在之前文章的铺垫下,再为大家分享一篇:Android手势密码,附源码下载,不要错过。
源码下载:http://xiazai.jb51.net/201610/yuanma/androidLock(jb51.net).rar
先看第一张图片的布局文件
activity_main.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:gravity="center_horizontal" > <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="40dip" android:textSize="24sp" android:text="手势密码" /> <Button android:id="@+id/btn_set_lockpattern" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="50dip" android:text="设置手势密码" /> <Button android:id="@+id/btn_verify_lockpattern" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="10dip" android:text="校验手势密码" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="10dip" android:text="密码图案是大2"/> </LinearLayout>
再看上面布局的java代码
MainActivity
package com.wujay.fund; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class MainActivity extends Activity implements OnClickListener { private Button mBtnSetLock; private Button mBtnVerifyLock; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); setUpView(); setUpListener(); } private void setUpView() { mBtnSetLock = (Button) findViewById(R.id.btn_set_lockpattern); mBtnVerifyLock = (Button) findViewById(R.id.btn_verify_lockpattern); } private void setUpListener() { mBtnSetLock.setOnClickListener(this); mBtnVerifyLock.setOnClickListener(this); } @Override public void onClick(View v) { switch (v.getId()) { case R.id.btn_set_lockpattern: startSetLockPattern(); break; case R.id.btn_verify_lockpattern: startVerifyLockPattern(); break; default: break; } } private void startSetLockPattern() { Intent intent = new Intent(MainActivity.this, GestureEditActivity.class); startActivity(intent); } private void startVerifyLockPattern() { Intent intent = new Intent(MainActivity.this, GestureVerifyActivity.class); startActivity(intent); } }
另外看下工具类和bean类
AppUtil
package com.wujay.fund.common; import android.content.Context; import android.view.WindowManager; public class AppUtil { public static int[] getScreenDispaly(Context context) { WindowManager windowManager = (WindowManager) context .getSystemService(Context.WINDOW_SERVICE); int width = windowManager.getDefaultDisplay().getWidth();// 手机屏幕的宽度 int height = windowManager.getDefaultDisplay().getHeight();// 手机屏幕的高度 int result[] = { width, height }; return result; } }
再看9宫格的单位bean类
GesturePoint
package com.wujay.fund.entity; import com.wujay.fund.R; import com.wujay.fund.common.Constants; import android.widget.ImageView; public class GesturePoint { /** * 状态值 */ private int pointState; /** 代表这个Point对象代表的数字,从1开始(直接感觉从1开始)*/ private int num; private int leftX; private int rightX; private int topY; private int bottomY; private ImageView image; private int centerX; private int centerY; public GesturePoint(int leftX, int rightX, int topY, int bottomY, ImageView image, int num) { super(); this.leftX = leftX; this.rightX = rightX; this.topY = topY; this.bottomY = bottomY; this.image = image; this.centerX = (leftX + rightX) / 2; this.centerY = (topY + bottomY) / 2; this.num = num; } public int getLeftX() { return leftX; } public void setLeftX(int leftX) { this.leftX = leftX; } public int getRightX() { return rightX; } public void setRightX(int rightX) { this.rightX = rightX; } public int getTopY() { return topY; } public void setTopY(int topY) { this.topY = topY; } public int getBottomY() { return bottomY; } public void setBottomY(int bottomY) { this.bottomY = bottomY; } public ImageView getImage() { return image; } public void setImage(ImageView image) { this.image = image; } public int getCenterX() { return centerX; } public void setCenterX(int centerX) { this.centerX = centerX; } public int getCenterY() { return centerY; } public void setCenterY(int centerY) { this.centerY = centerY; } public int getPointState() { return pointState; } public void setPointState(int state) { pointState = state; switch (state) { case Constants.POINT_STATE_NORMAL: this.image.setBackgroundResource(R.drawable.gesture_node_normal); break; case Constants.POINT_STATE_SELECTED: this.image.setBackgroundResource(R.drawable.gesture_node_pressed); break; case Constants.POINT_STATE_WRONG: this.image.setBackgroundResource(R.drawable.gesture_node_wrong); break; default: break; } } public int getNum() { return num; } public void setNum(int num) { this.num = num; } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + bottomY; result = prime * result + ((image == null) ? 0 : image.hashCode()); result = prime * result + leftX; result = prime * result + rightX; result = prime * result + topY; return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; GesturePoint other = (GesturePoint) obj; if (bottomY != other.bottomY) return false; if (image == null) { if (other.image != null) return false; } else if (!image.equals(other.image)) return false; if (leftX != other.leftX) return false; if (rightX != other.rightX) return false; if (topY != other.topY) return false; return true; } @Override public String toString() { return "Point [leftX=" + leftX + ", rightX=" + rightX + ", topY=" + topY + ", bottomY=" + bottomY + "]"; } }
再看每个点位的3种状态
Constants
package com.wujay.fund.common; public class Constants { public static final int POINT_STATE_NORMAL = 0; // 正常状态 public static final int POINT_STATE_SELECTED = 1; // 按下状态 public static final int POINT_STATE_WRONG = 2; // 错误状态 }
再看来绘制密码的界面
activity_gesture_edit.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#48423D" > <RelativeLayout android:id="@+id/top_layout" android:layout_width="match_parent" android:layout_height="46dip" android:background="#000000" android:paddingLeft="20dip" android:paddingRight="20dip" android:layout_alignParentTop="true" > <TextView android:id="@+id/text_title" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:gravity="center" android:text="@string/setup_gesture_code" android:textSize="20sp" android:textColor="#ffffff" /> </RelativeLayout> <LinearLayout android:id="@+id/gesture_tip_layout" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/top_layout" android:gravity="center" android:orientation="vertical" > <TextView android:id="@+id/text_tip" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" android:text="@string/set_gesture_pattern" android:textColor="#F98F12" android:layout_marginTop="10dip" /> </LinearLayout> <FrameLayout android:id="@+id/gesture_container" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/gesture_tip_layout" android:layout_gravity="center_horizontal" android:layout_marginTop="20dip" > </FrameLayout> <TextView android:id="@+id/text_reset" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" android:layout_below="@id/gesture_container" android:layout_marginTop="20dip" android:text="@string/set_gesture_pattern_reason" android:textColor="#816E6A" /> </RelativeLayout>
再看来绘制密码的类
GestureEditActivity
package com.wujay.fund; import com.wujay.fund.R; import android.app.Activity; import android.os.Bundle; import android.text.Html; import android.text.TextUtils; import android.view.View; import android.view.View.OnClickListener; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.widget.FrameLayout; import android.widget.TextView; import android.widget.Toast; import com.wujay.fund.widget.GestureContentView; import com.wujay.fund.widget.GestureDrawline.GestureCallBack; /** * 手势密码设置界面 */ public class GestureEditActivity extends Activity implements OnClickListener { // 2次绘制手势密码不正确的提示语 private TextView mTextTip; // 手势密码绘制区域 private FrameLayout mGestureContainer; private GestureContentView mGestureContentView; // 重新设置手势密码 private TextView mTextReset; // 是否是第一次绘制密码锁 private boolean mIsFirstInput = true; // 初次绘制完毕密码锁,生成的密码 private String mFirstPassword = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_gesture_edit); setUpViews(); setUpListeners(); } /** * 判断初次绘制完毕生成的密码判断 判断是不是为空 判断密码数量是不是小于4 */ private boolean isInputPassValidate(String inputPassword) { if (TextUtils.isEmpty(inputPassword) || inputPassword.length() < 4) { return false; } return true; } private void setUpViews() { // 重新设置手势密码 mTextReset = (TextView) findViewById(R.id.text_reset); // 默认不可点击 mTextReset.setClickable(false); // 2次绘制手势密码不正确的提示语 mTextTip = (TextView) findViewById(R.id.text_tip); // 手势密码绘制区域 mGestureContainer = (FrameLayout) findViewById(R.id.gesture_container); /** * 初始化一个显示各个点的viewGroup GestureContentView(Context context, boolean * isVerify, String passWord, GestureCallBack callBack) */ mGestureContentView = new GestureContentView(this, false, "", new GestureCallBack() { @Override public void onGestureCodeInput(String inputCode) { // 验证输入的图案密码--如果密码为null。或者密码个数少于4个 if (!isInputPassValidate(inputCode)) { mTextTip.setText(Html .fromHtml("<font color='#c70c1e'>最少链接4个点, 请重新输入</font>")); // 立刻清楚画的线段 mGestureContentView.clearDrawlineState(0L); return; } if (mIsFirstInput) { // 第一次输入密码--保存第一次输入的密码,在进行跟第二次判断 mFirstPassword = inputCode; // 第一次输入完毕后,立刻清楚画的线段 mGestureContentView.clearDrawlineState(0L); // 设置可以重新设置密码锁的状态按钮 mTextReset.setClickable(true); mTextReset .setText(getString(R.string.reset_gesture_code)); } else { if (inputCode.equals(mFirstPassword)) { Toast.makeText(GestureEditActivity.this, "设置成功", Toast.LENGTH_SHORT).show(); mGestureContentView.clearDrawlineState(0L); GestureEditActivity.this.finish(); } else { mTextTip.setText(Html .fromHtml("<font color='#c70c1e'>与上一次绘制不一致,请重新绘制</font>")); // 左右移动动画 Animation shakeAnimation = AnimationUtils .loadAnimation( GestureEditActivity.this, R.anim.shake); mTextTip.startAnimation(shakeAnimation); // 保持绘制的线,1.5秒后清除 mGestureContentView.clearDrawlineState(1300L); } } mIsFirstInput = false; } @Override public void checkedSuccess() { } @Override public void checkedFail() { } }); // 设置手势解锁显示到哪个布局里面 mGestureContentView.setParentView(mGestureContainer); } /*****************************************************/ private void setUpListeners() { mTextReset.setOnClickListener(this); } @Override public void onClick(View v) { switch (v.getId()) { case R.id.text_reset: mIsFirstInput = true; mTextTip.setText(getString(R.string.set_gesture_pattern)); break; default: break; } } }
GestureContentView
package com.wujay.fund.widget; import java.util.ArrayList; import java.util.List; import android.content.Context; import android.view.View; import android.view.ViewGroup; import android.widget.ImageView; import com.wujay.fund.R; import com.wujay.fund.common.AppUtil; import com.wujay.fund.entity.GesturePoint; import com.wujay.fund.widget.GestureDrawline.GestureCallBack; /** * 手势密码容器类 */ public class GestureContentView extends ViewGroup { private GestureDrawline gestureDrawline; /************************************************************************ * 包含9个ImageView的容器,初始化 * * @param context * @param isVerify * 是否为校验手势密码 * @param passWord * 用户传入密码 * @param callBack * 手势绘制完毕的回调 */ private int[] screenDispaly; // 将屏幕宽度分成3份 private int blockWidth; // 9个点位的集合 private List<GesturePoint> list; // 环境 private Context context; // 是否需要校验密码 private boolean isVerify; public GestureContentView(Context context, boolean isVerify, String passWord, GestureCallBack callBack) { super(context); // 获取屏幕宽度 screenDispaly = AppUtil.getScreenDispaly(context); // 获取屏幕宽度的1/3 blockWidth = screenDispaly[0] / 3; this.list = new ArrayList<GesturePoint>(); this.context = context; this.isVerify = isVerify; // 添加9个图标 addChild(); // 初始化一个可以画线的view gestureDrawline = new GestureDrawline(context, list, isVerify, passWord, callBack); } /** * 添加9个圆点的图标 */ // 用来计算2个圆心之间的一半距离大小 private int baseNum = 6; private void addChild() { for (int i = 0; i < 9; i++) { ImageView image = new ImageView(context); image.setBackgroundResource(R.drawable.gesture_node_normal); this.addView(image); invalidate(); // 第几行---012 0 ,345 1, 678 2-- int row = i / 3; // 第几列---012 012 , 345 012 , 678 012 int col = i % 3; // 定义点的每个属性 int leftX = col * blockWidth + blockWidth / baseNum; int topY = row * blockWidth + blockWidth / baseNum; int rightX = col * blockWidth + blockWidth - blockWidth / baseNum; int bottomY = row * blockWidth + blockWidth - blockWidth / baseNum; // 构建圆点对象 GesturePoint p = new GesturePoint(leftX, rightX, topY, bottomY, image, i + 1); // 添加9个圆点图标 this.list.add(p); } } /** * 设置手势解锁显示到哪个布局里面 */ public void setParentView(ViewGroup parent) { // 得到屏幕的宽度 int width = screenDispaly[0]; // 设置手势锁的宽度高度--以屏幕的宽为基准 LayoutParams layoutParams = new LayoutParams(width, width); // 设置手势锁的宽度高度--以屏幕的宽为基准 this.setLayoutParams(layoutParams); // 将线路绘制也做同样的操作 gestureDrawline.setLayoutParams(layoutParams); parent.addView(gestureDrawline); parent.addView(this); } /************************************** 绘制圆点位操作 ****************************************/ @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { // 循环获取里面的每一个圆点位 for (int i = 0; i < getChildCount(); i++) { // 第几行 int row = i / 3; // 第几列 int col = i % 3; // 获取对应的圆点位 View v = getChildAt(i); // 进行圆点位的绘制操作 v.layout(col * blockWidth + blockWidth / baseNum, row * blockWidth + blockWidth / baseNum, col * blockWidth + blockWidth - blockWidth / baseNum, row * blockWidth + blockWidth - blockWidth / baseNum); } } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); // 遍历设置每个子view的大小 for (int i = 0; i < getChildCount(); i++) { View v = getChildAt(i); v.measure(widthMeasureSpec, heightMeasureSpec); } } /** * 对外暴露一个方法---用于清楚密码锁上的线段 保留路径delayTime时间长 * * @param delayTime */ public void clearDrawlineState(long delayTime) { gestureDrawline.clearDrawlineState(delayTime); } }
GestureDrawline
package com.wujay.fund.widget; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import com.wujay.fund.common.AppUtil; import com.wujay.fund.common.Constants; import com.wujay.fund.entity.GesturePoint; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Paint.Style; import android.graphics.PorterDuff; import android.os.Handler; import android.util.Log; import android.util.Pair; import android.view.MotionEvent; import android.view.View; import android.widget.Toast; /** * 手势密码路径绘制 * */ public class GestureDrawline extends View { private int mov_x;// 声明起点坐标 private int mov_y; private Map<String, GesturePoint> autoCheckPointMap;// 自动选中的情况点 private boolean isDrawEnable = true; // 是否允许绘制 /********************************************************************** * 构造函数 */ private int[] screenDispaly; private Paint paint;// 声明画笔 private Canvas canvas;// 画布 private Bitmap bitmap;// 位图 private List<GesturePoint> list;// 装有各个view坐标的集合 private List<Pair<GesturePoint, GesturePoint>> lineList;// 记录画过的线 private StringBuilder passWordSb; private boolean isVerify; private String passWord; private GestureCallBack callBack; public GestureDrawline(Context context, List<GesturePoint> list, boolean isVerify, String passWord, GestureCallBack callBack) { super(context); screenDispaly = AppUtil.getScreenDispaly(context); paint = new Paint(Paint.DITHER_FLAG);// 创建一个画笔 bitmap = Bitmap.createBitmap(screenDispaly[0], screenDispaly[0], Bitmap.Config.ARGB_8888); // 设置位图的宽高 canvas = new Canvas(); canvas.setBitmap(bitmap);// 用声明的画笔在位图上画点位 paint.setStyle(Style.STROKE);// 设置非填充 paint.setStrokeWidth(10);// 笔宽5像素 paint.setColor(Color.rgb(245, 142, 33));// 设置默认连线颜色 paint.setAntiAlias(true);// 不显示锯齿 this.list = list; this.lineList = new ArrayList<Pair<GesturePoint, GesturePoint>>(); initAutoCheckPointMap(); this.callBack = callBack; // 初始化密码缓存 this.isVerify = isVerify; this.passWordSb = new StringBuilder(); this.passWord = passWord; } private void initAutoCheckPointMap() { autoCheckPointMap = new HashMap<String, GesturePoint>(); autoCheckPointMap.put("1,3", getGesturePointByNum(2)); autoCheckPointMap.put("1,7", getGesturePointByNum(4)); autoCheckPointMap.put("1,9", getGesturePointByNum(5)); autoCheckPointMap.put("2,8", getGesturePointByNum(5)); autoCheckPointMap.put("3,7", getGesturePointByNum(5)); autoCheckPointMap.put("3,9", getGesturePointByNum(6)); autoCheckPointMap.put("4,6", getGesturePointByNum(5)); autoCheckPointMap.put("7,9", getGesturePointByNum(8)); } private GesturePoint getGesturePointByNum(int num) { for (GesturePoint point : list) { if (point.getNum() == num) { return point; } } return null; } /********************************************************** * 画位图 */ @Override protected void onDraw(Canvas canvas) { canvas.drawBitmap(bitmap, 0, 0, paint); } /** * 通过点的位置去集合里面查找这个点是包含在哪个Point里面的 * * @return 如果没有找到,则返回null,代表用户当前移动的地方属于点与点之间 */ private GesturePoint getPointAt(int x, int y) { for (GesturePoint point : list) { // 先判断x int leftX = point.getLeftX(); int rightX = point.getRightX(); if (!(x >= leftX && x < rightX)) { // 如果为假,则跳到下一个对比 continue; } int topY = point.getTopY(); int bottomY = point.getBottomY(); if (!(y >= topY && y < bottomY)) { // 如果为假,则跳到下一个对比 continue; } // 如果执行到这,那么说明当前点击的点的位置在遍历到点的位置这个地方 return point; } return null; } /** * 清掉屏幕上所有的线,然后画出集合里面的线 */ private void clearScreenAndDrawList() { canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); for (Pair<GesturePoint, GesturePoint> pair : lineList) { // drawLine(float startX, float startY, float stopX, float stopY, // Paint paint) canvas.drawLine(pair.first.getCenterX(), pair.first.getCenterY(), pair.second.getCenterX(), pair.second.getCenterY(), paint);// 画线 } } /** * 判断是否中间点需要选中 * * @param pointStart * @param pointEnd * @return */ private GesturePoint getBetweenCheckPoint(GesturePoint pointStart, GesturePoint pointEnd) { int startNum = pointStart.getNum(); int endNum = pointEnd.getNum(); String key = null; if (startNum < endNum) { key = startNum + "," + endNum; } else { key = endNum + "," + startNum; } return autoCheckPointMap.get(key); } /** * 触摸事件 */ private GesturePoint currentPoint; @Override public boolean onTouchEvent(MotionEvent event) { if (isDrawEnable == false) { // 如果圆点图片呈现红色的底片--也就是二次绘制错误,在没有清楚绘制的线段的情况下,不再允许绘制线条 return true; } paint.setColor(Color.rgb(245, 142, 33));// 设置默认连线颜色 switch (event.getAction()) { case MotionEvent.ACTION_DOWN: // 鼠标按下后,获取手指点位的xy坐标 mov_x = (int) event.getX(); mov_y = (int) event.getY(); // 判断当前点击的位置是处于哪个点之内 currentPoint = getPointAt(mov_x, mov_y); if (currentPoint != null) { currentPoint.setPointState(Constants.POINT_STATE_SELECTED); passWordSb.append(currentPoint.getNum()); } invalidate(); break; case MotionEvent.ACTION_MOVE: // 清掉屏幕上所有的线,然后画出集合里面的线--不然的话不是一条线 clearScreenAndDrawList(); // 得到当前移动位置是处于哪个点内 GesturePoint pointAt = getPointAt((int) event.getX(), (int) event.getY()); // 代表当前用户手指处于点与点之前 if (currentPoint == null && pointAt == null) { return true; } else {// 代表用户的手指从点与点之间移动到了点上 if (currentPoint == null) {// 先判断当前的point是不是为null // 如果为空,那么把手指移动到的点赋值给currentPoint currentPoint = pointAt; // 把currentPoint这个点设置选中为true; currentPoint.setPointState(Constants.POINT_STATE_SELECTED); passWordSb.append(currentPoint.getNum()); } } if (pointAt == null || currentPoint.equals(pointAt)) { // 点击移动区域不在圆的区域,或者当前点击的点与当前移动到的点的位置相同 // 那么以当前的点中心为起点,以手指移动位置为终点画线 canvas.drawLine(currentPoint.getCenterX(), currentPoint.getCenterY(), event.getX(), event.getY(), paint);// 画线 } else { // 如果当前点击的点与当前移动到的点的位置不同 // 那么以前前点的中心为起点,以手移动到的点的位置画线 canvas.drawLine(currentPoint.getCenterX(), currentPoint.getCenterY(), pointAt.getCenterX(), pointAt.getCenterY(), paint);// 画线 pointAt.setPointState(Constants.POINT_STATE_SELECTED); // 判断是否中间点需要选中 GesturePoint betweenPoint = getBetweenCheckPoint(currentPoint, pointAt); if (betweenPoint != null && Constants.POINT_STATE_SELECTED != betweenPoint .getPointState()) { // 存在中间点并且没有被选中 Pair<GesturePoint, GesturePoint> pair1 = new Pair<GesturePoint, GesturePoint>( currentPoint, betweenPoint); lineList.add(pair1); passWordSb.append(betweenPoint.getNum()); Pair<GesturePoint, GesturePoint> pair2 = new Pair<GesturePoint, GesturePoint>( betweenPoint, pointAt); lineList.add(pair2); passWordSb.append(pointAt.getNum()); // 设置中间点选中 betweenPoint.setPointState(Constants.POINT_STATE_SELECTED); // 赋值当前的point; currentPoint = pointAt; } else { Pair<GesturePoint, GesturePoint> pair = new Pair<GesturePoint, GesturePoint>( currentPoint, pointAt); lineList.add(pair); passWordSb.append(pointAt.getNum()); // 赋值当前的point; currentPoint = pointAt; } } invalidate(); break; case MotionEvent.ACTION_UP:// 当手指抬起的时候 if (isVerify) { // 手势密码校验 // 清掉屏幕上所有的线,只画上集合里面保存的线 if (passWord.equals(passWordSb.toString())) { // 代表用户绘制的密码手势与传入的密码相同 callBack.checkedSuccess(); } else { // 用户绘制的密码与传入的密码不同。 callBack.checkedFail(); } } else { callBack.onGestureCodeInput(passWordSb.toString()); } break; default: break; } return true; } /************************************ * 校验错误/两次绘制不一致提示 */ private void drawErrorPathTip() { canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); paint.setColor(Color.rgb(154, 7, 21));// 设置默认线路颜色 for (Pair<GesturePoint, GesturePoint> pair : lineList) { pair.first.setPointState(Constants.POINT_STATE_WRONG); pair.second.setPointState(Constants.POINT_STATE_WRONG); canvas.drawLine(pair.first.getCenterX(), pair.first.getCenterY(), pair.second.getCenterX(), pair.second.getCenterY(), paint);// 画线 } invalidate(); } /** * 指定时间去清除绘制的状态 * * @param delayTime * 延迟执行时间 */ public void clearDrawlineState(long delayTime) { if (delayTime > 0) { // 绘制红色提示路线 isDrawEnable = false; drawErrorPathTip(); } new Handler().postDelayed(new clearStateRunnable(), delayTime); } /************************************************* * 清除绘制状态的线程 */ final class clearStateRunnable implements Runnable { public void run() { // 重置passWordSb passWordSb = new StringBuilder(); // 清空保存点的集合 lineList.clear(); // 重新绘制界面 clearScreenAndDrawList(); for (GesturePoint p : list) { p.setPointState(Constants.POINT_STATE_NORMAL); } invalidate(); isDrawEnable = true; } } public interface GestureCallBack { /** * 用户设置/输入了手势密码 */ public abstract void onGestureCodeInput(String inputCode); /** * 代表用户绘制的密码与传入的密码相同 */ public abstract void checkedSuccess(); /** * 代表用户绘制的密码与传入的密码不相同 */ public abstract void checkedFail(); } }
接下来看验证密码锁的布局
activity_gesture_verify.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#48443c" > <LinearLayout android:id="@+id/gesture_tip_layout" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/top_layout" android:orientation="vertical" android:paddingTop="20dip" > <TextView android:id="@+id/text_tip" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dip" android:gravity="center_horizontal" android:textColor="#000000" android:visibility="invisible" /> </LinearLayout> <FrameLayout android:id="@+id/gesture_container" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/gesture_tip_layout" > </FrameLayout> </RelativeLayout>
验证密码的代码实现类
GestureVerifyActivity
package com.wujay.fund; import com.wujay.fund.R; import com.wujay.fund.widget.GestureContentView; import com.wujay.fund.widget.GestureDrawline.GestureCallBack; import android.app.Activity; import android.app.Dialog; import android.content.DialogInterface; import android.content.DialogInterface.OnClickListener; import android.content.Intent; import android.os.Bundle; import android.text.Html; import android.text.TextUtils; import android.view.KeyEvent; import android.view.View; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.widget.FrameLayout; import android.widget.ImageView; import android.widget.RelativeLayout; import android.widget.TextView; import android.widget.Toast; /** * 手势绘制/校验界面 */ public class GestureVerifyActivity extends Activity{ private TextView mTextTip; private FrameLayout mGestureContainer; private GestureContentView mGestureContentView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_gesture_verify); setUpViews(); } private void setUpViews() { //验证失败的错误提示 mTextTip = (TextView) findViewById(R.id.text_tip); mGestureContainer = (FrameLayout) findViewById(R.id.gesture_container); // 初始化一个显示各个点的viewGroup mGestureContentView = new GestureContentView(this, true, "12589", new GestureCallBack() { @Override public void onGestureCodeInput(String inputCode) { } @Override public void checkedSuccess() { mGestureContentView.clearDrawlineState(0L); Toast.makeText(GestureVerifyActivity.this, "密码正确", 1000).show(); GestureVerifyActivity.this.finish(); } @Override public void checkedFail() { mGestureContentView.clearDrawlineState(1300L); mTextTip.setVisibility(View.VISIBLE); mTextTip.setText(Html .fromHtml("<font color='#c70c1e'>密码错误</font>")); // 左右移动动画 Animation shakeAnimation = AnimationUtils.loadAnimation(GestureVerifyActivity.this, R.anim.shake); mTextTip.startAnimation(shakeAnimation); } }); // 设置手势解锁显示到哪个布局里面 mGestureContentView.setParentView(mGestureContainer); } }
shake.xml
<?xml version="1.0" encoding="utf-8"?> <translate xmlns:android="http://schemas.android.com/apk/res/android" android:fromXDelta="0" android:toXDelta="10" android:duration="120" android:interpolator="@android:anim/cycle_interpolator" android:repeatMode="restart" android:repeatCount="2"/>
推荐文章:
Android自定义UI手势密码简单版
Android自定义UI手势密码改进版
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持小牛知识库。
本文向大家介绍Android自定义UI手势密码改进版,包括了Android自定义UI手势密码改进版的使用技巧和注意事项,需要的朋友参考一下 接着第一个Android UI手势密码设计的基础上继续改进,效果图如下 activity_main.xml MainActivity LockPatterView 以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持呐喊教程。
本文向大家介绍Android自定义UI手势密码简单版,包括了Android自定义UI手势密码简单版的使用技巧和注意事项,需要的朋友参考一下 先看看效果图: ImageLockActivity NinePointLineView 以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持呐喊教程。
本文向大家介绍Android自定义UI手势密码终结版,包括了Android自定义UI手势密码终结版的使用技巧和注意事项,需要的朋友参考一下 之前写过3篇手势密码的demo,不过没有集成到真实的企业项目中,这几天正好领到一个手势密码项目,昨天刚好弄完,今天抽空整理下,目前还没有完善,有一些地方需要更改,不过基本的流程都可以跑通了。 源码下载地址:http://xiazai.jb51.net/2016
本文向大家介绍Android自定义控件实现手势密码,包括了Android自定义控件实现手势密码的使用技巧和注意事项,需要的朋友参考一下 Android手势解锁密码效果图 首先呢想写这个手势密码的想法呢,完全是凭空而来的,然后笔者就花了一天时间弄出来了。本以为这个东西很简单,实际上手的时候发现,还有很多逻辑需要处理,稍不注意就容易乱套。写个UI效果图大约只花了3个小时,但是处理逻辑就处理
本文向大家介绍Android 简易手势密码开源库详解,包括了Android 简易手势密码开源库详解的使用技巧和注意事项,需要的朋友参考一下 简介 本文介绍一个Android手势密码开源库的使用及实现的详细过程,该开源库主要实现以下几个功能: 支持手势密码的绘制,并支持密码保存功能,解锁时自动比对密码给出结果 封装了绘制密码的方法,比对两次密码是否一致,可以快捷地进行手势密码的设置 可以设置密码输入
本文向大家介绍自定义Android圆形进度条(附源码),包括了自定义Android圆形进度条(附源码)的使用技巧和注意事项,需要的朋友参考一下 本文实例讲述了Android自定义圆形进度条,分享给大家供大家参考。具体如下: 运行效果截图如下: 具体代码如下: 自定义的View: 所需要的资源文件:attrs.xml 布局文件如下: 其中我们使用了这一句: xmlns:android_custom是