当前位置: 首页 > 编程笔记 >

c#检测文本文件编码的方法

周子平
2023-03-14
本文向大家介绍c#检测文本文件编码的方法,包括了c#检测文本文件编码的方法的使用技巧和注意事项,需要的朋友参考一下

C#如何检测文本文件的编码,本文为大家分享了示例代码,具体内容如下

using System;
using System.Text;
using System.Text.RegularExpressions;
using System.IO;
 
namespace KlerksSoft
{
  public static class TextFileEncodingDetector
  {
    /*
* Simple class to handle text file encoding woes (in a primarily English-speaking tech
* world).
*
* - This code is fully managed, no shady calls to MLang (the unmanaged codepage
* detection library originally developed for Internet Explorer).
*
* - This class does NOT try to detect arbitrary codepages/charsets, it really only
* aims to differentiate between some of the most common variants of Unicode
* encoding, and a "default" (western / ascii-based) encoding alternative provided
* by the caller.
*
* - As there is no "Reliable" way to distinguish between UTF-8 (without BOM) and
* Windows-1252 (in .Net, also incorrectly called "ASCII") encodings, we use a
* heuristic - so the more of the file we can sample the better the guess. If you
* are going to read the whole file into memory at some point, then best to pass
* in the whole byte byte array directly. Otherwise, decide how to trade off
* reliability against performance / memory usage.
*
* - The UTF-8 detection heuristic only works for western text, as it relies on
* the presence of UTF-8 encoded accented and other characters found in the upper
* ranges of the Latin-1 and (particularly) Windows-1252 codepages.
*
* - For more general detection routines, see existing projects / resources:
* - MLang - Microsoft library originally for IE6, available in Windows XP and later APIs now (I think?)
* - MLang .Net bindings: http://www.codeproject.com/KB/recipes/DetectEncoding.aspx
* - CharDet - Mozilla browser's detection routines
* - Ported to Java then .Net: http://www.conceptdevelopment.net/Localization/NCharDet/
* - Ported straight to .Net: http://code.google.com/p/chardetsharp/source/browse
*
* Copyright Tao Klerks, Jan 2010, tao@klerks.biz
* Licensed under the modified BSD license:
*
 
Redistribution and use in source and binary forms, with or without modification, are
permitted provided that the following conditions are met:
 
- Redistributions of source code must retain the above copyright notice, this list of
conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list
of conditions and the following disclaimer in the documentation and/or other materials
provided with the distribution.
- The name of the author may not be used to endorse or promote products derived from
this software without specific prior written permission.
 
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
OF SUCH DAMAGE.
 
*
*/
 
    const long _defaultHeuristicSampleSize = 0x10000; //completely arbitrary - inappropriate for high numbers of files / high speed requirements
 
    public static Encoding DetectTextFileEncoding(string InputFilename, Encoding DefaultEncoding)
    {
      using (FileStream textfileStream = File.OpenRead(InputFilename))
      {
        return DetectTextFileEncoding(textfileStream, DefaultEncoding, _defaultHeuristicSampleSize);
      }
    }
 
    public static Encoding DetectTextFileEncoding(FileStream InputFileStream, Encoding DefaultEncoding, long HeuristicSampleSize)
    {
      if (InputFileStream == null)
        throw new ArgumentNullException("Must provide a valid Filestream!", "InputFileStream");
 
      if (!InputFileStream.CanRead)
        throw new ArgumentException("Provided file stream is not readable!", "InputFileStream");
 
      if (!InputFileStream.CanSeek)
        throw new ArgumentException("Provided file stream cannot seek!", "InputFileStream");
 
      Encoding encodingFound = null;
 
      long originalPos = InputFileStream.Position;
 
      InputFileStream.Position = 0;
 
      //First read only what we need for BOM detection
 
      byte[] bomBytes = new byte[InputFileStream.Length > 4 ? 4 : InputFileStream.Length];
      InputFileStream.Read(bomBytes, 0, bomBytes.Length);
 
      encodingFound = DetectBOMBytes(bomBytes);
 
      if (encodingFound != null)
      {
        InputFileStream.Position = originalPos;
        return encodingFound;
      }
 
      //BOM Detection failed, going for heuristics now.
      // create sample byte array and populate it
      byte[] sampleBytes = new byte[HeuristicSampleSize > InputFileStream.Length ? InputFileStream.Length : HeuristicSampleSize];
      Array.Copy(bomBytes, sampleBytes, bomBytes.Length);
      if (InputFileStream.Length > bomBytes.Length)
        InputFileStream.Read(sampleBytes, bomBytes.Length, sampleBytes.Length - bomBytes.Length);
      InputFileStream.Position = originalPos;
 
      //test byte array content
      encodingFound = DetectUnicodeInByteSampleByHeuristics(sampleBytes);
 
      if (encodingFound != null)
        return encodingFound;
      else
        return DefaultEncoding;
    }
 
    public static Encoding DetectTextByteArrayEncoding(byte[] TextData, Encoding DefaultEncoding)
    {
      if (TextData == null)
        throw new ArgumentNullException("Must provide a valid text data byte array!", "TextData");
 
      Encoding encodingFound = null;
 
      encodingFound = DetectBOMBytes(TextData);
 
      if (encodingFound != null)
      {
        return encodingFound;
      }
      else
      {
        //test byte array content
        encodingFound = DetectUnicodeInByteSampleByHeuristics(TextData);
 
        if (encodingFound != null)
          return encodingFound;
        else
          return DefaultEncoding;
      }
 
    }
 
    public static Encoding DetectBOMBytes(byte[] BOMBytes)
    {
      if (BOMBytes == null)
        throw new ArgumentNullException("Must provide a valid BOM byte array!", "BOMBytes");
 
      if (BOMBytes.Length < 2)
        return null;
 
      if (BOMBytes[0] == 0xff
        && BOMBytes[1] == 0xfe
        && (BOMBytes.Length < 4
          || BOMBytes[2] != 0
          || BOMBytes[3] != 0
          )
        )
        return Encoding.Unicode;
 
      if (BOMBytes[0] == 0xfe
        && BOMBytes[1] == 0xff
        )
        return Encoding.BigEndianUnicode;
 
      if (BOMBytes.Length < 3)
        return null;
 
      if (BOMBytes[0] == 0xef && BOMBytes[1] == 0xbb && BOMBytes[2] == 0xbf)
        return Encoding.UTF8;
 
      if (BOMBytes[0] == 0x2b && BOMBytes[1] == 0x2f && BOMBytes[2] == 0x76)
        return Encoding.UTF7;
 
      if (BOMBytes.Length < 4)
        return null;
 
      if (BOMBytes[0] == 0xff && BOMBytes[1] == 0xfe && BOMBytes[2] == 0 && BOMBytes[3] == 0)
        return Encoding.UTF32;
 
      if (BOMBytes[0] == 0 && BOMBytes[1] == 0 && BOMBytes[2] == 0xfe && BOMBytes[3] == 0xff)
        return Encoding.GetEncoding(12001);
 
      return null;
    }
 
    public static Encoding DetectUnicodeInByteSampleByHeuristics(byte[] SampleBytes)
    {
      long oddBinaryNullsInSample = 0;
      long evenBinaryNullsInSample = 0;
      long suspiciousUTF8SequenceCount = 0;
      long suspiciousUTF8BytesTotal = 0;
      long likelyUSASCIIBytesInSample = 0;
 
      //Cycle through, keeping count of binary null positions, possible UTF-8
      // sequences from upper ranges of Windows-1252, and probable US-ASCII
      // character counts.
 
      long currentPos = 0;
      int skipUTF8Bytes = 0;
 
      while (currentPos < SampleBytes.Length)
      {
        //binary null distribution
        if (SampleBytes[currentPos] == 0)
        {
          if (currentPos % 2 == 0)
            evenBinaryNullsInSample++;
          else
            oddBinaryNullsInSample++;
        }
 
        //likely US-ASCII characters
        if (IsCommonUSASCIIByte(SampleBytes[currentPos]))
          likelyUSASCIIBytesInSample++;
 
        //suspicious sequences (look like UTF-8)
        if (skipUTF8Bytes == 0)
        {
          int lengthFound = DetectSuspiciousUTF8SequenceLength(SampleBytes, currentPos);
 
          if (lengthFound > 0)
          {
            suspiciousUTF8SequenceCount++;
            suspiciousUTF8BytesTotal += lengthFound;
            skipUTF8Bytes = lengthFound - 1;
          }
        }
        else
        {
          skipUTF8Bytes--;
        }
 
        currentPos++;
      }
 
      //1: UTF-16 LE - in english / european environments, this is usually characterized by a
      // high proportion of odd binary nulls (starting at 0), with (as this is text) a low
      // proportion of even binary nulls.
      // The thresholds here used (less than 20% nulls where you expect non-nulls, and more than
      // 60% nulls where you do expect nulls) are completely arbitrary.
 
      if (((evenBinaryNullsInSample * 2.0) / SampleBytes.Length) < 0.2
        && ((oddBinaryNullsInSample * 2.0) / SampleBytes.Length) > 0.6
        )
        return Encoding.Unicode;
 
      //2: UTF-16 BE - in english / european environments, this is usually characterized by a
      // high proportion of even binary nulls (starting at 0), with (as this is text) a low
      // proportion of odd binary nulls.
      // The thresholds here used (less than 20% nulls where you expect non-nulls, and more than
      // 60% nulls where you do expect nulls) are completely arbitrary.
 
      if (((oddBinaryNullsInSample * 2.0) / SampleBytes.Length) < 0.2
        && ((evenBinaryNullsInSample * 2.0) / SampleBytes.Length) > 0.6
        )
        return Encoding.BigEndianUnicode;
 
      //3: UTF-8 - Martin Dürst outlines a method for detecting whether something CAN be UTF-8 content
      // using regexp, in his w3c.org unicode FAQ entry:
      // http://www.w3.org/International/questions/qa-forms-utf-8
      // adapted here for C#.
      string potentiallyMangledString = Encoding.ASCII.GetString(SampleBytes);
      Regex UTF8Validator = new Regex(@"\A("
        + @"[\x09\x0A\x0D\x20-\x7E]"
        + @"|[\xC2-\xDF][\x80-\xBF]"
        + @"|\xE0[\xA0-\xBF][\x80-\xBF]"
        + @"|[\xE1-\xEC\xEE\xEF][\x80-\xBF]{2}"
        + @"|\xED[\x80-\x9F][\x80-\xBF]"
        + @"|\xF0[\x90-\xBF][\x80-\xBF]{2}"
        + @"|[\xF1-\xF3][\x80-\xBF]{3}"
        + @"|\xF4[\x80-\x8F][\x80-\xBF]{2}"
        + @")*\z");
      if (UTF8Validator.IsMatch(potentiallyMangledString))
      {
        //Unfortunately, just the fact that it CAN be UTF-8 doesn't tell you much about probabilities.
        //If all the characters are in the 0-127 range, no harm done, most western charsets are same as UTF-8 in these ranges.
        //If some of the characters were in the upper range (western accented characters), however, they would likely be mangled to 2-byte by the UTF-8 encoding process.
        // So, we need to play stats.
 
        // The "Random" likelihood of any pair of randomly generated characters being one
        // of these "suspicious" character sequences is:
        // 128 / (256 * 256) = 0.2%.
        //
        // In western text data, that is SIGNIFICANTLY reduced - most text data stays in the <127
        // character range, so we assume that more than 1 in 500,000 of these character
        // sequences indicates UTF-8. The number 500,000 is completely arbitrary - so sue me.
        //
        // We can only assume these character sequences will be rare if we ALSO assume that this
        // IS in fact western text - in which case the bulk of the UTF-8 encoded data (that is
        // not already suspicious sequences) should be plain US-ASCII bytes. This, I
        // arbitrarily decided, should be 80% (a random distribution, eg binary data, would yield
        // approx 40%, so the chances of hitting this threshold by accident in random data are
        // VERY low).
 
        if ((suspiciousUTF8SequenceCount * 500000.0 / SampleBytes.Length >= 1) //suspicious sequences
          && (
              //all suspicious, so cannot evaluate proportion of US-Ascii
              SampleBytes.Length - suspiciousUTF8BytesTotal == 0
              ||
              likelyUSASCIIBytesInSample * 1.0 / (SampleBytes.Length - suspiciousUTF8BytesTotal) >= 0.8
            )
          )
          return Encoding.UTF8;
      }
 
      return null;
    }
 
    private static bool IsCommonUSASCIIByte(byte testByte)
    {
      if (testByte == 0x0A //lf
        || testByte == 0x0D //cr
        || testByte == 0x09 //tab
        || (testByte >= 0x20 && testByte <= 0x2F) //common punctuation
        || (testByte >= 0x30 && testByte <= 0x39) //digits
        || (testByte >= 0x3A && testByte <= 0x40) //common punctuation
        || (testByte >= 0x41 && testByte <= 0x5A) //capital letters
        || (testByte >= 0x5B && testByte <= 0x60) //common punctuation
        || (testByte >= 0x61 && testByte <= 0x7A) //lowercase letters
        || (testByte >= 0x7B && testByte <= 0x7E) //common punctuation
        )
        return true;
      else
        return false;
    }
 
    private static int DetectSuspiciousUTF8SequenceLength(byte[] SampleBytes, long currentPos)
    {
      int lengthFound = 0;
 
      if (SampleBytes.Length >= currentPos + 1
        && SampleBytes[currentPos] == 0xC2
        )
      {
        if (SampleBytes[currentPos + 1] == 0x81
          || SampleBytes[currentPos + 1] == 0x8D
          || SampleBytes[currentPos + 1] == 0x8F
          )
          lengthFound = 2;
        else if (SampleBytes[currentPos + 1] == 0x90
          || SampleBytes[currentPos + 1] == 0x9D
          )
          lengthFound = 2;
        else if (SampleBytes[currentPos + 1] >= 0xA0
          && SampleBytes[currentPos + 1] <= 0xBF
          )
          lengthFound = 2;
      }
      else if (SampleBytes.Length >= currentPos + 1
        && SampleBytes[currentPos] == 0xC3
        )
      {
        if (SampleBytes[currentPos + 1] >= 0x80
          && SampleBytes[currentPos + 1] <= 0xBF
          )
          lengthFound = 2;
      }
      else if (SampleBytes.Length >= currentPos + 1
        && SampleBytes[currentPos] == 0xC5
        )
      {
        if (SampleBytes[currentPos + 1] == 0x92
          || SampleBytes[currentPos + 1] == 0x93
          )
          lengthFound = 2;
        else if (SampleBytes[currentPos + 1] == 0xA0
          || SampleBytes[currentPos + 1] == 0xA1
          )
          lengthFound = 2;
        else if (SampleBytes[currentPos + 1] == 0xB8
          || SampleBytes[currentPos + 1] == 0xBD
          || SampleBytes[currentPos + 1] == 0xBE
          )
          lengthFound = 2;
      }
      else if (SampleBytes.Length >= currentPos + 1
        && SampleBytes[currentPos] == 0xC6
        )
      {
        if (SampleBytes[currentPos + 1] == 0x92)
          lengthFound = 2;
      }
      else if (SampleBytes.Length >= currentPos + 1
        && SampleBytes[currentPos] == 0xCB
        )
      {
        if (SampleBytes[currentPos + 1] == 0x86
          || SampleBytes[currentPos + 1] == 0x9C
          )
          lengthFound = 2;
      }
      else if (SampleBytes.Length >= currentPos + 2
        && SampleBytes[currentPos] == 0xE2
        )
      {
        if (SampleBytes[currentPos + 1] == 0x80)
        {
          if (SampleBytes[currentPos + 2] == 0x93
            || SampleBytes[currentPos + 2] == 0x94
            )
            lengthFound = 3;
          if (SampleBytes[currentPos + 2] == 0x98
            || SampleBytes[currentPos + 2] == 0x99
            || SampleBytes[currentPos + 2] == 0x9A
            )
            lengthFound = 3;
          if (SampleBytes[currentPos + 2] == 0x9C
            || SampleBytes[currentPos + 2] == 0x9D
            || SampleBytes[currentPos + 2] == 0x9E
            )
            lengthFound = 3;
          if (SampleBytes[currentPos + 2] == 0xA0
            || SampleBytes[currentPos + 2] == 0xA1
            || SampleBytes[currentPos + 2] == 0xA2
            )
            lengthFound = 3;
          if (SampleBytes[currentPos + 2] == 0xA6)
            lengthFound = 3;
          if (SampleBytes[currentPos + 2] == 0xB0)
            lengthFound = 3;
          if (SampleBytes[currentPos + 2] == 0xB9
            || SampleBytes[currentPos + 2] == 0xBA
            )
            lengthFound = 3;
        }
        else if (SampleBytes[currentPos + 1] == 0x82
          && SampleBytes[currentPos + 2] == 0xAC
          )
          lengthFound = 3;
        else if (SampleBytes[currentPos + 1] == 0x84
          && SampleBytes[currentPos + 2] == 0xA2
          )
          lengthFound = 3;
      }
 
      return lengthFound;
    }
 
  }
}

使用方法:

Encoding fileEncoding = TextFileEncodingDetector.DetectTextFileEncoding("you file path",Encoding.Default);

以上就是本文的全部内容,希望对大家学习C#程序设计有所帮助。

 类似资料:
  • 我有一个编码问题。 我有数百万个文本文件需要为语言数据科学项目进行解析。每个文本文件都编码为UTF-8,但我刚刚发现其中一些源文件的编码不正确。 例如我有一个中文文本文件,编码为UTF-8,但文件中的文本如下所示: 当我使用Python检测此中文文本文件的编码时: Chardet告诉我文件编码为UTF-8: UnicodeDammit还告诉我该文件编码为UTF-8: 同时,我知道这不是UTF-8,

  • 问题内容: 我有一个脚本,将多个文件合并为一个脚本,当其中一个文件具有UTF8编码时,它就会中断。我认为读取文件时应该使用该函数,但是我不知道如何分辨需要解码的内容。 我的代码基本上是: 当前,在UTF8文件的开头,它将在输出中添加以下字符: 问题答案: 尝试使用该功能。此函数将检查您的字符串并尝试“猜测”其编码是什么。然后,您可以根据需要进行转换。正如brulak建议的那样,最好保留转换 为 U

  • 本文向大家介绍C#读写文本文件的方法,包括了C#读写文本文件的方法的使用技巧和注意事项,需要的朋友参考一下 本文实例讲述了C#读写文本文件的方法。分享给大家供大家参考。具体分析如下: System.IO命名空间中的类为托管应用程序提供文件以及其他形式的输入输出。托管i/o的基本构件是流,而流是字节导向的数据的抽象表示。流通过System.IO.Stream类表示. System.IO.FileSt

  • 问题内容: 我正在用Java实现与第三方应用程序的通信。作为登录过程的一部分,第三方应用程序正在发送一个加密的字符串,我必须对其进行解码并发回。我已经花了将近2天的时间进行糊涂和阅读文章,但是我找不到实现此目的的正确方法。 我有一个测试用例,其中加密的字符串为“ c1W2YO1vYQzu6czteEidrG0U4g5gT4h57vAlP7tdjcY =“,使用密码“ GAT”解密的字符串必须返回“

  • 本文向大家介绍C#检测上传文件真正类型的方法,包括了C#检测上传文件真正类型的方法的使用技巧和注意事项,需要的朋友参考一下 本文实例讲述了C#检测上传文件真正类型的方法。分享给大家供大家参考。具体分析如下: 对于用户上传的文件如果只是根据扩展名判断,很容易上传上来可执行文件,这是非常危险的,这段代码可以在服务器端检测上传文件的真实类型。 希望本文所述对大家的C#程序设计有所帮助。

  • 本文向大家介绍C#读取文本文件到listbox组件的方法,包括了C#读取文本文件到listbox组件的方法的使用技巧和注意事项,需要的朋友参考一下 本文实例讲述了C#读取文本文件到listbox组件的方法。分享给大家供大家参考。具体实现方法如下: 希望本文所述对大家的C#程序设计有所帮助。