
parameters.Just add the following dependency in your app's build.gradle
dependencies {
compile 'com.sdsmdg.harjot:vectormaster:1.1.3'
}
VectorDrawables
are really helpful for removing scaling problem but they lack control. Most of the changes to vector drawables are only possible by creating an AnimatedVectorDrawable
and also defining animations. All of this is good but lacks control that may be required during runtime.
For example, if we need to change vector's properties (Say, color) based on a user action (Say, if user is choosing the theme of app). We can achieve this using AnimatedVectorDrawable
but only to an extent, this approach can't be used if user action leads to an infinite number of cases (Say, if user picks up a random color for theme) and we need to change property of the vector for each case. Thus we need a mechanism that can be used to change a vector's properties at runtime using basic methods like setColor
, setScale
, setTranslation
etc. This is where this library comes in.
The library works as follows :
vector.xml
(the VectorDrawable
that we wish to control), is parsed using XmlPullParser
and the attributes are stored in Models corresponding to the tag.vector
attributes are stored in VectorModel
, group
attributes in GroupModel
, path
atrributes in PathModel
and clip-path
attributes in ClipPathModel
. The hierarchy is as follows :pathData
in PathModel
is then parsed using PathParser.java
; It parses the string data and converts it into a Path
object.Path
object is built. All this is done prior to the first draw on canvas.vector.xml
using srcCompat
.getModelByName(...)
public methods that can be directly called via the instance of VectorMasterView
that we get using findViewById(...)
.model.setParamter(...)
. model
is of type VectorModel
, GroupModel
, PathModel
or ClipPathModel
. parameter
can be anything like color, scale, rotation etc. depending on the model we are using.paints
and paths
are rebuilt, scaled, transformed etc.update
method repaints the canvas with the required changes.<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24.0"
android:viewportHeight="24.0">
<path
android:name="outline"
android:pathData="M20.84,4.61a5.5,5.5 0,0 0,-7.78 0L12,5.67l-1.06,-1.06a5.5,5.5 0,0 0,-7.78 7.78l1.06,1.06L12,21.23l7.78,-7.78 1.06,-1.06a5.5,5.5 0,0 0,0 -7.78z"
android:strokeLineCap="round"
android:strokeColor="#5D5D5D"
android:fillColor="#00000000"
android:strokeWidth="2"
android:strokeLineJoin="round"/>
</vector>
<com.sdsmdg.harjot.vectormaster.VectorMasterView
android:id="@+id/heart_vector"
android:layout_width="150dp"
android:layout_height="150dp"
app:vector_src="@drawable/ic_heart" />
VectorMasterView heartVector = (VectorMasterView) findViewById(R.id.heart_vector);
// find the correct path using name
PathModel outline = heartVector.getPathModelByName("outline");
// set the stroke color
outline.setStrokeColor(Color.parseColor("#ED4337"));
// set the fill color (if fill color is not set or is TRANSPARENT, then no fill is drawn)
outline.setFillColor(Color.parseColor("#ED4337"));
<com.sdsmdg.harjot.vectormaster.VectorMasterView
android:id="@+id/heart_vector"
android:layout_width="150dp"
android:layout_height="150dp"
app:vector_src="@drawable/ic_heart" />
VectorMasterView heartVector = (VectorMasterView) findViewById(R.id.heart_vector);
// find the correct path using name
PathModel outline = heartVector.getPathModelByName("outline");
// set trim path start (values are given in fraction of length)
outline.setTrimPathStart(0.0f);
// set trim path end (values are given in fraction of length)
outline.setTrimPathEnd(0.65f);
<com.sdsmdg.harjot.vectormaster.VectorMasterView
android:id="@+id/heart_vector"
android:layout_width="150dp"
android:layout_height="150dp"
app:vector_src="@drawable/ic_heart" />
VectorMasterView heartVector = (VectorMasterView) findViewById(R.id.heart_vector);
// find the correct path using name
PathModel outline = heartVector.getPathModelByName("outline");
outline.setStrokeColor(Color.parseColor("#ED4337"));
heartVector.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
// initialize valueAnimator and pass start and end color values
ValueAnimator valueAnimator = ValueAnimator.ofObject(new ArgbEvaluator(), Color.WHITE, Color.parseColor("#ED4337"));
valueAnimator.setDuration(1000);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
// set fill color and update view
outline.setFillColor((Integer) valueAnimator.getAnimatedValue());
heartVector.update();
}
});
valueAnimator.start();
}
});
<com.sdsmdg.harjot.vectormaster.VectorMasterView
android:id="@+id/heart_vector"
android:layout_width="150dp"
android:layout_height="150dp"
app:vector_src="@drawable/ic_heart" />
VectorMasterView heartVector = (VectorMasterView) findViewById(R.id.heart_vector);
// find the correct path using name
PathModel outline = heartVector.getPathModelByName("outline");
outline.setStrokeColor(Color.parseColor("#ED4337"));
outline.setTrimPathEnd(0.0f);
heartVector.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
// initialise valueAnimator and pass start and end float values
ValueAnimator valueAnimator = ValueAnimator.ofFloat(0.0f, 1.0f);
valueAnimator.setDuration(1000);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
// set trim end value and update view
outline.setTrimPathEnd((Float) valueAnimator.getAnimatedValue());
heartVector.update();
}
});
valueAnimator.start();
}
});
The above examples are just the basic use cases and are meant to serve as a quick start to using the library. For more complex animations and use cases involving clip-paths and groups, head to AnimationExamples
If your animation doesn't involve any clip-path
or group
, then you may use RichPath library developed by tarek360. This library is really useful, if you don't want to indulge in too much mathematics or logic.
The library also provide custom drawable implementation in form of VectorMasterDrawable
. It provides the same control over the vector, but allows the user to use the drawable as per its wish, for e.g. as a Compound Drawable
in TextView
, or as the source drawable in ImageView
; basically any use case that involves a Drawable
can be replaced by VectorMasterDrawable
.
<TextView
android:id="@+id/text_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Heart"
android:textSize="30sp" />
<ImageView
android:id="@+id/image_view"
android:layout_width="75dp"
android:layout_height="75dp"/>
// Instantiate the custom drawable
VectorMasterDrawable vectorMasterDrawable = new VectorMasterDrawable(this, R.drawable.ic_heart);
// Set top drawable for TextView
TextView textView = (TextView) findViewById(R.id.text_view);
textView.setCompoundDrawablesWithIntrinsicBounds(null, vectorMasterDrawable, null, null);
// Set background drawable for ImageView
ImageView imageView = (ImageView) findViewById(R.id.image_view);
imageView.setImageDrawable(vectorMasterDrawable);
// Set tht stroke color of the drawable
PathModel pathModel = vectorMasterDrawable.getPathModelByName("outline");
pathModel.setStrokeColor(Color.parseColor("#ED4337"));
PathParser.java
has been extracted from Android source code of version 5.1.1. After this version all the parsing code was shifted to native for efficiency. I have incorporated some of the changes from the native code into the PathParser.java
, but still sometimes parsing errors occur. I have also included a 3rd party parser from Android-Image-Shape. To use this parser instead of the default one, set use_legacy_parser="false"
. This may help in certain situations but not always. If you find any vector that is not being drawn properly, please file an issue and include the vector.paths
, groups
etc. for the user to use as he wants, thus for making animations a lot of maths and logic is involved. If you want dedicated methods for animations use RichPath library developed by tarek360.VectorMaster is licensed under MIT license
. View license.